Published article "Developing a Replay System (Part 68): Getting the Time Right (I)".

Today we will continue working on getting the mouse pointer to tell us how much time is left on a bar during periods of low liquidity. Although at first glance it seems simple, in reality this task is much more difficult. This involves some obstacles that we will have to overcome. Therefore, it is important that you have a good understanding of the material in this first part of this subseries in order to understand the following parts.










































