Developing a Replay System (Part 54): The Birth of the First Module
In this article, we will look at how to put together the first of a number of truly functional modules for use in the replay/simulator system that will also be of general purpose to serve other purposes. We are talking about the mouse module.
Developing a Replay System (Part 75): New Chart Trade (II)
In this article, we will talk about the C_ChartFloatingRAD class. This is what makes Chart Trade work. However, the explanation does not end there. We will complete it in the next article, as the content of this article is quite extensive and requires deep understanding. The content presented here is intended solely for educational purposes. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.
Artificial Bee Hive Algorithm (ABHA): Tests and results
In this article, we will continue exploring the Artificial Bee Hive Algorithm (ABHA) by diving into the code and considering the remaining methods. As you might remember, each bee in the model is represented as an individual agent whose behavior depends on internal and external information, as well as motivational state. We will test the algorithm on various functions and summarize the results by presenting them in the rating table.
Developing a Replay System (Part 71): Getting the Time Right (IV)
In this article, we will look at how to implement what was shown in the previous article related to our replay/simulation service. As in many other things in life, problems are bound to arise. And this case was no exception. In this article, we continue to improve things. The content presented here is intended solely for educational purposes. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.
Developing a Replay System — Market simulation (Part 12): Birth of the SIMULATOR (II)
Developing a simulator can be much more interesting than it seems. Today we'll take a few more steps in this direction because things are getting more interesting.
Developing a multi-currency Expert Advisor (Part 24): Adding a new strategy (I)
In this article, we will look at how to connect a new strategy to the auto optimization system we have created. Let's see what kind of EAs we need to create and whether it will be possible to do without changing the EA library files or minimize the necessary changes.
Population optimization algorithms: Simulated Annealing (SA) algorithm. Part I
The Simulated Annealing algorithm is a metaheuristic inspired by the metal annealing process. In the article, we will conduct a thorough analysis of the algorithm and debunk a number of common beliefs and myths surrounding this widely known optimization method. The second part of the article will consider the custom Simulated Isotropic Annealing (SIA) algorithm.
Blood inheritance optimization (BIO)
I present to you my new population optimization algorithm - Blood Inheritance Optimization (BIO), inspired by the human blood group inheritance system. In this algorithm, each solution has its own "blood type" that determines the way it evolves. Just as in nature where a child's blood type is inherited according to specific rules, in BIO new solutions acquire their characteristics through a system of inheritance and mutations.
Developing a multi-currency Expert Advisor (Part 11): Automating the optimization (first steps)
To get a good EA, we need to select multiple good sets of parameters of trading strategy instances for it. This can be done manually by running optimization on different symbols and then selecting the best results. But it is better to delegate this work to the program and engage in more productive activities.
Developing a Replay System (Part 61): Playing the service (II)
In this article, we will look at changes that will allow the replay/simulation system to operate more efficiently and securely. I will also not leave without attention those who want to get the most out of using classes. In addition, we will consider a specific problem in MQL5 that reduces code performance when working with classes, and explain how to solve it.
Developing a Replay System (Part 28): Expert Advisor project — C_Mouse class (II)
When people started creating the first systems capable of computing, everything required the participation of engineers, who had to know the project very well. We are talking about the dawn of computer technology, a time when there were not even terminals for programming. As it developed and more people got interested in being able to create something, new ideas and ways of programming emerged which replaced the previous-style changing of connector positions. This is when the first terminals appeared.
Developing a Replay System — Market simulation (Part 25): Preparing for the next phase
In this article, we complete the first phase of developing our replay and simulation system. Dear reader, with this achievement I confirm that the system has reached an advanced level, paving the way for the introduction of new functionality. The goal is to enrich the system even further, turning it into a powerful tool for research and development of market analysis.
Population optimization algorithms: Intelligent Water Drops (IWD) algorithm
The article considers an interesting algorithm derived from inanimate nature - intelligent water drops (IWD) simulating the process of river bed formation. The ideas of this algorithm made it possible to significantly improve the previous leader of the rating - SDS. As usual, the new leader (modified SDSm) can be found in the attachment.
Developing a multi-currency Expert Advisor (Part 9): Collecting optimization results for single trading strategy instances
Let's outline the main stages of the EA development. One of the first things to be done will be to optimize a single instance of the developed trading strategy. Let's try to collect all the necessary information about the tester passes during the optimization in one place.
Developing a Replay System — Market simulation (Part 18): Ticks and more ticks (II)
Obviously the current metrics are very far from the ideal time for creating a 1-minute bar. That's the first thing we are going to fix. Fixing the synchronization problem is not difficult. This may seem hard, but it's actually quite simple. We did not make the required correction in the previous article since its purpose was to explain how to transfer the tick data that was used to create the 1-minute bars on the chart into the Market Watch window.
Chaos Game Optimization (CGO)
The article presents a new metaheuristic algorithm, Chaos Game Optimization (CGO), which demonstrates a unique ability to maintain high efficiency when dealing with high-dimensional problems. Unlike most optimization algorithms, CGO not only does not lose, but sometimes even increases performance when scaling a problem, which is its key feature.
Developing a Replay System (Part 36): Making Adjustments (II)
One of the things that can make our lives as programmers difficult is assumptions. In this article, I will show you how dangerous it is to make assumptions: both in MQL5 programming, where you assume that the type will have a certain value, and in MetaTrader 5, where you assume that different servers work the same.
The base class of population algorithms as the backbone of efficient optimization
The article represents a unique research attempt to combine a variety of population algorithms into a single class to simplify the application of optimization methods. This approach not only opens up opportunities for the development of new algorithms, including hybrid variants, but also creates a universal basic test stand. This stand becomes a key tool for choosing the optimal algorithm depending on a specific task.
From Novice to Expert: Animated News Headline Using MQL5 (VII) — Post Impact Strategy for News Trading
The risk of whipsaw is extremely high during the first minute following a high-impact economic news release. In that brief window, price movements can be erratic and volatile, often triggering both sides of pending orders. Shortly after the release—typically within a minute—the market tends to stabilize, resuming or correcting the prevailing trend with more typical volatility. In this section, we’ll explore an alternative approach to news trading, aiming to assess its effectiveness as a valuable addition to a trader’s toolkit. Continue reading for more insights and details in this discussion.
Artificial Ecosystem-based Optimization (AEO) algorithm
The article considers a metaheuristic Artificial Ecosystem-based Optimization (AEO) algorithm, which simulates interactions between ecosystem components by creating an initial population of solutions and applying adaptive update strategies, and describes in detail the stages of AEO operation, including the consumption and decomposition phases, as well as different agent behavior strategies. The article introduces the features and advantages of this algorithm.
Developing a Replay System (Part 31): Expert Advisor project — C_Mouse class (V)
We need a timer that can show how much time is left till the end of the replay/simulation run. This may seem at first glance to be a simple and quick solution. Many simply try to adapt and use the same system that the trading server uses. But there's one thing that many people don't consider when thinking about this solution: with replay, and even m ore with simulation, the clock works differently. All this complicates the creation of such a system.
Chemical reaction optimization (CRO) algorithm (Part II): Assembling and results
In the second part, we will collect chemical operators into a single algorithm and present a detailed analysis of its results. Let's find out how the Chemical reaction optimization (CRO) method copes with solving complex problems on test functions.
Population optimization algorithms: Evolution Strategies, (μ,λ)-ES and (μ+λ)-ES
The article considers a group of optimization algorithms known as Evolution Strategies (ES). They are among the very first population algorithms to use evolutionary principles for finding optimal solutions. We will implement changes to the conventional ES variants and revise the test function and test stand methodology for the algorithms.
Developing a Replay System (Part 44): Chart Trade Project (III)
In the previous article I explained how you can manipulate template data for use in OBJ_CHART. In that article, I only outlined the topic without going into details, since in that version the work was done in a very simplified way. This was done to make it easier to explain the content, because despite the apparent simplicity of many things, some of them were not so obvious, and without understanding the simplest and most basic part, you would not be able to truly understand the entire picture.
Developing a multi-currency Expert Advisor (Part 7): Selecting a group based on forward period
Previously, we evaluated the selection of a group of trading strategy instances, with the aim of improving the results of their joint operation, only on the same time period, in which the optimization of individual instances was carried out. Let's see what happens in the forward period.
Artificial Cooperative Search (ACS) algorithm
Artificial Cooperative Search (ACS) is an innovative method using a binary matrix and multiple dynamic populations based on mutualistic relationships and cooperation to find optimal solutions quickly and accurately. ACS unique approach to predators and prey enables it to achieve excellent results in numerical optimization problems.
Developing a Replay System (Part 66): Playing the service (VII)
In this article, we will implement the first solution that will allow us to determine when a new bar may appear on the chart. This solution is applicable in a wide variety of situations. Understanding its development will help you grasp several important aspects. The content presented here is intended solely for educational purposes. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.
Developing a Replay System (Part 49): Things Get Complicated (I)
In this article, we'll complicate things a little. Using what was shown in the previous articles, we will start to open up the template file so that the user can use their own template. However, I will be making changes gradually, as I will also be refining the indicator to reduce the load on MetaTrader 5.
Developing a Replay System — Market simulation (Part 16): New class system
We need to organize our work better. The code is growing, and if this is not done now, then it will become impossible. Let's divide and conquer. MQL5 allows the use of classes which will assist in implementing this task, but for this we need to have some knowledge about classes. Probably the thing that confuses beginners the most is inheritance. In this article, we will look at how to use these mechanisms in a practical and simple way.
From Novice to Expert: Extending a Liquidity Strategy with Trend Filters
The article extends a liquidity-based strategy with a simple trend constraint: trade liquidity zones only in the direction of the EMA(50). It explains filtering rules, presents a reusable TrendFilter.mqh class and EA integration in MQL5, and compares baseline versus filtered tests. Readers gain a clear directional bias, reduced overtrading in countertrend phases, and ready-to-use source files.
From Novice to Expert: Developing a Geographic Market Awareness with MQL5 Visualization
Trading without session awareness is like navigating without a compass—you're moving, but not with purpose. Today, we're revolutionizing how traders perceive market timing by transforming ordinary charts into dynamic geographical displays. Using MQL5's powerful visualization capabilities, we'll build a live world map that illuminates active trading sessions in real-time, turning abstract market hours into intuitive visual intelligence. This journey sharpens your trading psychology and reveals professional-grade programming techniques that bridge the gap between complex market structure and practical, actionable insight.
Developing a Replay System — Market simulation (Part 07): First improvements (II)
In the previous article, we made some fixes and added tests to our replication system to ensure the best possible stability. We also started creating and using a configuration file for this system.
Market Simulation (Part 13): Sockets (VII)
When we develop something in xlwings or any other package that allows reading and writing directly to Excel, we must note that all programs, functions, or procedures execute and then complete their task. They do not remain in a loop, no matter how hard we try to do things differently.
Population optimization algorithms: Simulated Isotropic Annealing (SIA) algorithm. Part II
The first part was devoted to the well-known and popular algorithm - simulated annealing. We have thoroughly considered its pros and cons. The second part of the article is devoted to the radical transformation of the algorithm, which turns it into a new optimization algorithm - Simulated Isotropic Annealing (SIA).
MQL5 Wizard Techniques you should know (Part 12): Newton Polynomial
Newton’s polynomial, which creates quadratic equations from a set of a few points, is an archaic but interesting approach at looking at a time series. In this article we try to explore what aspects could be of use to traders from this approach as well as address its limitations.
Permuting price bars in MQL5
In this article we present an algorithm for permuting price bars and detail how permutation tests can be used to recognize instances where strategy performance has been fabricated to deceive potential buyers of Expert Advisors.
Developing a multi-currency Expert Advisor (Part 24): Adding a new strategy (II)
In this article, we will continue to connect the new strategy to the created auto optimization system. Let's look at what changes need to be made to the optimization project creation EA, as well as the second and third stage EAs.
Population optimization algorithms: Resistance to getting stuck in local extrema (Part II)
We continue our experiment that aims to examine the behavior of population optimization algorithms in the context of their ability to efficiently escape local minima when population diversity is low and reach global maxima. Research results are provided.
Developing a Replay System (Part 72): An Unusual Communication (I)
What we create today will be difficult to understand. Therefore, in this article I will only talk about the initial stage. Please read this article carefully, it is an important prerequisite before we proceed to the next step. The purpose of this material is purely didactic as we will only study and master the presented concepts, without practical application.
Developing a Replay System (Part 47): Chart Trade Project (VI)
Finally, our Chart Trade indicator starts interacting with the EA, allowing information to be transferred interactively. Therefore, in this article, we will improve the indicator, making it functional enough to be used together with any EA. This will allow us to access the Chart Trade indicator and work with it as if it were actually connected with an EA. But we will do it in a much more interesting way than before.