Articles on strategy testing in MQL5

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How to develop, write and test a trading strategy, how to find the optimal system parameters and how to analyze the results? The MetaTrader platform offers developers of trading robots rich functionality for fast and accurate testing of trading ideas. Read these articles to learn how to test multi-currency robots and how to use MQL5 Cloud Network for optimization purposes.

Developers of automated trading systems are recommended to start with the testing fundamentals and tick generation algorithms in the strategy tester.

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Population optimization algorithms: Micro Artificial immune system (Micro-AIS)

Population optimization algorithms: Micro Artificial immune system (Micro-AIS)

The article considers an optimization method based on the principles of the body's immune system - Micro Artificial Immune System (Micro-AIS) - a modification of AIS. Micro-AIS uses a simpler model of the immune system and simple immune information processing operations. The article also discusses the advantages and disadvantages of Micro-AIS compared to conventional AIS.
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Developing a Replay System (Part 64): Playing the service (V)

Developing a Replay System (Part 64): Playing the service (V)

In this article, we will look at how to fix two errors in the code. However, I will try to explain them in a way that will help you, beginner programmers, understand that things don't always go as you expect. Anyway, this is an opportunity to learn. The content presented here is intended solely for educational purposes. In no way should this application be considered as a final document with any purpose other than to explore the concepts presented.
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MQL5 Wizard Techniques you should know (Part 18): Neural Architecture Search with Eigen Vectors

MQL5 Wizard Techniques you should know (Part 18): Neural Architecture Search with Eigen Vectors

Neural Architecture Search, an automated approach at determining the ideal neural network settings can be a plus when facing many options and large test data sets. We examine how when paired Eigen Vectors this process can be made even more efficient.
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Bacterial Chemotaxis Optimization (BCO)

Bacterial Chemotaxis Optimization (BCO)

The article presents the original version of the Bacterial Chemotaxis Optimization (BCO) algorithm and its modified version. We will take a closer look at all the differences, with a special focus on the new version of BCOm, which simplifies the bacterial movement mechanism, reduces the dependence on positional history, and uses simpler math than the computationally heavy original version. We will also conduct the tests and summarize the results.
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Trading with the MQL5 Economic Calendar (Part 7): Preparing for Strategy Testing with Resource-Based News Event Analysis

Trading with the MQL5 Economic Calendar (Part 7): Preparing for Strategy Testing with Resource-Based News Event Analysis

In this article, we prepare our MQL5 trading system for strategy testing by embedding economic calendar data as a resource for non-live analysis. We implement event loading and filtering for time, currency, and impact, then validate it in the Strategy Tester. This enables effective backtesting of news-driven strategies.
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Population optimization algorithms: Binary Genetic Algorithm (BGA). Part I

Population optimization algorithms: Binary Genetic Algorithm (BGA). Part I

In this article, we will explore various methods used in binary genetic and other population algorithms. We will look at the main components of the algorithm, such as selection, crossover and mutation, and their impact on the optimization. In addition, we will study data presentation methods and their impact on optimization results.
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Artificial Showering Algorithm (ASHA)

Artificial Showering Algorithm (ASHA)

The article presents the Artificial Showering Algorithm (ASHA), a new metaheuristic method developed for solving general optimization problems. Based on simulation of water flow and accumulation processes, this algorithm constructs the concept of an ideal field, in which each unit of resource (water) is called upon to find an optimal solution. We will find out how ASHA adapts flow and accumulation principles to efficiently allocate resources in a search space, and see its implementation and test results.
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Developing a Replay System (Part 57): Understanding a Test Service

Developing a Replay System (Part 57): Understanding a Test Service

One point to note: although the service code is not included in this article and will only be provided in the next one, I'll explain it since we'll be using that same code as a springboard for what we're actually developing. So, be attentive and patient. Wait for the next article, because every day everything becomes more interesting.
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MQL5 Wizard Techniques you should know (Part 23): CNNs

MQL5 Wizard Techniques you should know (Part 23): CNNs

Convolutional Neural Networks are another machine learning algorithm that tend to specialize in decomposing multi-dimensioned data sets into key constituent parts. We look at how this is typically achieved and explore a possible application for traders in another MQL5 wizard signal class.
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Developing a Replay System (Part 45): Chart Trade Project (IV)

Developing a Replay System (Part 45): Chart Trade Project (IV)

The main purpose of this article is to introduce and explain the C_ChartFloatingRAD class. We have a Chart Trade indicator that works in a rather interesting way. As you may have noticed, we still have a fairly small number of objects on the chart, and yet we get the expected functionality. The values present in the indicator can be edited. The question is, how is this possible? This article will start to make things clearer.
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Developing a Replay System (Part 60): Playing the Service (I)

Developing a Replay System (Part 60): Playing the Service (I)

We have been working on just the indicators for a long time now, but now it's time to get the service working again and see how the chart is built based on the data provided. However, since the whole thing is not that simple, we will have to be attentive to understand what awaits us ahead.
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Developing a Replay System (Part 35): Making Adjustments (I)

Developing a Replay System (Part 35): Making Adjustments (I)

Before we can move forward, we need to fix a few things. These are not actually the necessary fixes but rather improvements to the way the class is managed and used. The reason is that failures occurred due to some interaction within the system. Despite attempts to find out the cause of such failures in order to eliminate them, all these attempts were unsuccessful. Some of these cases make no sense, for example, when we use pointers or recursion in C/C++, the program crashes.
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Developing a Replay System (Part 55): Control Module

Developing a Replay System (Part 55): Control Module

In this article, we will implement a control indicator so that it can be integrated into the message system we are developing. Although it is not very difficult, there are some details that need to be understood about the initialization of this module. The material presented here is for educational purposes only. In no way should it be considered as an application for any purpose other than learning and mastering the concepts shown.
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Atmosphere Clouds Model Optimization (ACMO): Theory

Atmosphere Clouds Model Optimization (ACMO): Theory

The article is devoted to the metaheuristic Atmosphere Clouds Model Optimization (ACMO) algorithm, which simulates the behavior of clouds to solve optimization problems. The algorithm uses the principles of cloud generation, movement and propagation, adapting to the "weather conditions" in the solution space. The article reveals how the algorithm's meteorological simulation finds optimal solutions in a complex possibility space and describes in detail the stages of ACMO operation, including "sky" preparation, cloud birth, cloud movement, and rain concentration.
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Developing a Replay System (Part 39): Paving the Path (III)

Developing a Replay System (Part 39): Paving the Path (III)

Before we proceed to the second stage of development, we need to revise some ideas. Do you know how to make MQL5 do what you need? Have you ever tried to go beyond what is contained in the documentation? If not, then get ready. Because we will be doing something that most people don't normally do.
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Developing a Replay System (Part 34): Order System (III)

Developing a Replay System (Part 34): Order System (III)

In this article, we will complete the first phase of construction. Although this part is fairly quick to complete, I will cover details that were not discussed previously. I will explain some points that many do not understand. Do you know why you have to press the Shift or Ctrl key?
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Developing a Replay System (Part 41): Starting the second phase (II)

Developing a Replay System (Part 41): Starting the second phase (II)

If everything seemed right to you up to this point, it means you're not really thinking about the long term, when you start developing applications. Over time you will no longer need to program new applications, you will just have to make them work together. So let's see how to finish assembling the mouse indicator.
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Atmosphere Clouds Model Optimization (ACMO): Practice

Atmosphere Clouds Model Optimization (ACMO): Practice

In this article, we will continue diving into the implementation of the ACMO (Atmospheric Cloud Model Optimization) algorithm. In particular, we will discuss two key aspects: the movement of clouds into low-pressure regions and the rain simulation, including the initialization of droplets and their distribution among clouds. We will also look at other methods that play an important role in managing the state of clouds and ensuring their interaction with the environment.
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Arithmetic Optimization Algorithm (AOA): From AOA to SOA (Simple Optimization Algorithm)

Arithmetic Optimization Algorithm (AOA): From AOA to SOA (Simple Optimization Algorithm)

In this article, we present the Arithmetic Optimization Algorithm (AOA) based on simple arithmetic operations: addition, subtraction, multiplication and division. These basic mathematical operations serve as the foundation for finding optimal solutions to various problems.
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Population optimization algorithms: Bacterial Foraging Optimization - Genetic Algorithm (BFO-GA)

Population optimization algorithms: Bacterial Foraging Optimization - Genetic Algorithm (BFO-GA)

The article presents a new approach to solving optimization problems by combining ideas from bacterial foraging optimization (BFO) algorithms and techniques used in the genetic algorithm (GA) into a hybrid BFO-GA algorithm. It uses bacterial swarming to globally search for an optimal solution and genetic operators to refine local optima. Unlike the original BFO, bacteria can now mutate and inherit genes.
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Developing a Replay System (Part 56): Adapting the Modules

Developing a Replay System (Part 56): Adapting the Modules

Although the modules already interact with each other properly, an error occurs when trying to use the mouse pointer in the replay service. We need to fix this before moving on to the next step. Additionally, we will fix an issue in the mouse indicator code. So this version will be finally stable and properly polished.
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Population optimization algorithms: Resistance to getting stuck in local extrema (Part I)

Population optimization algorithms: Resistance to getting stuck in local extrema (Part I)

This article presents a unique experiment that aims to examine the behavior of population optimization algorithms in the context of their ability to efficiently escape local minima when population diversity is low and reach global maxima. Working in this direction will provide further insight into which specific algorithms can successfully continue their search using coordinates set by the user as a starting point, and what factors influence their success.
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Price-Driven CGI Model: Advanced Data Post-Processing and Implementation

Price-Driven CGI Model: Advanced Data Post-Processing and Implementation

In this article, we will explore the development of a fully customizable Price Data export script using MQL5, marking new advancements in the simulation of the Price Man CGI Model. We have implemented advanced refinement techniques to ensure that the data is user-friendly and optimized for animation purposes. Additionally, we will uncover the capabilities of Blender 3D in effectively working with and visualizing price data, demonstrating its potential for creating dynamic and engaging animations.
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Developing a Replay System (Part 63): Playing the service (IV)

Developing a Replay System (Part 63): Playing the service (IV)

In this article, we will finally solve the problems with the simulation of ticks on a one-minute bar so that they can coexist with real ticks. This will help us avoid problems in the future. The material presented here is for educational purposes only. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.
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Developing a Replay System (Part 58): Returning to Work on the Service

Developing a Replay System (Part 58): Returning to Work on the Service

After a break in development and improvement of the service used for replay/simulator, we are resuming work on it. Now that we've abandoned the use of resources like terminal globals, we'll have to completely restructure some parts of it. Don't worry, this process will be explained in detail so that everyone can follow the development of our service.