Sets a buffer for the current rendering.
[in] Handle for a graphic context created in DXContextCreate().
[in] Handle of the vertex or index buffer created in DXBufferCreate().
[in] Index of the buffer first element. The data from the beginning of the buffer is used by default.
[in] Number of values to be used. The default is all buffer values.
The DXBufferSet() function should be called to set vertex and index buffers for rendering using DXDraw().