The View and Controller components for tables in the MQL5 MVC paradigm: Resizable elements
Contents
Introduction
In modern user interfaces, a feature to resize elements with the mouse is a familiar and expected one. The user can "grab" the border of a window, panel, or other visual block and drag it, resizing the element in real time. Such interactivity requires a well-thought-out architecture to ensure responsiveness and correct handling of all events.
One of the popular architectural approaches for building complex interfaces is MVC (Model-View-Controller). In this paradigm:
- Model is responsible for data and logic,
- View is responsible for displaying data and visual interaction with the user,
- Controller is responsible for handling user events and communication between the Model and the View.
Within the context of resizing elements with the mouse, the main work takes place precisely at the level of the View component. It implements a visual representation of the element, tracks mouse movements, determines whether the cursor is on the boundary, and displays appropriate tooltips (for example, changing the cursor shape). The component is also responsible for rendering the resized element during the resizing process when being dragged.
The Controller component can participate in processing mouse events by passing commands to the View component and, if necessary, updating the Model component (for example, if the element dimensions should be saved or if they affect other data).
Implementing mouse-based resizing is a typical example of how the View component operates in the MVC architecture, where visual interaction and user feedback are implemented as interactively and visually as possible.
Visual tables (TableView, DataGrid, Spreadsheet, etc.) are one of the key elements of modern interfaces used for displaying and editing tabular data. The user expects that the table will not only display the data, but also provide him with convenient tools to customize the appearance for his tasks.
A feature to resize a table and its individual parts (column widths, line heights, and sizes of the entire table area) using the mouse is the de facto standard for the TableView control in professional applications. Availability of such functionality allows to:
- Adapt the interface to the volume and structure of the data. The user can expand a column with long values or narrow down uninformative columns.
- Improve the readability and perception of information. Flexible size adjustment helps to avoid horizontal scrolling and redundant empty areas.
- Create a sense of a "live" interface, familiar from office and analytical programs.
- Implement complex data scenarios where the sizes of cells, rows, and columns can change dynamically.
Without resizing support, the TableView element becomes static and inconvenient for real work with data. Therefore, implementation of the mechanism for resizing elements with the mouse is an integral part of creating a modern, convenient and professional component of the table.
Today we will add all the elements with a feature to resize them by dragging the edges and corners of the element with the mouse. At the same time, graphical tooltips will appear in the cursor area — arrows pointing in the direction of possible resizing. When you hover the cursor over the dragging area and click (capture the area), the resizing mode will be enabled. When you release the mouse, the mode will turn off. All flags (activation of the movement mode and the direction of resizing) will be fixed in the class of shared resources and are readable in each graphical element.
We will add new properties to all the elements, allowing them to be resized.
To implement this functionality, refining the already created classes and adding a new one to create tooltips will only be required. Tooltips are a type of graphical elements that, after a short delay, automatically appear when the mouse cursor is hovered over a certain area of a graphical element. They contain a description text, a graphical image, or both. Based on this class, we can create other tooltips. For example, images of arrows appearing near the cursor and indicating the direction of resizing.
Today we will make just such types of tooltips, namely, double horizontal, vertical and diagonal arrows indicating the direction of movement of edges and corners of the graphical element. Text tooltips can be implemented after the TableView control is created for the visual design of its cells, columns, and headers.
Continue writing codes in the library files located at \MQL5\Indicators\Tables\Controls\. The previous version of all files is available in the previous article. Files Base.mqh and Control.mqh will be refined.
Refining Base Classes
Open the Base.mqh file and enter the forward declaration of the tooltip class:
//+------------------------------------------------------------------+ //| Base.mqh | //| Copyright 2025, MetaQuotes Ltd. | //| https://www.mql5.com | //+------------------------------------------------------------------+ #property copyright "Copyright 2025, MetaQuotes Ltd." #property link "https://www.mql5.com" //+------------------------------------------------------------------+ //| Include libraries | //+------------------------------------------------------------------+ #include <Canvas\Canvas.mqh> // CCanvas class #include <Arrays\List.mqh> // CList class //--- Forward declaration of control element classes class CCounter; // Delay counter class class CAutoRepeat; // Event auto-repeat class class CImagePainter; // Image drawing class class CVisualHint; // Hint class class CLabel; // Text label class class CButton; // Simple button class class CButtonTriggered; // Two-position button class class CButtonArrowUp; // Up arrow button class class CButtonArrowDown; // Down arrow button class class CButtonArrowLeft; // Left arrow button class class CButtonArrowRight; // Right arrow button class class CCheckBox; // CheckBox control class class CRadioButton; // RadioButton control class class CScrollBarThumbH; // Horizontal scrollbar slider class class CScrollBarThumbV; // Vertical scrollbar slider class class CScrollBarH; // Horizontal scrollbar class class CScrollBarV; // Vertical scrollbar class class CPanel; // Panel control class class CGroupBox; // GroupBox control class class CContainer; // Container control class //+------------------------------------------------------------------+ //| Macro substitutions | //+------------------------------------------------------------------+
Each element should have a certain area along its edges, and when you hover the mouse cursor over it, the resizing of the object should be activated. Enter the thickness of this zone in the macro substitution block:
//+------------------------------------------------------------------+ //| Macro substitutions | //+------------------------------------------------------------------+ #define clrNULL 0x00FFFFFF // Transparent color for CCanvas #define MARKER_START_DATA -1 // Data start marker in a file #define DEF_FONTNAME "Calibri" // Default font #define DEF_FONTSIZE 10 // Default font size #define DEF_EDGE_THICKNESS 3 // Zone width to capture the border/corner //+------------------------------------------------------------------+ //| Enumerations | //+------------------------------------------------------------------+
Add a new type of “hint object" to the enumeration of graphical element types:
//+------------------------------------------------------------------+ //| Enumerations | //+------------------------------------------------------------------+ enum ENUM_ELEMENT_TYPE // Enumeration of graphical element types { ELEMENT_TYPE_BASE = 0x10000, // Basic object of graphical elements ELEMENT_TYPE_COLOR, // Color object ELEMENT_TYPE_COLORS_ELEMENT, // Color object of the graphical object element ELEMENT_TYPE_RECTANGLE_AREA, // Rectangular area of the element ELEMENT_TYPE_IMAGE_PAINTER, // Object for drawing images ELEMENT_TYPE_COUNTER, // Counter object ELEMENT_TYPE_AUTOREPEAT_CONTROL, // Event auto-repeat object ELEMENT_TYPE_CANVAS_BASE, // Basic canvas object for graphical elements ELEMENT_TYPE_ELEMENT_BASE, // Basic object of graphical elements ELEMENT_TYPE_HINT, // Tooltip ELEMENT_TYPE_LABEL, // Text label ELEMENT_TYPE_BUTTON, // Simple button ELEMENT_TYPE_BUTTON_TRIGGERED, // Two-position button ELEMENT_TYPE_BUTTON_ARROW_UP, // Up arrow button ELEMENT_TYPE_BUTTON_ARROW_DOWN, // Down arrow button ELEMENT_TYPE_BUTTON_ARROW_LEFT, // Left arrow button ELEMENT_TYPE_BUTTON_ARROW_RIGHT, // Right arrow button ELEMENT_TYPE_CHECKBOX, // CheckBox control ELEMENT_TYPE_RADIOBUTTON, // RadioButton control ELEMENT_TYPE_SCROLLBAR_THUMB_H, // Horizontal scroll bar slider ELEMENT_TYPE_SCROLLBAR_THUMB_V, // Vertical scroll bar slider ELEMENT_TYPE_SCROLLBAR_H, // ScrollBarHorisontal control ELEMENT_TYPE_SCROLLBAR_V, // ScrollBarVertical control ELEMENT_TYPE_PANEL, // Panel control ELEMENT_TYPE_GROUPBOX, // GroupBox control ELEMENT_TYPE_CONTAINER, // Container control }; #define ACTIVE_ELEMENT_MIN ELEMENT_TYPE_LABEL // Minimum value of the list of active elements #define ACTIVE_ELEMENT_MAX ELEMENT_TYPE_SCROLLBAR_V // Maximum value of the list of active elements
Interaction of the cursor with an element in the context of resizing uses certain concepts, such as the cursor location on one of the boundaries of the element or on its corners, as well as the action being performed at a given time.
Add new enumerations to describe such actions and values:
enum ENUM_CURSOR_REGION // Enumerate the cursor location on the element borders { CURSOR_REGION_NONE, // None CURSOR_REGION_TOP, // On the top border CURSOR_REGION_BOTTOM, // On the bottom border CURSOR_REGION_LEFT, // On the left border CURSOR_REGION_RIGHT, // On the right border CURSOR_REGION_LEFT_TOP, // In the upper left corner CURSOR_REGION_LEFT_BOTTOM, // In the lower left corner CURSOR_REGION_RIGHT_TOP, // In the upper right corner CURSOR_REGION_RIGHT_BOTTOM, // In the lower right corner }; enum ENUM_RESIZE_ZONE_ACTION // List interactions with the element dragging zone { RESIZE_ZONE_ACTION_NONE, // None RESIZE_ZONE_ACTION_HOVER, // Hovering the cursor over the zone RESIZE_ZONE_ACTION_BEGIN, // Start dragging RESIZE_ZONE_ACTION_DRAG, // Dragging RESIZE_ZONE_ACTION_END // Finish dragging }; //+------------------------------------------------------------------+ //| Functions | //+------------------------------------------------------------------+
The interaction of the cursor with the element boundaries is divided into five milestones:
- No interaction. Element events are handled in the usual way.
- The cursor is hovered over the resizing area. Arrow-tooltips should be shown next to the cursor pointing in the direction of possible resizing. Here you can also set a global flag that prohibits other elements from reacting to mouse interaction events. This item has not been implemented at the moment.
- The user has just clicked the mouse button, thereby having captured the graphical element interaction area. The public flag of the active resizing mode is set by dragging the captured edge or corner, arrow tooltips are displayed, and the value of the movement direction is indicated in the shared resource manager. A handler for resizing a graphical element is called.
- The user moves the cursor with the captured element’s edge or corner. The direction of dragging the face is set in the general resource manager. Depending on this value a handler for resizing a graphical element is called, arrow tooltips that follow the cursor continue to be displayed.
- As soon as the user releases the mouse button while resizing mode is active, all the flags set in the shared resources manager are reset and the arrow tooltips get hidden. The element now has a new size, which was changed after moving the cursor in handlers for resizing the graphical element.
This logic will be implemented today. We will not implement the above mentioned flag, which prohibits other elements from reacting to mouse interaction events, since this refers more to service functions for simplifying manipulations with the resizing functionality by using the edge dragging method.
For example, if, say, a scrollbar is in contact with the lower edge of an element, then when the cursor hovers over this edge, the scrollbar can also react to interaction with the cursor. And instead of dragging the edge, we activate scrolling of the container contents, as the scrollbar will take over control. At the same time, where have we seen the elements that have no area to capture? Probably only somewhere in the unfinished controls (like here at the moment). Implementation of such service functionality will complicate the already complicated code of graphical element classes.
Add a new value of the name to the function that returns a short name of the element by type:
//+------------------------------------------------------------------+ //| Return the short name of the element by type | //+------------------------------------------------------------------+ string ElementShortName(const ENUM_ELEMENT_TYPE type) { switch(type) { case ELEMENT_TYPE_ELEMENT_BASE : return "BASE"; // Basic object of graphical elements case ELEMENT_TYPE_HINT : return "HNT"; // Tooltip case ELEMENT_TYPE_LABEL : return "LBL"; // Text label case ELEMENT_TYPE_BUTTON : return "SBTN"; // Simple button case ELEMENT_TYPE_BUTTON_TRIGGERED : return "TBTN"; // Toggle button case ELEMENT_TYPE_BUTTON_ARROW_UP : return "BTARU"; // Up arrow button case ELEMENT_TYPE_BUTTON_ARROW_DOWN : return "BTARD"; // Down arrow button case ELEMENT_TYPE_BUTTON_ARROW_LEFT : return "BTARL"; // Left arrow button case ELEMENT_TYPE_BUTTON_ARROW_RIGHT: return "BTARR"; // Right arrow button case ELEMENT_TYPE_CHECKBOX : return "CHKB"; // CheckBox control case ELEMENT_TYPE_RADIOBUTTON : return "RBTN"; // RadioButton control case ELEMENT_TYPE_SCROLLBAR_THUMB_H : return "THMBH"; // Horizontal scroll bar slider case ELEMENT_TYPE_SCROLLBAR_THUMB_V : return "THMBV"; // Vertical scroll bar slider case ELEMENT_TYPE_SCROLLBAR_H : return "SCBH"; // ScrollBarHorisontal control case ELEMENT_TYPE_SCROLLBAR_V : return "SCBV"; // ScrollBarVertical control case ELEMENT_TYPE_PANEL : return "PNL"; // Panel control case ELEMENT_TYPE_GROUPBOX : return "GRBX"; // GroupBox control case ELEMENT_TYPE_CONTAINER : return "CNTR"; // Container control default : return "Unknown"; // Unknown } }
In the shared resource manager class, add a feature to retrieve and return mouse cursor coordinates, the resizing mode flag, and the element edge:
//+------------------------------------------------------------------+ //| Singleton class for common flags and events of graphical elements| //+------------------------------------------------------------------+ class CCommonManager { private: static CCommonManager *m_instance; // Class instance string m_element_name; // Active element name int m_cursor_x; // X cursor coordinate int m_cursor_y; // Y cursor coordinate bool m_resize_mode; // Resize mode ENUM_CURSOR_REGION m_resize_region; // The edge of the element where the size is changed //--- Constructor/destructor CCommonManager(void) : m_element_name("") {} ~CCommonManager() {} public: //--- Method for getting a Singleton instance static CCommonManager *GetInstance(void) { if(m_instance==NULL) m_instance=new CCommonManager(); return m_instance; } //--- Method for destroying a Singleton instance static void DestroyInstance(void) { if(m_instance!=NULL) { delete m_instance; m_instance=NULL; } } //--- (1) Set and (2) return the name of the active current element void SetElementName(const string name) { this.m_element_name=name; } string ElementName(void) const { return this.m_element_name; } //--- (1) Set and (2) return the X cursor coordinate void SetCursorX(const int x) { this.m_cursor_x=x; } int CursorX(void) const { return this.m_cursor_x; } //--- (1) Set and (2) return the Y cursor coordinate void SetCursorY(const int y) { this.m_cursor_y=y; } int CursorY(void) const { return this.m_cursor_y; } //--- (1) Set and return (2) the resizing mode void SetResizeMode(const bool flag) { this.m_resize_mode=flag; } bool ResizeMode(void) const { return this.m_resize_mode; } //--- (1) Set and (2) return the element edge void SetResizeRegion(const ENUM_CURSOR_REGION edge){ this.m_resize_region=edge; } ENUM_CURSOR_REGION ResizeRegion(void) const { return this.m_resize_region;} }; //--- Initialize a static instance variable of a class CCommonManager* CCommonManager::m_instance=NULL;
In the event handler, cursor coordinates will be written to class variables, and they will be available anywhere in the program, which simplifies access to coordinates and their use in controls. Similarly, by writing to variables the resizing mode flag and the edge of the element that the cursor interacts with, we enable all elements to "see" this mode and handle it accordingly.
Make refinements to the base class of the graphical elements canvas. Declare a flag indicating that the element size can be changed interactively:
//+------------------------------------------------------------------+ //| Base class of graphical elements canvas | //+------------------------------------------------------------------+ class CCanvasBase : public CBaseObj { private: bool m_chart_mouse_wheel_flag; // Flag for sending mouse wheel scroll messages bool m_chart_mouse_move_flag; // Flag for sending mouse cursor movement messages bool m_chart_object_create_flag; // Flag for sending messages about the graphical object creation event bool m_chart_mouse_scroll_flag; // Flag for scrolling the chart with the left button and mouse wheel bool m_chart_context_menu_flag; // Flag of access to the context menu using the right click bool m_chart_crosshair_tool_flag; // Flag of access to the Crosshair tool using the middle click bool m_flags_state; // State of the flags for scrolling the chart with the wheel, the context menu, and the crosshair //--- Set chart restrictions (wheel scrolling, context menu, and crosshair) void SetFlags(const bool flag); protected: CCanvas m_background; // Background canvas CCanvas m_foreground; // Foreground canvas CBound m_bound; // Object boundaries CCanvasBase *m_container; // Parent container object CColorElement m_color_background; // Background color control object CColorElement m_color_foreground; // Foreground color control object CColorElement m_color_border; // Border color control object CColorElement m_color_background_act; // Activated element background color control object CColorElement m_color_foreground_act; // Activated element foreground color control object CColorElement m_color_border_act; // Activated element frame color control object CAutoRepeat m_autorepeat; // Event auto-repeat control object ENUM_ELEMENT_STATE m_state; // Control state (e.g. buttons (on/off)) long m_chart_id; // Chart ID int m_wnd; // Chart subwindow index int m_wnd_y; // Cursor Y coordinate offset in the subwindow int m_obj_x; // Graphical object X coordinate int m_obj_y; // Graphical object Y coordinate uchar m_alpha_bg; // Background transparency uchar m_alpha_fg; // Foreground transparency uint m_border_width_lt; // Left frame width uint m_border_width_rt; // Right frame width uint m_border_width_up; // Top frame width uint m_border_width_dn; // Bottom frame width string m_program_name; // Program name bool m_hidden; // Hidden object flag bool m_blocked; // Blocked element flag bool m_movable; // Moved element flag bool m_resizable; // Resizing flag bool m_focused; // Element flag in focus bool m_main; // Main object flag bool m_autorepeat_flag; // Event sending auto-repeat flag bool m_scroll_flag; // Flag for scrolling content using scrollbars bool m_trim_flag; // Flag for clipping the element to the container borders int m_cursor_delta_x; // Distance from the cursor to the left edge of the element int m_cursor_delta_y; // Distance from the cursor to the top edge of the element int m_z_order; // Graphical object Z-order
Add methods that allow you to set and receive the resizing mode flag and the interaction zone from the shared resource manager:
//--- (1) Set, return (2) the name and (3) the active element flag void SetActiveElementName(const string name) { CCommonManager::GetInstance().SetElementName(name); } string ActiveElementName(void) const { return CCommonManager::GetInstance().ElementName(); } bool IsCurrentActiveElement(void) const { return this.ActiveElementName()==this.NameFG(); } //--- (1) Set and (2) return the resize mode flag void SetResizeMode(const bool flag) { CCommonManager::GetInstance().SetResizeMode(flag); } bool ResizeMode(void) const { return CCommonManager::GetInstance().ResizeMode(); } //--- (1) Set and (2) return the element edge, above which the size is changed void SetResizeRegion(const ENUM_CURSOR_REGION edge){ CCommonManager::GetInstance().SetResizeRegion(edge); } ENUM_CURSOR_REGION ResizeRegion(void) const { return CCommonManager::GetInstance().ResizeRegion(); } //--- Return the offset of the initial drawing coordinates on the canvas relative to the canvas and the object coordinates
Now each graphical element will be able to set and receive data about the resizing mode common to all elements.
When changing the element size by dragging over the left or top edge, or over the corners bordering on these edges, you must also shift the coordinates along with resizing the element. Testing the sequential application of separate methods for shifting coordinates and resizing an element suggests that within the interval between calls of two methods, it is possible to update the chart by the terminal with redrawing. This leads to the fact that while dragging the edges of the element to resize, we see artifacts on the chart in the form of flashes of the previous, unchanged size of the element.
To avoid such unpleasant visual effects, it is necessary to reduce the delay between resizing and shifting the coordinate. To do this, implement (declare) a separate method where both the size and the coordinate of the element will be changed immediately:
//--- Set the graphical object (1) X, (2) Y and (3) both coordinates bool ObjectSetX(const int x); bool ObjectSetY(const int y); bool ObjectSetXY(const int x,const int y) { return(this.ObjectSetX(x) && this.ObjectSetY(y)); } //--- Set both the coordinates and dimensions of a graphical object virtual bool ObjectSetXYWidthResize(const int x,const int y,const int w,const int h);
We need a method that will return the cursor location within the boundaries of the graphical element. Declare such a method:
//--- (1) Set and (2) relocate the graphical object by the specified coordinates/offset size bool ObjectMove(const int x,const int y) { return this.ObjectSetXY(x,y); } bool ObjectShift(const int dx,const int dy) { return this.ObjectSetXY(this.ObjectX()+dx,this.ObjectY()+dy); } //--- Returns the flag indicating whether the cursor is inside the object bool Contains(const int x,const int y); //--- Return the cursor location on the object borders ENUM_CURSOR_REGION CheckResizeZone(const int x,const int y);
Declare virtual handlers to handle cursor interaction events at the boundaries of an element to resize it:
//--- Cursor hovering (Focus), (2) button click (Press), //--- (3) cursor moving (Move), (4) leaving focus (Release), (5) graphical object creation (Create), //--- (6) wheel scrolling (Wheel) and (7) resizing (Resize) event handlers. Redefined in descendants. virtual void OnFocusEvent(const int id, const long lparam, const double dparam, const string sparam); virtual void OnPressEvent(const int id, const long lparam, const double dparam, const string sparam); virtual void OnMoveEvent(const int id, const long lparam, const double dparam, const string sparam); virtual void OnReleaseEvent(const int id, const long lparam, const double dparam, const string sparam); virtual void OnCreateEvent(const int id, const long lparam, const double dparam, const string sparam); virtual void OnWheelEvent(const int id, const long lparam, const double dparam, const string sparam) { return; } // handler is disabled here virtual void OnResizeZoneEvent(const int id, const long lparam, const double dparam, const string sparam) { return; } // handler is disabled here //--- Handlers for resizing the element by sides and corners virtual bool OnResizeZoneLeft(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneRight(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneTop(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneBottom(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneLeftTop(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneRightTop(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneLeftBottom(const int x, const int y) { return false; } // handler is disabled here virtual bool OnResizeZoneRightBottom(const int x, const int y) { return false; } // handler is disabled here
We will implement these handlers in inherited classes.
Add methods that return some object flags that were not previously done:
//--- Return (1) the object's belonging to the program, the flag (2) of a hidden element, (3) a blocked element, //--- (4) moved, (5) resized, (6) main element, (7) in focus, (8, 9) graphical object name (background, text) bool IsBelongsToThis(const string name) const { return(::ObjectGetString(this.m_chart_id,name,OBJPROP_TEXT)==this.m_program_name);} bool IsHidden(void) const { return this.m_hidden; } bool IsBlocked(void) const { return this.m_blocked; } bool IsMovable(void) const { return this.m_movable; } bool IsResizable(void) const { return this.m_resizable; } bool IsMain(void) const { return this.m_main; } bool IsFocused(void) const { return this.m_focused; } bool IsAutorepeat(void) const { return this.m_autorepeat_flag; } bool IsScrollable(void) const { return this.m_scroll_flag; } bool IsTrimmed(void) const { return this.m_trim_flag; } string NameBG(void) const { return this.m_background.ChartObjectName(); } string NameFG(void) const { return this.m_foreground.ChartObjectName(); }
and methods for setting these flags:
//--- Set (1) movability, (2) main object flag for the object and (3) resizability void SetMovable(const bool flag) { this.m_movable=flag; } void SetAsMain(void) { this.m_main=true; } virtual void SetResizable(const bool flag) { this.m_resizable=flag; } void SetAutorepeat(const bool flag) { this.m_autorepeat_flag=flag; } void SetScrollable(const bool flag) { this.m_scroll_flag=flag; } void SetTrimmered(const bool flag) { this.m_trim_flag=flag; }
Declare a method that simultaneously resizes the element and shifts it to new coordinates:
//--- Set the new (1) X, (2) Y, (3) XY coordinate for the object virtual bool MoveX(const int x); virtual bool MoveY(const int y); virtual bool Move(const int x,const int y); //--- Set both the element coordinates and dimensions virtual bool MoveXYWidthResize(const int x,const int y,const int w,const int h);
In constructors of the class, in the initialization list, set the default value for the resizing flag of the element:
//--- Constructors/destructor CCanvasBase(void) : m_program_name(::MQLInfoString(MQL_PROGRAM_NAME)), m_chart_id(::ChartID()), m_wnd(0), m_alpha_bg(0), m_alpha_fg(255), m_hidden(false), m_blocked(false), m_focused(false), m_movable(false), m_resizable(false), m_main(false), m_autorepeat_flag(false), m_trim_flag(true), m_scroll_flag(false), m_border_width_lt(0), m_border_width_rt(0), m_border_width_up(0), m_border_width_dn(0), m_z_order(0), m_state(0), m_wnd_y(0), m_cursor_delta_x(0), m_cursor_delta_y(0) { this.Init(); } CCanvasBase(const string object_name,const long chart_id,const int wnd,const int x,const int y,const int w,const int h); ~CCanvasBase(void); }; //+------------------------------------------------------------------+ //| CCanvasBase::Constructor | //+------------------------------------------------------------------+ CCanvasBase::CCanvasBase(const string object_name,const long chart_id,const int wnd,const int x,const int y,const int w,const int h) : m_program_name(::MQLInfoString(MQL_PROGRAM_NAME)), m_wnd(wnd<0 ? 0 : wnd), m_alpha_bg(0), m_alpha_fg(255), m_hidden(false), m_blocked(false), m_focused(false), m_movable(false), m_resizable(false), m_main(false), m_autorepeat_flag(false), m_trim_flag(true), m_scroll_flag(false), m_border_width_lt(0), m_border_width_rt(0), m_border_width_up(0), m_border_width_dn(0), m_z_order(0), m_state(0), m_cursor_delta_x(0), m_cursor_delta_y(0) { //--- Get the adjusted chart ID and the distance in pixels along the vertical Y axis //--- between the upper frame of the indicator subwindow and the upper frame of the chart main window this.m_chart_id=this.CorrectChartID(chart_id); //--- If the graphical resource and graphical object are created if(this.Create(this.m_chart_id,this.m_wnd,object_name,x,y,w,h)) { //--- Clear the background and foreground canvases and set the initial coordinate values, //--- names of graphic objects and properties of text drawn in the foreground this.Clear(false); this.m_obj_x=x; this.m_obj_y=y; this.m_color_background.SetName("Background"); this.m_color_foreground.SetName("Foreground"); this.m_color_border.SetName("Border"); this.m_foreground.FontSet(DEF_FONTNAME,-DEF_FONTSIZE*10,FW_MEDIUM); this.m_bound.SetName("Perimeter"); //--- Remember permissions for the mouse and chart tools this.Init(); } }
Outside of the class body, write the declared methods.
A Method That Returns Cursor's Location on Object Boundaries:
//+--------------------------------------------------------------------+ //|CCanvasBase::Return the cursor location on the object borders | //+--------------------------------------------------------------------+ ENUM_CURSOR_REGION CCanvasBase::CheckResizeZone(const int x,const int y) { //--- Coordinates of the element borders int top=this.Y(); int bottom=this.Bottom(); int left=this.X(); int right=this.Right(); //--- If outside the object, return CURSOR_REGION_NONE if(x<left || x>right || y<top || y>bottom) return CURSOR_REGION_NONE; //--- Left edge and corners if(x>=left && x<=left+DEF_EDGE_THICKNESS) { //--- Upper left corner if(y>=top && y<=top+DEF_EDGE_THICKNESS) return CURSOR_REGION_LEFT_TOP; //--- Bottom left corner if(y>=bottom-DEF_EDGE_THICKNESS && y<=bottom) return CURSOR_REGION_LEFT_BOTTOM; //--- Left edge return CURSOR_REGION_LEFT; } //--- Right edge and corners if(x>=right-DEF_EDGE_THICKNESS && x<=right) { //--- Upper right corner if(y>=top && y<=top+DEF_EDGE_THICKNESS) return CURSOR_REGION_RIGHT_TOP; //--- Bottom right corner if(y>=bottom-DEF_EDGE_THICKNESS && y<=bottom) return CURSOR_REGION_RIGHT_BOTTOM; //--- Right side return CURSOR_REGION_RIGHT; } //--- Upper edge if(y>=top && y<=top+DEF_EDGE_THICKNESS) return CURSOR_REGION_TOP; //--- Bottom edge if(y>=bottom-DEF_EDGE_THICKNESS && y<=bottom) return CURSOR_REGION_BOTTOM; //--- The cursor is not on the edges of the element return CURSOR_REGION_NONE; }
The method checks whether the cursor is within a narrow bar of DEF_EDGE_THICKNESS thickness around the perimeter of element boundaries and returns the face or angle where the cursor falls.
A Method That Simultaneously Sets the Coordinates And Dimensions of a Graphical Object:
//+------------------------------------------------------------------+ //| CCanvasBase::Set coordinates | //| and size of the graphical object simultaneously | //+------------------------------------------------------------------+ bool CCanvasBase::ObjectSetXYWidthResize(const int x,const int y,const int w,const int h) { //--- If new coordinates are set, return the resize result if(this.ObjectSetXY(x,y)) return this.ObjectResize(w,h); //--- Failed to set new coordinates - return 'false' return false; }
If coordinates of the object are successfully set, the result of resizing the graphical object is returned. The methods working inside this method address the properties of the graphical object directly, which results in a lower lag than when using methods that resize an element and move it to new coordinates, since they additionally perform other operations with its properties.
A Method That Simultaneously Sets theCoordinates And Dimensions of an Element:
//+------------------------------------------------------------------+ //| CCanvasBase::Set both the element coordinates and dimensions | //+------------------------------------------------------------------+ bool CCanvasBase::MoveXYWidthResize(const int x,const int y,const int w,const int h) { if(!this.ObjectSetXYWidthResize(x,y,w,h)) return false; this.BoundMove(x,y); this.BoundResize(w,h); if(!this.ObjectTrim()) { this.Update(false); this.Draw(false); } return true; }
First, a method is called that simultaneously sets the coordinates and dimensions of the graphical object. And then properties of the graphical element are set. Next, the element is cropped to the size of its container.
Refine the event handler so that it can handle resizing an element for which permission for resizing by the mouse cursor is set. When handling the creation of new graphical objects, such an event should be handled only by container elements. Here, we will write the cursor coordinates to the resource manager:
//+------------------------------------------------------------------+ //| CCanvasBase::Event handler | //+------------------------------------------------------------------+ void CCanvasBase::OnChartEvent(const int id,const long& lparam,const double& dparam,const string& sparam) { //--- Chart change event if(id==CHARTEVENT_CHART_CHANGE) { //--- adjust the distance between the upper frame of the indicator subwindow and the upper frame of the chart main window this.m_wnd_y=(int)::ChartGetInteger(this.m_chart_id,CHART_WINDOW_YDISTANCE,this.m_wnd); } //--- Graphical object creation event if(id==CHARTEVENT_OBJECT_CREATE) { //--- If this is not a container element, leave if(this.Type()<ELEMENT_TYPE_PANEL) return; //--- Call the handler for creating the graphical object this.OnCreateEvent(id,lparam,dparam,sparam); } //--- If the element is blocked or hidden, leave if(this.IsBlocked() || this.IsHidden()) return; //--- Mouse cursor coordinates int x=(int)lparam; int y=(int)dparam-this.m_wnd_y; // Adjust Y by the height of the indicator window //--- Cursor move event if(id==CHARTEVENT_MOUSE_MOVE) { //--- Send the cursor coordinates to the resource manager CCommonManager::GetInstance().SetCursorX(x); CCommonManager::GetInstance().SetCursorY(y); //--- Do not handle inactive elements, except for the main one if(!this.IsMain() && (this.Type()<ACTIVE_ELEMENT_MIN || this.Type()>ACTIVE_ELEMENT_MAX)) return; //--- Hold down the mouse button if(sparam=="1") { //--- Cursor within the object if(this.Contains(x, y)) { //--- If this is the main object, disable the chart tools if(this.IsMain()) this.SetFlags(false); //--- If the mouse button was clicked on the chart, there is nothing to handle, leave if(this.ActiveElementName()=="Chart") return; //--- Fix the name of the active element over which the cursor was when the mouse button was clicked this.SetActiveElementName(this.ActiveElementName()); //--- If this is the current active element, handle its movement if(this.IsCurrentActiveElement()) { this.OnMoveEvent(id,lparam,dparam,sparam); //--- If the element has auto-repeat events active, indicate that the button is clicked if(this.m_autorepeat_flag) this.m_autorepeat.OnButtonPress(); //--- For resizable elements if(this.m_resizable) { //--- If the resize mode is not activated, //--- call the resize start handler if(!this.ResizeMode()) this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_BEGIN,x,y,this.NameFG()); //--- otherwise, when the resizing mode is active //--- call the edge dragging handler for resizing else this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_DRAG,x,y,this.NameFG()); } } } //--- Cursor outside the object else { //--- If this is the active main object, or the mouse button is clicked on the chart, and this is not the resizing mode, enable graphical tools if(this.IsMain() && (this.ActiveElementName()==this.NameFG() || this.ActiveElementName()=="Chart")) if(!this.ResizeMode()) this.SetFlags(true); //--- If this is the current active element if(this.IsCurrentActiveElement()) { //--- If the element is not movable if(!this.IsMovable()) { //--- call the mouse hover handler this.OnFocusEvent(id,lparam,dparam,sparam); //--- If the element has auto-repeat events active, indicate that the button is released if(this.m_autorepeat_flag) this.m_autorepeat.OnButtonRelease(); } //--- If the element is movable, call the move handler else this.OnMoveEvent(id,lparam,dparam,sparam); //--- For resizable elements //--- call the edge dragging handler for resizing if(this.m_resizable) this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_DRAG,x,y,this.NameFG()); } } } //--- Mouse button not pressed else { //--- Cursor within the object if(this.Contains(x, y)) { //--- If this is the main element, disable the chart tools if(this.IsMain()) this.SetFlags(false); //--- Call the cursor hover handler and //--- set the element as the current active one this.OnFocusEvent(id,lparam,dparam,sparam); this.SetActiveElementName(this.NameFG()); //--- For resizable elements //--- call the handler for hovering the cursor over the resizing area if(this.m_resizable) this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_HOVER,x,y,this.NameFG()); } //--- Cursor outside the object else { //--- If this is the main object if(this.IsMain()) { //--- Enable chart tools and //--- set the chart as the currently active element this.SetFlags(true); this.SetActiveElementName("Chart"); } //--- Call the handler for removing the cursor from focus this.OnReleaseEvent(id,lparam,dparam,sparam); //--- For resizable elements //--- call the handler for the non-resizing mode if(this.m_resizable) this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_NONE,x,y,this.NameFG()); } } } //--- Event of clicking the mouse button on an object (releasing the button) if(id==CHARTEVENT_OBJECT_CLICK) { //--- If the click (releasing the mouse button) was performed on this object if(sparam==this.NameFG()) { //--- Call the mouse click handler and release the current active object this.OnPressEvent(id, lparam, dparam, sparam); this.SetActiveElementName(""); //--- If the element has auto-repeat events active, indicate that the button is released if(this.m_autorepeat_flag) this.m_autorepeat.OnButtonRelease(); //--- For resizable elements if(this.m_resizable) { //--- Disable the resizing mode, reset the interaction area, //--- call the handler for completing the resizing by dragging the edges this.SetResizeMode(false); this.SetResizeRegion(CURSOR_REGION_NONE); this.OnResizeZoneEvent(RESIZE_ZONE_ACTION_END,x,y,this.NameFG()); } } } //--- Mouse wheel scroll event if(id==CHARTEVENT_MOUSE_WHEEL) { if(this.IsCurrentActiveElement()) this.OnWheelEvent(id,lparam,dparam,sparam); } //--- If a custom chart event has arrived if(id>CHARTEVENT_CUSTOM) { //--- do not handle its own events if(sparam==this.NameFG()) return; //--- bring the custom event in line with the standard ones ENUM_CHART_EVENT chart_event=ENUM_CHART_EVENT(id-CHARTEVENT_CUSTOM); //--- In case of the mouse click on the object, call the user event handler if(chart_event==CHARTEVENT_OBJECT_CLICK) { this.MousePressHandler(chart_event, lparam, dparam, sparam); } //--- If the mouse cursor is moving, call the user event handler if(chart_event==CHARTEVENT_MOUSE_MOVE) { this.MouseMoveHandler(chart_event, lparam, dparam, sparam); } //--- In case of scrolling the mouse wheel, call the user event handler if(chart_event==CHARTEVENT_MOUSE_WHEEL) { this.MouseWheelHandler(chart_event, lparam, dparam, sparam); } //--- If the graphical element changes, call the user event handler if(chart_event==CHARTEVENT_OBJECT_CHANGE) { this.ObjectChangeHandler(chart_event, lparam, dparam, sparam); } } }
The handler calls the corresponding virtual resizing event handlers in various situations, and everything will be handled in them. We'll write these handlers later in controls classes.
We have finished refining base classes. Now open the Controls.mqh graphical element class file and make the necessary changes to it.
Since the controls can be resized manually, it is necessary to set limits on the minimum dimensions.
The tooltip class will provide a feature to create different types of tooltips. To specify types of tooltips, write a special enumeration:
//+------------------------------------------------------------------+ //| Controls.mqh | //| Copyright 2025, MetaQuotes Ltd. | //| https://www.mql5.com | //+------------------------------------------------------------------+ #property copyright "Copyright 2025, MetaQuotes Ltd." #property link "https://www.mql5.com" //+------------------------------------------------------------------+ //| Include libraries | //+------------------------------------------------------------------+ #include "Base.mqh" //+------------------------------------------------------------------+ //| Macro substitutions | //+------------------------------------------------------------------+ #define DEF_LABEL_W 50 // Text label default width #define DEF_LABEL_H 16 // Text label default height #define DEF_BUTTON_W 60 // Default button width #define DEF_BUTTON_H 16 // Default button height #define DEF_PANEL_W 80 // Default panel width #define DEF_PANEL_H 80 // Default panel height #define DEF_PANEL_MIN_W 60 // Minimum panel width #define DEF_PANEL_MIN_H 60 // Minimum panel height #define DEF_SCROLLBAR_TH 13 // Default scrollbar width #define DEF_THUMB_MIN_SIZE 8 // Minimum width of the scrollbar slider #define DEF_AUTOREPEAT_DELAY 500 // Delay before launching auto-repeat #define DEF_AUTOREPEAT_INTERVAL 100 // Auto-repeat frequency //+------------------------------------------------------------------+ //| Enumerations | //+------------------------------------------------------------------+ enum ENUM_ELEMENT_SORT_BY // Compared properties { ELEMENT_SORT_BY_ID = BASE_SORT_BY_ID, // Comparison by element ID ELEMENT_SORT_BY_NAME = BASE_SORT_BY_NAME, // Comparison by element name ELEMENT_SORT_BY_X = BASE_SORT_BY_X, // Comparison by element X coordinate ELEMENT_SORT_BY_Y = BASE_SORT_BY_Y, // Comparison by element Y coordinate ELEMENT_SORT_BY_WIDTH= BASE_SORT_BY_WIDTH, // Comparison by element width ELEMENT_SORT_BY_HEIGHT= BASE_SORT_BY_HEIGHT, // Comparison by element height ELEMENT_SORT_BY_ZORDER= BASE_SORT_BY_ZORDER, // Comparison by element Z-order ELEMENT_SORT_BY_TEXT, // Comparison by element text ELEMENT_SORT_BY_COLOR_BG, // Comparison by element background color ELEMENT_SORT_BY_ALPHA_BG, // Comparison by element background transparency ELEMENT_SORT_BY_COLOR_FG, // Comparison by element foreground color ELEMENT_SORT_BY_ALPHA_FG, // Comparison by element foreground transparency color ELEMENT_SORT_BY_STATE, // Comparison by element state ELEMENT_SORT_BY_GROUP, // Comparison by element group }; enum ENUM_HINT_TYPE // Hint types { HINT_TYPE_TOOLTIP, // Tooltip HINT_TYPE_ARROW_HORZ, // Double horizontal arrow HINT_TYPE_ARROW_VERT, // Double vertical arrow HINT_TYPE_ARROW_NWSE, // Double arrow top-left --- bottom-right (NorthWest-SouthEast) HINT_TYPE_ARROW_NESW, // Double arrow bottom-left --- top-right (NorthEast-SouthWest) };
Tooltip Class
The tooltip objects class will draw various arrows to indicate the direction of dragging the element boundaries to resize them. There is a special CImagePainter class for drawing various images.
Add (declare) methods for drawing tooltip arrows to it:
//--- Clear the area bool Clear(const int x,const int y,const int w,const int h,const bool update=true); //--- Draw a filled (1) up, (2) down, (3) left and (4) right arrow bool ArrowUp(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool ArrowDown(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool ArrowLeft(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool ArrowRight(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); //--- Draw (1) horizontal 17х7 and (2) vertical 7х17 double arrow bool ArrowHorz(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool ArrowVert(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); //--- Draw a diagonal (1) top-left --- bottom-right and (2) bottom-left --- up-right 17x17 double arrow bool ArrowNWSE(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool ArrowNESW(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); //--- Draw (1) checked and (2) unchecked CheckBox bool CheckedBox(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true); bool UncheckedBox(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true);
Outside of the class body, write the implementation of the declared new methods:
//+------------------------------------------------------------------+ //| CImagePainter::Draw a horizontal 17x7 double arrow | //+------------------------------------------------------------------+ bool CImagePainter::ArrowHorz(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true) { //--- If the image area is not valid, return 'false' if(!this.CheckBound()) return false; //--- Shape coordinates int arrx[15]={0, 3, 4, 4, 12, 12, 13, 16, 13, 12, 12, 4, 4, 3, 0}; int arry[15]={3, 0, 0, 2, 2, 0, 0, 3, 6, 6, 4, 4, 6, 6, 3}; //--- Draw the white background this.m_canvas.Polyline(arrx,arry,::ColorToARGB(clrWhite,alpha)); //--- Draw the line of arrows this.m_canvas.Line(1,3, 15,3,::ColorToARGB(clr,alpha)); //--- Draw the left triangle this.m_canvas.Line(1,3, 1,3,::ColorToARGB(clr,alpha)); this.m_canvas.Line(2,2, 2,4,::ColorToARGB(clr,alpha)); this.m_canvas.Line(3,1, 3,5,::ColorToARGB(clr,alpha)); //--- Draw the right triangle this.m_canvas.Line(13,1, 13,5,::ColorToARGB(clr,alpha)); this.m_canvas.Line(14,2, 14,4,::ColorToARGB(clr,alpha)); this.m_canvas.Line(15,3, 15,3,::ColorToARGB(clr,alpha)); if(update) this.m_canvas.Update(false); return true; } //+------------------------------------------------------------------+ //| CImagePainter::Draw a vertical 7x17 double arrow | //+------------------------------------------------------------------+ bool CImagePainter::ArrowVert(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true) { //--- If the image area is not valid, return 'false' if(!this.CheckBound()) return false; //--- Shape coordinates int arrx[15]={3, 6, 6, 4, 4, 6, 6, 3, 0, 0, 2, 2, 0, 0, 3}; int arry[15]={0, 3, 4, 4, 12, 12, 13, 16, 13, 12, 12, 4, 4, 3, 0}; //--- Draw the white background this.m_canvas.Polyline(arrx,arry,::ColorToARGB(clrWhite,alpha)); //--- Draw the line of arrows this.m_canvas.Line(3,1, 3,15,::ColorToARGB(clr,alpha)); //--- Draw the top triangle this.m_canvas.Line(3,1, 3,1,::ColorToARGB(clr,alpha)); this.m_canvas.Line(2,2, 4,2,::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,3, 5,3,::ColorToARGB(clr,alpha)); //--- Draw the bottom triangle this.m_canvas.Line(1,13, 5,13,::ColorToARGB(clr,alpha)); this.m_canvas.Line(2,14, 4,14,::ColorToARGB(clr,alpha)); this.m_canvas.Line(3,15, 3,15,::ColorToARGB(clr,alpha)); if(update) this.m_canvas.Update(false); return true; } //+-------------------------------------------------------------------+ //| CImagePainter::Draws a diagonal line from top-left to bottom-right| //| 13х13 double arrow (NorthWest-SouthEast) | //+-------------------------------------------------------------------+ bool CImagePainter::ArrowNWSE(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true) { //--- If the image area is not valid, return 'false' if(!this.CheckBound()) return false; //--- Shape coordinates int arrx[19]={0, 4, 5, 4, 4, 9, 10, 11, 12, 12, 8, 7, 8, 8, 3, 2, 1, 0, 0}; int arry[19]={0, 0, 1, 2, 3, 8, 8, 7, 8, 12, 12, 11, 10, 9, 4, 4, 5, 4, 0}; //--- Draw the white background this.m_canvas.Polyline(arrx,arry,::ColorToARGB(clrWhite,alpha)); //--- Draw the line of arrows this.m_canvas.Line(3,3, 9,9,::ColorToARGB(clr,alpha)); //--- Draw the top-left triangle this.m_canvas.Line(1,1, 4,1,::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,2, 3,2,::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,3, 3,3,::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,4, 1,4,::ColorToARGB(clr,alpha)); //--- Draw the bottom-right triangle this.m_canvas.Line(11,8, 11, 8,::ColorToARGB(clr,alpha)); this.m_canvas.Line(9, 9, 11, 9,::ColorToARGB(clr,alpha)); this.m_canvas.Line(9,10, 11,10,::ColorToARGB(clr,alpha)); this.m_canvas.Line(8,11, 11,11,::ColorToARGB(clr,alpha)); if(update) this.m_canvas.Update(false); return true; } //+------------------------------------------------------------------+ //| CImagePainter::Draw a diagonal line from bottom-left to top-right| //| 13х13 double arrow (NorthEast-SouthWest) | //+------------------------------------------------------------------+ bool CImagePainter::ArrowNESW(const int x,const int y,const int w,const int h,const color clr,const uchar alpha,const bool update=true) { //--- If the image area is not valid, return 'false' if(!this.CheckBound()) return false; //--- Shape coordinates int arrx[19]={ 0, 0, 1, 2, 3, 8, 8, 7, 8, 12, 12, 11, 10, 9, 4, 4, 5, 4, 0}; int arry[19]={12, 8, 7, 8, 8, 3, 2, 1, 0, 0, 4, 5, 4, 4, 9, 10, 11, 12, 12}; //--- Draw the white background this.m_canvas.Polyline(arrx,arry,::ColorToARGB(clrWhite,alpha)); //--- Draw the line of arrows this.m_canvas.Line(3,9, 9,3,::ColorToARGB(clr,alpha)); //--- Draw the bottom-left triangle this.m_canvas.Line(1, 8, 1,8, ::ColorToARGB(clr,alpha)); this.m_canvas.Line(1, 9, 3,9, ::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,10, 3,10,::ColorToARGB(clr,alpha)); this.m_canvas.Line(1,11, 4,11,::ColorToARGB(clr,alpha)); //--- Draw the top-right triangle this.m_canvas.Line(8, 1, 11,1,::ColorToARGB(clr,alpha)); this.m_canvas.Line(9, 2, 11,2,::ColorToARGB(clr,alpha)); this.m_canvas.Line(9, 3, 11,3,::ColorToARGB(clr,alpha)); this.m_canvas.Line(11,4, 11,4,::ColorToARGB(clr,alpha)); if(update) this.m_canvas.Update(false); return true; }
At the specified coordinates, a white underlay is drawn first, and then a bidirectional arrow is drawn on top of it.
Now, implement a class of tooltip objects:
//+------------------------------------------------------------------+ //| Hint class | //+------------------------------------------------------------------+ class CVisualHint : public CButton { protected: ENUM_HINT_TYPE m_hint_type; // Hint type //--- Draw (1) a tooltip, (2) a horizontal, (3) a vertical arrow, //--- arrows (4) top-left --- bottom-right, (5) bottom-left --- top-right void DrawTooltip(void); void DrawArrHorz(void); void DrawArrVert(void); void DrawArrNWSE(void); void DrawArrNESW(void); //--- Initialize colors for the hint type (1) Tooltip, (2) arrows void InitColorsTooltip(void); void InitColorsArrowed(void); public: //--- (1) Set and (2) return the hint type void SetHintType(const ENUM_HINT_TYPE type); ENUM_HINT_TYPE HintType(void) const { return this.m_hint_type; } //--- Draw the appearance virtual void Draw(const bool chart_redraw); //--- Virtual methods of (1) comparing, (2) saving to file, (3) loading from file, (4) object type virtual int Compare(const CObject *node,const int mode=0) const; virtual bool Save(const int file_handle) { return CButton::Save(file_handle); } virtual bool Load(const int file_handle) { return CButton::Load(file_handle); } virtual int Type(void) const { return(ELEMENT_TYPE_HINT); } //--- Initialize (1) the class object and (2) default object colors void Init(const string text); virtual void InitColors(void); //--- Constructors/destructor CVisualHint(void); CVisualHint(const string object_name, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CVisualHint (void) {} };
Consider the methods declared in the class.
Class Constructors:
//+------------------------------------------------------------------+ //| CVisualHint::Default constructor. | //| Builds an element in the main window of the current chart | //| at 0,0 coordinates with default dimensions | //+------------------------------------------------------------------+ CVisualHint::CVisualHint(void) : CButton("HintObject","",::ChartID(),0,0,0,DEF_BUTTON_W,DEF_BUTTON_H) { //--- Initialization this.Init(""); } //+------------------------------------------------------------------+ //| CVisualHint::Parametric constructor. | //| Builds an element in the specified window of the specified chart | //| with the specified text, coordinates and dimensions | //+------------------------------------------------------------------+ CVisualHint::CVisualHint(const string object_name,const long chart_id,const int wnd,const int x,const int y,const int w,const int h) : CButton(object_name,"",chart_id,wnd,x,y,w,h) { //--- Initialization this.Init(""); }
The parameters passed to the constructor are set in the object of the parent class, and the object initialization method is called.
Class Object Initialization Method:
//+------------------------------------------------------------------+ //| CVisualHint::Initialization | //+------------------------------------------------------------------+ void CVisualHint::Init(const string text) { //--- Initialize the default colors this.InitColors(); //--- Set the offset and dimensions of the image area this.SetImageBound(0,0,this.Width(),this.Height()); //--- The object is not clipped to the container boundaries this.m_trim_flag=false; //--- Initialize the auto-repeat counters this.m_autorepeat_flag=true; //--- Initialize the properties of the event auto-repeat control object this.m_autorepeat.SetChartID(this.m_chart_id); this.m_autorepeat.SetID(0); this.m_autorepeat.SetName("VisualHintAutorepeatControl"); this.m_autorepeat.SetDelay(DEF_AUTOREPEAT_DELAY); this.m_autorepeat.SetInterval(DEF_AUTOREPEAT_INTERVAL); this.m_autorepeat.SetEvent(CHARTEVENT_OBJECT_CLICK,0,0,this.NameFG()); }
Here, a flag is set for the object that prohibits cropping it along the container boundaries. All the tooltips are stored in the list of tooltips of each of the UI elements. The objects themselves are initially hidden and should be displayed only against events of cursor interaction with element boundaries. If the container size crop flag is set, arrow tooltips will always be hidden, since their location is always outside the element.
Regarding the tooltip type, it will always be cropped along the boundaries of its container, which is wrong, since the tooltip can be either completely within the element or go beyond it, either partially or completely. For it, it is also necessary to reset the crop flag along the container boundaries.
The Color Initialization Method For the Tooltip Type Hints:
//+------------------------------------------------------------------+ //| CVisualHint::Initialize colors for the Tooltip hint type | //+------------------------------------------------------------------+ void CVisualHint::InitColorsTooltip(void) { //--- The background and foreground are opaque this.SetAlpha(255); //--- Initialize the background colors for the normal and activated states and make it the current background color this.InitBackColors(clrWhiteSmoke,clrWhiteSmoke,clrWhiteSmoke,clrWhiteSmoke); this.InitBackColorsAct(clrWhiteSmoke,clrWhiteSmoke,clrWhiteSmoke,clrWhiteSmoke); this.BackColorToDefault(); //--- Initialize the foreground colors for the normal and activated states and make it the current text color this.InitForeColors(clrBlack,clrBlack,clrBlack,clrSilver); this.InitForeColorsAct(clrBlack,clrBlack,clrBlack,clrSilver); this.ForeColorToDefault(); //--- Initialize the border colors for the normal and activated states and make it the current border color this.InitBorderColors(clrLightGray,clrLightGray,clrLightGray,clrLightGray); this.InitBorderColorsAct(clrLightGray,clrLightGray,clrLightGray,clrLightGray); this.BorderColorToDefault(); //--- Initialize the border color and foreground color for the disabled element this.InitBorderColorBlocked(clrNULL); this.InitForeColorBlocked(clrNULL); }
The Color Initialization Method For the Arrowed Type Hints:
//+------------------------------------------------------------------+ //| CVisualHint::Initialize colors for the Arrowed tooltip type | //+------------------------------------------------------------------+ void CVisualHint::InitColorsArrowed(void) { //--- Background is transparent, foreground is opaque this.SetAlphaBG(0); this.SetAlphaFG(255); //--- Initialize the background colors for the normal and activated states and make it the current background color this.InitBackColors(clrNULL,clrNULL,clrNULL,clrNULL); this.InitBackColorsAct(clrNULL,clrNULL,clrNULL,clrNULL); this.BackColorToDefault(); //--- Initialize the foreground colors for the normal and activated states and make it the current text color this.InitForeColors(clrBlack,clrBlack,clrBlack,clrSilver); this.InitForeColorsAct(clrBlack,clrBlack,clrBlack,clrSilver); this.ForeColorToDefault(); //--- Initialize the border colors for the normal and activated states and make it the current border color this.InitBorderColors(clrNULL,clrNULL,clrNULL,clrNULL); this.InitBorderColorsAct(clrNULL,clrNULL,clrNULL,clrNULL); this.BorderColorToDefault(); //--- Initialize the border color and foreground color for the disabled element this.InitBorderColorBlocked(clrNULL); this.InitForeColorBlocked(clrNULL); }
Each type of tooltips has its own background, foreground, and border colors. The default colors can be redefined at any time, and then the tooltips will use the newly set colors.
Default Object Color Initialization Method:
//+------------------------------------------------------------------+ //| CVisualHint::Initialize the object default colors | //+------------------------------------------------------------------+ void CVisualHint::InitColors(void) { if(this.m_hint_type==HINT_TYPE_TOOLTIP) this.InitColorsTooltip(); else this.InitColorsArrowed(); }
For each of the tooltip types, the corresponding default color initialization method is called.
A Method That Sets the Tooltip Type:
//+------------------------------------------------------------------+ //| CVisualHint::Set the hint type | //+------------------------------------------------------------------+ void CVisualHint::SetHintType(const ENUM_HINT_TYPE type) { //--- If the passed type matches the set one, leave if(this.m_hint_type==type) return; //--- Set a new hint type this.m_hint_type=type; //--- Depending on the hint type, set the object dimensions switch(this.m_hint_type) { case HINT_TYPE_ARROW_HORZ : this.Resize(17,7); break; case HINT_TYPE_ARROW_VERT : this.Resize(7,17); break; case HINT_TYPE_ARROW_NESW : case HINT_TYPE_ARROW_NWSE : this.Resize(13,13); break; default : break; } //--- Set the offset and dimensions of the image area, //--- initialize colors based on the hint type this.SetImageBound(0,0,this.Width(),this.Height()); this.InitColors(); }
One object can have five types of tooltips: tooltip and four bidirectional arrows. The method sets the specified type, resizes the object, and initializes object's colors according to the set hint type.
A Method That Draws the Appearance:
//+------------------------------------------------------------------+ //| CVisualHint::Draw the appearance | //+------------------------------------------------------------------+ void CVisualHint::Draw(const bool chart_redraw) { //--- Depending on the type of hint, call the corresponding drawing method switch(this.m_hint_type) { case HINT_TYPE_ARROW_HORZ : this.DrawArrHorz(); break; case HINT_TYPE_ARROW_VERT : this.DrawArrVert(); break; case HINT_TYPE_ARROW_NESW : this.DrawArrNESW(); break; case HINT_TYPE_ARROW_NWSE : this.DrawArrNWSE(); break; default : this.DrawTooltip(); break; } //--- If specified, update the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
Depending on the set tooltip type, the corresponding drawing method is called.
Methods for Drawing Different Types of Tooltips:
//+------------------------------------------------------------------+ //| CVisualHint::Draw the tooltip | //+------------------------------------------------------------------+ void CVisualHint::DrawTooltip(void) { //--- Fill the object with the background color, draw the frame and update the background canvas this.Fill(this.BackColor(),false); this.m_background.Rectangle(this.AdjX(0),this.AdjY(0),this.AdjX(this.Width()-1),this.AdjY(this.Height()-1),::ColorToARGB(this.BorderColor(),this.AlphaBG())); this.m_background.Update(false); } //+------------------------------------------------------------------+ //| CVisualHint::Draw the horizontal arrow | //+------------------------------------------------------------------+ void CVisualHint::DrawArrHorz(void) { //--- Clear the drawing area this.m_painter.Clear(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),false); //--- Draw the double horizontal arrow this.m_painter.ArrowHorz(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),this.ForeColor(),this.AlphaFG(),true); } //+------------------------------------------------------------------+ //| CVisualHint::Draw the vertical arrow | //+------------------------------------------------------------------+ void CVisualHint::DrawArrVert(void) { //--- Clear the drawing area this.m_painter.Clear(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),false); //--- Draw the double vertical arrow this.m_painter.ArrowVert(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),this.ForeColor(),this.AlphaFG(),true); } //+------------------------------------------------------------------+ //| CVisualHint::Draw arrows from top-left --- bottom-right | //+------------------------------------------------------------------+ void CVisualHint::DrawArrNWSE(void) { //--- Clear the drawing area this.m_painter.Clear(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),false); //--- Draw a double diagonal arrow from top-left to bottom-right this.m_painter.ArrowNWSE(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),this.ForeColor(),this.AlphaFG(),true); } //+------------------------------------------------------------------+ //| CVisualHint::Draws arrows bottom-left --- top-right | //+------------------------------------------------------------------+ void CVisualHint::DrawArrNESW(void) { //--- Clear the drawing area this.m_painter.Clear(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),false); //--- Draw a double diagonal arrow from bottom-left to top-right this.m_painter.ArrowNESW(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),this.ForeColor(),this.AlphaFG(),true); }
Only methods that draw arrow tooltips are fully implemented. To have a hint with the Tooltip type, you should refine the drawing method and implement a method that displays the specified text on the background canvas.
Refining Controls
In the CListObj object list class, in the element creation method, add a tooltip object:
//+------------------------------------------------------------------+ //| List element creation method | //+------------------------------------------------------------------+ CObject *CListObj::CreateElement(void) { //--- Create a new object depending on the object type in m_element_type switch(this.m_element_type) { case ELEMENT_TYPE_BASE : return new CBaseObj(); // Basic object of graphical elements case ELEMENT_TYPE_COLOR : return new CColor(); // Color object case ELEMENT_TYPE_COLORS_ELEMENT : return new CColorElement(); // Color object of the graphical object element case ELEMENT_TYPE_RECTANGLE_AREA : return new CBound(); // Rectangular area of the element case ELEMENT_TYPE_IMAGE_PAINTER : return new CImagePainter(); // Object for drawing images case ELEMENT_TYPE_CANVAS_BASE : return new CCanvasBase(); // Basic object of graphical elements case ELEMENT_TYPE_ELEMENT_BASE : return new CElementBase(); // Basic object of graphical elements case ELEMENT_TYPE_HINT : return new CVisualHint(); // Hint case ELEMENT_TYPE_LABEL : return new CLabel(); // Text label case ELEMENT_TYPE_BUTTON : return new CButton(); // Simple button case ELEMENT_TYPE_BUTTON_TRIGGERED : return new CButtonTriggered(); // Toggle button case ELEMENT_TYPE_BUTTON_ARROW_UP : return new CButtonArrowUp(); // Up arrow button case ELEMENT_TYPE_BUTTON_ARROW_DOWN : return new CButtonArrowDown(); // Down arrow button case ELEMENT_TYPE_BUTTON_ARROW_LEFT : return new CButtonArrowLeft(); // Left arrow button case ELEMENT_TYPE_BUTTON_ARROW_RIGHT: return new CButtonArrowRight(); // Right arrow button case ELEMENT_TYPE_CHECKBOX : return new CCheckBox(); // CheckBox control case ELEMENT_TYPE_RADIOBUTTON : return new CRadioButton(); // RadioButton control case ELEMENT_TYPE_PANEL : return new CPanel(); // Panel control case ELEMENT_TYPE_GROUPBOX : return new CGroupBox(); // GroupBox control case ELEMENT_TYPE_CONTAINER : return new CContainer(); // GroupBox control default : return NULL; } }
Add (declare) new variables and methods to the base class of the graphical element:
//+------------------------------------------------------------------+ //| Graphical element base class | //+------------------------------------------------------------------+ class CElementBase : public CCanvasBase { protected: CImagePainter m_painter; // Drawing class CListObj m_list_hints; // List of hints int m_group; // Group of elements bool m_visible_in_container; // Visibility flag in the container //--- Add the specified hint object to the list bool AddHintToList(CVisualHint *obj); //--- Create and add a new hint object to the list CVisualHint *CreateAndAddNewHint(const ENUM_HINT_TYPE type, const string user_name, const int w, const int h); //--- Add an existing hint object to the list CVisualHint *AddHint(CVisualHint *obj, const int dx, const int dy); //--- (1) Add to the list and (2) remove tooltip objects with arrows from the list bool AddHintsArrowed(void); bool DeleteHintsArrowed(void); //--- Displays the resize cursor bool ShowCursorHint(const ENUM_CURSOR_REGION edge,int x,int y); //--- Handler for dragging element edges and corners virtual void ResizeActionDragHandler(const int x, const int y); //--- Handlers for resizing the element by sides and corners virtual bool ResizeZoneLeftHandler(const int x, const int y); virtual bool ResizeZoneRightHandler(const int x, const int y); virtual bool ResizeZoneTopHandler(const int x, const int y); virtual bool ResizeZoneBottomHandler(const int x, const int y); virtual bool ResizeZoneLeftTopHandler(const int x, const int y); virtual bool ResizeZoneRightTopHandler(const int x, const int y); virtual bool ResizeZoneLeftBottomHandler(const int x, const int y); virtual bool ResizeZoneRightBottomHandler(const int x, const int y); //--- Return the pointer to a hint by (1) index, (2) ID and (3) name CVisualHint *GetHintAt(const int index); CVisualHint *GetHint(const int id); CVisualHint *GetHint(const string name); //--- Create a new hint CVisualHint *CreateNewHint(const ENUM_HINT_TYPE type, const string object_name, const string user_name, const int id, const int x, const int y, const int w, const int h); //--- (1) Show the specified tooltip with arrows and (2) hide all tooltips void ShowHintArrowed(const ENUM_HINT_TYPE type,const int x,const int y); void HideHintsAll(const bool chart_redraw); public: //--- Return the pointer to (1) the drawing class and (2) the list of hints CImagePainter *Painter(void) { return &this.m_painter; } CListObj *GetListHints(void) { return &this.m_list_hints; } //--- Create and add (1) a new and (2) previously created hint object (tooltip only) to the list CVisualHint *InsertNewTooltip(const ENUM_HINT_TYPE type, const string user_name, const int w, const int h); CVisualHint *InsertTooltip(CVisualHint *obj, const int dx, const int dy); //--- (1) Set the coordinates and (2) change the image area size void SetImageXY(const int x,const int y) { this.m_painter.SetXY(x,y); } void SetImageSize(const int w,const int h) { this.m_painter.SetSize(w,h); } //--- Set the area coordinates and image area dimensions void SetImageBound(const int x,const int y,const int w,const int h) { this.SetImageXY(x,y); this.SetImageSize(w,h); } //--- Return the (1) X, (2) Y coordinate, (3) width, (4) height, (5) right, (6) bottom image area border int ImageX(void) const { return this.m_painter.X(); } int ImageY(void) const { return this.m_painter.Y(); } int ImageWidth(void) const { return this.m_painter.Width(); } int ImageHeight(void) const { return this.m_painter.Height(); } int ImageRight(void) const { return this.m_painter.Right(); } int ImageBottom(void) const { return this.m_painter.Bottom(); } //--- (1) Set and (2) return the group of elements virtual void SetGroup(const int group) { this.m_group=group; } int Group(void) const { return this.m_group; } //--- Set the resizing flag virtual void SetResizable(const bool flag); //--- (1) Set and (2) return the flag of visibility in the container virtual void SetVisibleInContainer(const bool flag) { this.m_visible_in_container=flag; } bool IsVisibleInContainer(void) const { return this.m_visible_in_container;} //--- Return the object description virtual string Description(void); //--- Resize handler (Resize) virtual void OnResizeZoneEvent(const int id, const long lparam, const double dparam, const string sparam); //--- Virtual methods of (1) comparing, (2) saving to file, (3) loading from file, (4) object type virtual int Compare(const CObject *node,const int mode=0) const; virtual bool Save(const int file_handle); virtual bool Load(const int file_handle); virtual int Type(void) const { return(ELEMENT_TYPE_ELEMENT_BASE);} //--- Constructors/destructor CElementBase(void) { this.m_painter.CanvasAssign(this.GetForeground()); this.m_visible_in_container=true; } CElementBase(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CElementBase(void) {} };
All the tooltip objects being added to the element will be located in the list m_list_hints. The m_visible_in_container flag sets the visibility of the element in the container. When the flag is set, the visibility of the element is controlled by the Show() and Hide() methods of the container. When the flag is reset, the programmer controls the element visibility.
For example, if container scrollbars are hidden (the container contents fit completely within the visible area), and if the container is hidden, then when the container's Show() method is called, the scrollbars will also be displayed if this flag is set for them. It shouldn't be like this. Therefore, for scrollbars, the m_visible_in_container flag is reset, and scrollbars are displayed according to the internal logic of the container — only if the container contents do not fit into the visible area and need to be scrolled.
In class constructors set the flag for element visibility in the container:
//--- Constructors/destructor CElementBase(void) { this.m_painter.CanvasAssign(this.GetForeground()); this.m_visible_in_container=true; } CElementBase(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CElementBase(void) {} }; //+----------------------------------------------------------------------------------+ //| CElementBase::Parametric constructor. Builds an element in the specified | //| window of the specified chart with the specified text, coordinates and dimensions| //+----------------------------------------------------------------------------------+ CElementBase::CElementBase(const string object_name,const string text,const long chart_id,const int wnd,const int x,const int y,const int w,const int h) : CCanvasBase(object_name,chart_id,wnd,x,y,w,h),m_group(-1) { //--- Assign the foreground canvas to the drawing object and //--- reset the coordinates and dimensions, which makes it inactive, //--- set the visibility flag of the element in the container this.m_painter.CanvasAssign(this.GetForeground()); this.m_painter.SetXY(0,0); this.m_painter.SetSize(0,0); this.m_visible_in_container=true; }
A Method That Sets the Resizability Flag:
//+------------------------------------------------------------------+ //| CElementBase::Set the resizing flag | //+------------------------------------------------------------------+ void CElementBase::SetResizable(const bool flag) { //--- Set the flag to the parent object CCanvasBase::SetResizable(flag); //--- If the flag is passed as 'true', create four hints with arrows for the cursor, if(flag) this.AddHintsArrowed(); //--- otherwise, remove the arrow hints for the cursor else this.DeleteHintsArrowed(); }
Set the specified flag value to the object. If the flag is passed as true, create four arrow tooltips for the element. If the flag is passed as false , delete earlier created arrow tooltips.
Methods That Return Pointers to Hints:
//+------------------------------------------------------------------+ //| CElementBase::Return the pointer to a hint by index | //+------------------------------------------------------------------+ CVisualHint *CElementBase::GetHintAt(const int index) { return this.m_list_hints.GetNodeAtIndex(index); } //+------------------------------------------------------------------+ //| CElementBase::Return the pointer to a hint by ID | //+------------------------------------------------------------------+ CVisualHint *CElementBase::GetHint(const int id) { int total=this.m_list_hints.Total(); for(int i=0;i<total;i++) { CVisualHint *obj=this.GetHintAt(i); if(obj!=NULL && obj.ID()==id) return obj; } return NULL; } //+------------------------------------------------------------------+ //|CElementBase:: Return the pointer to a hint by name | //+------------------------------------------------------------------+ CVisualHint *CElementBase::GetHint(const string name) { int total=this.m_list_hints.Total(); for(int i=0;i<total;i++) { CVisualHint *obj=this.GetHintAt(i); if(obj!=NULL && obj.Name()==name) return obj; } return NULL; }
A tooltip object with the specified property value is searched in the list and, if successful, a pointer to the found object is returned.
A Method That Adds a Specified Tooltip Object to the List:
//+------------------------------------------------------------------+ //| CElementBase::Add the specified hint object to the list | //+------------------------------------------------------------------+ bool CElementBase::AddHintToList(CVisualHint *obj) { //--- If an empty pointer is passed, report this and return 'false' if(obj==NULL) { ::PrintFormat("%s: Error. Empty element passed",__FUNCTION__); return false; } //--- Set the sorting flag for the list by ID this.m_list_hints.Sort(ELEMENT_SORT_BY_ID); //--- If such an element is not in the list, return the result of adding it to the list if(this.m_list_hints.Search(obj)==NULL) return(this.m_list_hints.Add(obj)>-1); //--- An element with this ID is already in the list - return 'false' return false; }
A pointer to the object to be placed in the list is passed to the method. Tooltip objects are tracked by their ID when added. This means that each such object must have its own unique identifier.
A Method That Creates a New Tooltip Object:
//+------------------------------------------------------------------+ //| CElementBase::Create a new hint | //+------------------------------------------------------------------+ CVisualHint *CElementBase::CreateNewHint(const ENUM_HINT_TYPE type,const string object_name,const string user_name,const int id, const int x,const int y,const int w,const int h) { //--- Create a new hint object CVisualHint *obj=new CVisualHint(object_name,this.m_chart_id,this.m_wnd,x,y,w,h); if(obj==NULL) { ::PrintFormat("%s: Error: Failed to create Hint object",__FUNCTION__); return NULL; } //--- Set the hint ID, name, and type obj.SetID(id); obj.SetName(user_name); obj.SetHintType(type); //--- Return the pointer to a created object return obj; }
The method creates a new object and sets the user's name, ID, and tooltip type. It returns a pointer to the created object.
A Method That Implements and Adds a New Hint Object to the List:
//+------------------------------------------------------------------+ //| CElementBase::Create and add a new hint object to the list | //+------------------------------------------------------------------+ CVisualHint *CElementBase::CreateAndAddNewHint(const ENUM_HINT_TYPE type,const string user_name,const int w,const int h) { //--- Create a graphical object name int obj_total=this.m_list_hints.Total(); string obj_name=this.NameFG()+"_HNT"+(string)obj_total; //--- Calculate the coordinates of the object below and to the right of the lower right corner of the element int x=this.Right()+1; int y=this.Bottom()+1; //--- Create a new hint object CVisualHint *obj=this.CreateNewHint(type,obj_name,user_name,obj_total,x,y,w,h); //--- If a new object is not created, return NULL if(obj==NULL) return NULL; //--- Set the image bounds, container, and z-order obj.SetImageBound(0,0,this.Width(),this.Height()); obj.SetContainerObj(&this); obj.ObjectSetZOrder(this.ObjectZOrder()+1); //--- If the created element is not added to the list, report this, remove the created element and return NULL if(!this.AddHintToList(obj)) { ::PrintFormat("%s: Error. Failed to add Hint object with ID %d to list",__FUNCTION__,obj.ID()); delete obj; return NULL; } //--- Return a pointer to the created and attached object return obj; }
The main method for creating tooltips and placing them in the list of element hints.
A Method That Adds an Exhisting Tooltip Object to the List:
//+------------------------------------------------------------------+ //| CElementBase::Add the existing hint object to the list | //+------------------------------------------------------------------+ CVisualHint *CElementBase::AddHint(CVisualHint *obj,const int dx,const int dy) { //--- If the passed object is not of the hint type, return NULL if(obj.Type()!=ELEMENT_TYPE_HINT) { ::PrintFormat("%s: Error. Only an object with the Hint type can be used here. The element type \"%s\" was passed",__FUNCTION__,ElementDescription((ENUM_ELEMENT_TYPE)obj.Type())); return NULL; } //--- Save the object ID and set a new one int id=obj.ID(); obj.SetID(this.m_list_hints.Total()); //--- Add an object to the list; if adding fails, report it, set the initial ID, and return NULL if(!this.AddHintToList(obj)) { ::PrintFormat("%s: Error. Failed to add Hint object to list",__FUNCTION__); obj.SetID(id); return NULL; } //--- Set new coordinates, container, and z-order of the object int x=this.X()+dx; int y=this.Y()+dy; obj.Move(x,y); obj.SetContainerObj(&this); obj.ObjectSetZOrder(this.ObjectZOrder()+1); //--- Return the pointer to the attached object return obj; }
This method allows you to add a previously created tooltip object to the list of element hints.
A Method That Adds Arrow Hint Objects To the Llist:
//+------------------------------------------------------------------+ //| CElementBase::Add hint objects with arrows to the list | //+------------------------------------------------------------------+ bool CElementBase::AddHintsArrowed(void) { //--- Arrays of names and hint types string array[4]={"HintHORZ","HintVERT","HintNWSE","HintNESW"}; ENUM_HINT_TYPE type[4]={HINT_TYPE_ARROW_HORZ,HINT_TYPE_ARROW_VERT,HINT_TYPE_ARROW_NWSE,HINT_TYPE_ARROW_NESW}; //--- In the loop, create four hints with arrows bool res=true; for(int i=0;i<(int)array.Size();i++) res &=(this.CreateAndAddNewHint(type[i],array[i],0,0)!=NULL); //--- If there were errors during creation, return 'false' if(!res) return false; //--- In the loop through the array of names of hint objects for(int i=0;i<(int)array.Size();i++) { //--- get the next object by name, CVisualHint *obj=this.GetHint(array[i]); if(obj==NULL) continue; //--- hide the object and draw the appearance (arrows according to the object type) obj.Hide(false); obj.Draw(false); } //--- All is successful return true; }
The method sequentially creates and adds all four types of arrow tooltips to the list of element tooltips.
A Method That Removes All Arrow Tooltip Objects From the List:
//+------------------------------------------------------------------+ //| CElementBase::Remove tooltip objects with arrows from the list | //+------------------------------------------------------------------+ bool CElementBase::DeleteHintsArrowed(void) { //--- In the loop through the list of hint objects bool res=true; for(int i=this.m_list_hints.Total()-1;i>=0;i--) { //--- get the next object and, if it is not a tooltip, delete it CVisualHint *obj=this.m_list_hints.GetNodeAtIndex(i); if(obj!=NULL && obj.HintType()!=HINT_TYPE_TOOLTIP) res &=this.m_list_hints.DeleteCurrent(); } //--- Return the result of removing the hints with arrows return res; }
In the loop, we search through the list of tooltips for objects with a non-Tooltip hint type and delete each one from the list.
A Method That Implements and Adds a New Tooltip Object with Tooltip Type to the List:
//+------------------------------------------------------------------+ //| CElementBase::Create and add a new hint object to the list | //+------------------------------------------------------------------+ CVisualHint *CElementBase::InsertNewTooltip(const ENUM_HINT_TYPE type,const string user_name,const int w,const int h) { //--- If the hint type is not a tooltip, report this and return NULL if(type!=HINT_TYPE_TOOLTIP) { ::PrintFormat("%s: Error. Only a tooltip can be added to an element",__FUNCTION__); return NULL; } //--- Create and add a new hint object to the list; //--- Return a pointer to the created and attached object return this.CreateAndAddNewHint(type,user_name,w,h); }
A Method That Adds an Earlier Created Hint Object to the List:
//+------------------------------------------------------------------+ //| CElementBase::Add a previously created hint object to the list | //+------------------------------------------------------------------+ CVisualHint *CElementBase::InsertTooltip(CVisualHint *obj,const int dx,const int dy) { //--- If empty or invalid pointer to the object is passed, return NULL if(::CheckPointer(obj)==POINTER_INVALID) { ::PrintFormat("%s: Error. Empty element passed",__FUNCTION__); return NULL; } //--- If the hint type is not a tooltip, report this and return NULL if(obj.HintType()!=HINT_TYPE_TOOLTIP) { ::PrintFormat("%s: Error. Only a tooltip can be added to an element",__FUNCTION__); return NULL; } //--- Add the specified hint object to the list; //--- Return a pointer to the created and attached object return this.AddHint(obj,dx,dy); }
These methods allow adding either a new or an existing Tooltip to the list of element hints. It is useful if the element dynamically displays areas where tooltips should appear when hovering over them.
A Method That Displays the Indicated Tooltip In the Specified Coordinates:
//+------------------------------------------------------------------+ //| CElementBase::Display the specified hint | //| at the specified coordinates | //+------------------------------------------------------------------+ void CElementBase::ShowHintArrowed(const ENUM_HINT_TYPE type,const int x,const int y) { CVisualHint *hint=NULL; // Pointer to the object being searched for //--- In a loop through the list of hint objects for(int i=0;i<this.m_list_hints.Total();i++) { //--- get the pointer to the next object CVisualHint *obj=this.GetHintAt(i); if(obj==NULL) continue; //--- If this is the required hint type, save the pointer, if(obj.HintType()==type) hint=obj; //--- otherwise - hide the object else obj.Hide(false); } //--- If the desired object is found and it is hidden if(hint!=NULL && hint.IsHidden()) { //--- place the object at the specified coordinates, //--- draw the appearance and bring the object to the front, making it visible hint.Move(x,y); hint.Draw(false); hint.BringToTop(true); } }
The method searches for a tooltip with the indicated type and displays it in the coordinates indicated in method’s formal parameters. It displays the first counter tooltip of the specified type. All other tooltips are hidden. The method is designed to display arrow tooltips, of which there should be four objects in the list. First of all, all the tooltips are hidden in the loop, and only then the desired one is displayed.
A Method That Hides All Tooltips:
//+------------------------------------------------------------------+ //| CElementBase::Hide all hints | //+------------------------------------------------------------------+ void CElementBase::HideHintsAll(const bool chart_redraw) { //--- In the loop through the list of hint objects for(int i=0;i<this.m_list_hints.Total();i++) { //--- get the next object and hide it CVisualHint *obj=this.GetHintAt(i); if(obj!=NULL) obj.Hide(false); } //--- If specified, redraw the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
In a loop through the list of tooltip objects, each regular object from the list is hidden.
A Method That Displays a Tooltip Next To the Cursor:
//+------------------------------------------------------------------+ //| CElementBase::Displays the resize cursor | //+------------------------------------------------------------------+ bool CElementBase::ShowCursorHint(const ENUM_CURSOR_REGION edge,int x,int y) { CVisualHint *hint=NULL; // Pointer to the hint int hint_shift_x=0; // Hint offset by X int hint_shift_y=0; // Hint offset by Y //--- Depending on the location of the cursor on the element borders //--- specify the tooltip offsets relative to the cursor coordinates, //--- display the required hint on the chart and get the pointer to this object switch(edge) { //--- Cursor on the right or left border - horizontal double arrow case CURSOR_REGION_RIGHT : case CURSOR_REGION_LEFT : hint_shift_x=1; hint_shift_y=18; this.ShowHintArrowed(HINT_TYPE_ARROW_HORZ,x+hint_shift_x,y+hint_shift_y); hint=this.GetHint("HintHORZ"); break; //--- Cursor at the top or bottom border - vertical double arrow case CURSOR_REGION_TOP : case CURSOR_REGION_BOTTOM : hint_shift_x=12; hint_shift_y=4; this.ShowHintArrowed(HINT_TYPE_ARROW_VERT,x+hint_shift_x,y+hint_shift_y); hint=this.GetHint("HintVERT"); break; //--- Cursor in the upper left or lower right corner - a diagonal double arrow from top left to bottom right case CURSOR_REGION_LEFT_TOP : case CURSOR_REGION_RIGHT_BOTTOM : hint_shift_x=10; hint_shift_y=2; this.ShowHintArrowed(HINT_TYPE_ARROW_NWSE,x+hint_shift_x,y+hint_shift_y); hint=this.GetHint("HintNWSE"); break; //--- Cursor in the lower left or upper right corner - a diagonal double arrow from bottom left to top right case CURSOR_REGION_LEFT_BOTTOM : case CURSOR_REGION_RIGHT_TOP : hint_shift_x=5; hint_shift_y=12; this.ShowHintArrowed(HINT_TYPE_ARROW_NESW,x+hint_shift_x,y+hint_shift_y); hint=this.GetHint("HintNESW"); break; //--- By default, do nothing default: break; } //--- Return the result of adjusting the position of the tooltip relative to the cursor return(hint!=NULL ? hint.Move(x+hint_shift_x,y+hint_shift_y) : false); }
Depending on the edge of the element or its angle, the corresponding tooltip is displayed next to the cursor.
A Handler For Resizing:
//+------------------------------------------------------------------+ //| CElementBase::Resize handler | //+------------------------------------------------------------------+ void CElementBase::OnResizeZoneEvent(const int id,const long lparam,const double dparam,const string sparam) { int x=(int)lparam; // Cursor X coordinate int y=(int)dparam; // Cursor Y coordinate int shift_x=0; // Offset by X int shift_y=0; // Offset by Y //--- Get the cursor position relative to the element borders and the interaction mode ENUM_CURSOR_REGION edge=(this.ResizeRegion()==CURSOR_REGION_NONE ? this.CheckResizeZone(x,y) : this.ResizeRegion()); ENUM_RESIZE_ZONE_ACTION action=(ENUM_RESIZE_ZONE_ACTION)id; //--- If the cursor is outside the resizing boundaries or has just hovered over the interaction zone if(action==RESIZE_ZONE_ACTION_NONE || (action==RESIZE_ZONE_ACTION_HOVER && edge==CURSOR_REGION_NONE)) { //--- disable the resizing mode and the interaction region, //--- hide all hints this.SetResizeMode(false); this.SetResizeRegion(CURSOR_REGION_NONE); this.HideHintsAll(true); } //--- The cursor is on one of the resizing boundaries if(action==RESIZE_ZONE_ACTION_HOVER) { //--- Display a hint with the arrow for the interaction region if(this.ShowCursorHint(edge,x,y)) ::ChartRedraw(this.m_chart_id); } //--- Start resizing if(action==RESIZE_ZONE_ACTION_BEGIN) { //--- enable the resizing mode and the interaction region, //--- display the corresponding cursor hint this.SetResizeMode(true); this.SetResizeRegion(edge); this.ShowCursorHint(edge,x,y); } //--- Drag the border of an object to resize the element if(action==RESIZE_ZONE_ACTION_DRAG) { //--- Call the handler for dragging the object borders to resize, //--- display the corresponding cursor hint this.ResizeActionDragHandler(x,y); this.ShowCursorHint(edge,x,y); } }
As an event identifier (id), the cursor action in the interaction zone is passed to the handler (pointed at the zone, moves with the button held down, the button is released). Next, we get the element boundary where the event occurs and handle it. The entire logic is described in the comments to the code and should not arise any questions, hopefully. All situations are handled by special handlers, discussed below.
A Handler For Dragging the Edges and Corners of an Element:
//+------------------------------------------------------------------+ //| CElementBase::Handler for dragging element edges and corners | //+------------------------------------------------------------------+ void CElementBase::ResizeActionDragHandler(const int x, const int y) { //--- Resize beyond the right border if(this.ResizeRegion()==CURSOR_REGION_RIGHT) this.ResizeZoneRightHandler(x,y); //--- Resize beyond the bottom border if(this.ResizeRegion()==CURSOR_REGION_BOTTOM) this.ResizeZoneBottomHandler(x,y); //--- Resize beyond the left border if(this.ResizeRegion()==CURSOR_REGION_LEFT) this.ResizeZoneLeftHandler(x,y); //--- Resize beyond the upper border if(this.ResizeRegion()==CURSOR_REGION_TOP) this.ResizeZoneTopHandler(x,y); //--- Resize by the lower right corner if(this.ResizeRegion()==CURSOR_REGION_RIGHT_BOTTOM) this.ResizeZoneRightBottomHandler(x,y); //--- Resize by the upper right corner if(this.ResizeRegion()==CURSOR_REGION_RIGHT_TOP) this.ResizeZoneRightTopHandler(x,y); //--- Resize by the lower left corner if(this.ResizeRegion()==CURSOR_REGION_LEFT_BOTTOM) this.ResizeZoneLeftBottomHandler(x,y); //--- Resize by the upper left corner if(this.ResizeRegion()==CURSOR_REGION_LEFT_TOP) this.ResizeZoneLeftTopHandler(x,y); }
Depending on the element edge, or on its angle, with which interaction takes place, specialized handlers of these events are called:
//+------------------------------------------------------------------+ //| CElementBase::Bottom edge resize handler | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneBottomHandler(const int x,const int y) { //--- Calculate and set the new element height int height=::fmax(y-this.Y(),DEF_PANEL_MIN_H); if(!this.ResizeH(height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintVERT"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=12; int shift_y=4; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize beyond the left border | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneLeftHandler(const int x,const int y) { //--- Calculate the new X coordinate and element width int new_x=::fmin(x,this.Right()-DEF_PANEL_MIN_W+1); int width=this.Right()-new_x+1; //--- Set the new X coordinate and element width if(!this.MoveXYWidthResize(new_x,this.Y(),width,this.Height())) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintHORZ"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=1; int shift_y=18; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize beyond the upper border | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneTopHandler(const int x,const int y) { //--- Calculate the new Y coordinate and element height int new_y=::fmin(y,this.Bottom()-DEF_PANEL_MIN_H+1); int height=this.Bottom()-new_y+1; //--- Set the new Y coordinate and element height if(!this.MoveXYWidthResize(this.X(),new_y,this.Width(),height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintVERT"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=12; int shift_y=4; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize by the lower right corner | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneRightBottomHandler(const int x,const int y) { //--- Calculate and set the new element width and height int width =::fmax(x-this.X()+1, DEF_PANEL_MIN_W); int height=::fmax(y-this.Y()+1, DEF_PANEL_MIN_H); if(!this.Resize(width,height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintNWSE"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=10; int shift_y=2; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize by the upper right corner | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneRightTopHandler(const int x,const int y) { //--- Calculate and set the new X coordinate, element width and height int new_y=::fmin(y, this.Bottom()-DEF_PANEL_MIN_H+1); int width =::fmax(x-this.X()+1, DEF_PANEL_MIN_W); int height=this.Bottom()-new_y+1; if(!this.MoveXYWidthResize(this.X(),new_y,width,height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintNESW"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=5; int shift_y=12; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize by the lower left corner | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneLeftBottomHandler(const int x,const int y) { //--- Calculate and set the new Y coordinate, element width and height int new_x=::fmin(x, this.Right()-DEF_PANEL_MIN_W+1); int width =this.Right()-new_x+1; int height=::fmax(y-this.Y()+1, DEF_PANEL_MIN_H); if(!this.MoveXYWidthResize(new_x,this.Y(),width,height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintNESW"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=5; int shift_y=12; return hint.Move(x+shift_x,y+shift_y); } //+------------------------------------------------------------------+ //| CElementBase::Resize by the upper left corner | //+------------------------------------------------------------------+ bool CElementBase::ResizeZoneLeftTopHandler(const int x,const int y) { //--- Calculate and set the new X and Y coordinates, element width and height int new_x=::fmin(x,this.Right()-DEF_PANEL_MIN_W+1); int new_y=::fmin(y,this.Bottom()-DEF_PANEL_MIN_H+1); int width =this.Right() -new_x+1; int height=this.Bottom()-new_y+1; if(!this.MoveXYWidthResize(new_x, new_y,width,height)) return false; //--- Get the pointer to the hint CVisualHint *hint=this.GetHint("HintNWSE"); if(hint==NULL) return false; //--- Shift the hint by the specified values relative to the cursor int shift_x=10; int shift_y=2; return hint.Move(x+shift_x,y+shift_y); }
The handlers calculate a new size of the element and, if necessary, its new coordinates. Its new dimensions (and coordinates) are set, and a tooltip with arrows near the cursor is displayed.
In the methods of working with files, add saving and loading a list of tooltips, and a visibility flag in the container:
//+------------------------------------------------------------------+ //| CElementBase::Save to file | //+------------------------------------------------------------------+ bool CElementBase::Save(const int file_handle) { //--- Save the parent object data if(!CCanvasBase::Save(file_handle)) return false; //--- Save the list of hints if(!this.m_list_hints.Save(file_handle)) return false; //--- Save the image object if(!this.m_painter.Save(file_handle)) return false; //--- Save the group if(::FileWriteInteger(file_handle,this.m_group,INT_VALUE)!=INT_VALUE) return false; //--- Save the visibility flag in the container if(::FileWriteInteger(file_handle,this.m_visible_in_container,INT_VALUE)!=INT_VALUE) return false; //--- All is successful return true; } //+------------------------------------------------------------------+ //| CElementBase::Load from file | //+------------------------------------------------------------------+ bool CElementBase::Load(const int file_handle) { //--- Load parent object data if(!CCanvasBase::Load(file_handle)) return false; //--- Load the list of hints if(!this.m_list_hints.Load(file_handle)) return false; //--- Load the image object if(!this.m_painter.Load(file_handle)) return false; //--- Load the group this.m_group=::FileReadInteger(file_handle,INT_VALUE); //--- Load the visibility flag in the container this.m_visible_in_container=::FileReadInteger(file_handle,INT_VALUE); //--- All is successful return true; }
Containers (Panel, Group of Elements, Container) must have their own resizing methods.
Just implement these virtual methods in the CPanel class and add a method that simultaneously changes the size and coordinates of the element:
//+------------------------------------------------------------------+ //| Panel class | //+------------------------------------------------------------------+ class CPanel : public CLabel { private: CElementBase m_temp_elm; // Temporary object for element searching CBound m_temp_bound; // Temporary object for area searching protected: CListObj m_list_elm; // List of attached elements CListObj m_list_bounds; // List of areas //--- Add a new element to the list bool AddNewElement(CElementBase *element); public: //--- Return the pointer to the list of (1) attached elements and (2) areas CListObj *GetListAttachedElements(void) { return &this.m_list_elm; } CListObj *GetListBounds(void) { return &this.m_list_bounds; } //--- Return the attached element by (1) index in the list, (2) ID and (3) specified object name CElementBase *GetAttachedElementAt(const uint index) { return this.m_list_elm.GetNodeAtIndex(index); } CElementBase *GetAttachedElementByID(const int id); CElementBase *GetAttachedElementByName(const string name); //--- Return the area by (1) index in the list, (2) ID and (3) specified area name CBound *GetBoundAt(const uint index) { return this.m_list_bounds.GetNodeAtIndex(index); } CBound *GetBoundByID(const int id); CBound *GetBoundByName(const string name); //--- Create and add (1) a new and (2) a previously created element to the list virtual CElementBase *InsertNewElement(const ENUM_ELEMENT_TYPE type,const string text,const string user_name,const int dx,const int dy,const int w,const int h); virtual CElementBase *InsertElement(CElementBase *element,const int dx,const int dy); //--- Create and add a new area to the list CBound *InsertNewBound(const string name,const int dx,const int dy,const int w,const int h); //--- Resize the object virtual bool ResizeW(const int w); virtual bool ResizeH(const int h); virtual bool Resize(const int w,const int h); //--- Draw the appearance virtual void Draw(const bool chart_redraw); //--- Virtual methods of (1) comparing, (2) saving to file, (3) loading from file, (4) object type virtual int Compare(const CObject *node,const int mode=0) const; virtual bool Save(const int file_handle); virtual bool Load(const int file_handle); virtual int Type(void) const { return(ELEMENT_TYPE_PANEL); } //--- Initialize (1) the class object and (2) default object colors void Init(void); virtual void InitColors(void); //--- Set new XY object coordinates virtual bool Move(const int x,const int y); //--- Shift the object by XY axes by the specified offset virtual bool Shift(const int dx,const int dy); //--- Set both the element coordinates and dimensions virtual bool MoveXYWidthResize(const int x,const int y,const int w,const int h); //--- (1) Hide and (2) display the object on all chart periods, //--- (3) bring the object to the front, (4) block, (5) unblock the element, virtual void Hide(const bool chart_redraw); virtual void Show(const bool chart_redraw); virtual void BringToTop(const bool chart_redraw); virtual void Block(const bool chart_redraw); virtual void Unblock(const bool chart_redraw); //--- Display the object description in the journal virtual void Print(void); //--- Print a list of (1) attached objects and (2) areas void PrintAttached(const uint tab=3); void PrintBounds(void); //--- Event handler virtual void OnChartEvent(const int id,const long& lparam,const double& dparam,const string& sparam); //--- Timer event handler virtual void TimerEventHandler(void); //--- Constructors/destructor CPanel(void); CPanel(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CPanel (void) { this.m_list_elm.Clear(); this.m_list_bounds.Clear(); } };
Outside of the class body, write the implementation of panel resizing methods:
//+------------------------------------------------------------------+ //| CPanel::Change the object width | //+------------------------------------------------------------------+ bool CPanel::ResizeW(const int w) { if(!this.ObjectResizeW(w)) return false; this.BoundResizeW(w); this.SetImageSize(w,this.Height()); if(!this.ObjectTrim()) { this.Update(false); this.Draw(false); } return true; } //+------------------------------------------------------------------+ //| CPanel::Change the object height | //+------------------------------------------------------------------+ bool CPanel::ResizeH(const int h) { if(!this.ObjectResizeH(h)) return false; this.BoundResizeH(h); this.SetImageSize(this.Width(),h); if(!this.ObjectTrim()) { this.Update(false); this.Draw(false); } return true; } //+------------------------------------------------------------------+ //| CPanel::Change the object size | //+------------------------------------------------------------------+ bool CPanel::Resize(const int w,const int h) { if(!this.ObjectResize(w,h)) return false; this.BoundResize(w,h); this.SetImageSize(w,h); if(!this.ObjectTrim()) { this.Update(false); this.Draw(false); } return true; }
First, dimensions of the graphic object are changed, then new dimensions of the element and the drawing area are set. Next, the element is cropped along boundaries of its container.
Scrollbars should be skipped in the method that draws the appearance, since other methods are responsible for their rendering:
//+------------------------------------------------------------------+ //| CPanel::Draw the appearance | //+------------------------------------------------------------------+ void CPanel::Draw(const bool chart_redraw) { //--- Fill the object with background color this.Fill(this.BackColor(),false); //--- Clear the drawing area this.m_painter.Clear(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()),this.m_painter.Width(),this.m_painter.Height(),false); //--- Set the color for the dark and light lines and draw the panel frame color clr_dark =(this.BackColor()==clrNULL ? this.BackColor() : this.GetBackColorControl().NewColor(this.BackColor(),-20,-20,-20)); color clr_light=(this.BackColor()==clrNULL ? this.BackColor() : this.GetBackColorControl().NewColor(this.BackColor(), 6, 6, 6)); this.m_painter.FrameGroupElements(this.AdjX(this.m_painter.X()),this.AdjY(this.m_painter.Y()), this.m_painter.Width(),this.m_painter.Height(),this.Text(), this.ForeColor(),clr_dark,clr_light,this.AlphaFG(),true); //--- Update the background canvas without redrawing the chart this.m_background.Update(false); //--- Draw the list elements for(int i=0;i<this.m_list_elm.Total();i++) { CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL && elm.Type()!=ELEMENT_TYPE_SCROLLBAR_H && elm.Type()!=ELEMENT_TYPE_SCROLLBAR_V) elm.Draw(false); } //--- If specified, update the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
A Method That Sets Panel’s Coordinates And Dimensions Simultaneously:
//+------------------------------------------------------------------+ //| CPanel::Set both the element coordinates and dimensions | //+------------------------------------------------------------------+ bool CPanel::MoveXYWidthResize(const int x,const int y,const int w,const int h) { //--- Calculate the element movement distance int delta_x=x-this.X(); int delta_y=y-this.Y(); //--- Move the element to the specified coordinates with a resize if(!CCanvasBase::MoveXYWidthResize(x,y,w,h)) return false; this.BoundMove(x,y); this.BoundResize(w,h); this.SetImageBound(0,0,this.Width(),this.Height()); if(!this.ObjectTrim()) { this.Update(false); this.Draw(false); } //--- Move all bound elements by the calculated distance bool res=true; int total=this.m_list_elm.Total(); for(int i=0;i<total;i++) { //--- Move the bound element taking into account the offset of the parent element CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL) res &=elm.Move(elm.X()+delta_x,elm.Y()+delta_y); } //--- Return the result of moving all bound elements return res; }
First, the graphic object is shifted with a change in its size. Then new coordinates and dimensions of the panel are set, a new size of the image area is set, and the element is cropped along the bounds of its container. Then all the anchored elements are shifted by the offset distance of the panel.
In a method that displays an object on all chart periods, it is necessary to exclude the display of scrollbars and objects having a special visibility flag. Their visibility is controlled by methods of the container object class:
//+------------------------------------------------------------------+ //| CPanel::Display the object on all chart periods | //+------------------------------------------------------------------+ void CPanel::Show(const bool chart_redraw) { //--- If the object is already visible, or it should not be displayed in the container, leave if(!this.m_hidden || !this.m_visible_in_container) return; //--- Display the panel CCanvasBase::Show(false); //--- Display attached objects for(int i=0;i<this.m_list_elm.Total();i++) { CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL) { if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_H || elm.Type()==ELEMENT_TYPE_SCROLLBAR_V) continue; elm.Show(false); } } //--- If specified, redraw the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
Similarly, in the method that places an object in the foreground, scrollbars must be skipped:
//+------------------------------------------------------------------+ //| CPanel::Bring an object to the foreground | //+------------------------------------------------------------------+ void CPanel::BringToTop(const bool chart_redraw) { //--- Bring the panel to the foreground CCanvasBase::BringToTop(false); //--- Bring attached objects to the foreground for(int i=0;i<this.m_list_elm.Total();i++) { CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL) { if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_H || elm.Type()==ELEMENT_TYPE_SCROLLBAR_V) continue; elm.BringToTop(false); } } //--- If specified, redraw the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
Scrollbars themselves must have a set flag that prohibits them from being cropped along the container boundaries. If this is not done, their visibility will be controlled by the ObjectTrim() method, which hides all objects that go beyond the boundaries of the container’s visible area. And it is in this area that scrollbars are located.
In the Init methods of both scrollbar objects, set the following flag:
//+------------------------------------------------------------------+ //| CScrollBarThumbH::Initialization | //+------------------------------------------------------------------+ void CScrollBarThumbH::Init(const string text) { //--- Initialize a parent class CButton::Init(""); //--- Set the chart relocation and update flags this.SetMovable(true); this.SetChartRedrawFlag(false); //--- The element is not clipped by the container borders this.m_trim_flag=false; //+------------------------------------------------------------------+ //| CScrollBarThumbV::Initialization | //+------------------------------------------------------------------+ void CScrollBarThumbV::Init(const string text) { //--- Initialize a parent class CButton::Init(""); //--- Set the chart relocation and update flags this.SetMovable(true); this.SetChartRedrawFlag(false); //--- The element is not clipped by the container borders this.m_trim_flag=false; }
Add two methods to the horizontal scrollbar class — for setting the thumb position and for setting the visibility flag in the container:
//+------------------------------------------------------------------+ //| Horizontal scrollbar class | //+------------------------------------------------------------------+ class CScrollBarH : public CPanel { protected: CButtonArrowLeft *m_butt_left; // Left arrow button CButtonArrowRight*m_butt_right; // Right arrow button CScrollBarThumbH *m_thumb; // Scrollbar slider public: //--- Return the pointer to the (1) left, (2) right button and (3) slider CButtonArrowLeft *GetButtonLeft(void) { return this.m_butt_left; } CButtonArrowRight*GetButtonRight(void) { return this.m_butt_right; } CScrollBarThumbH *GetThumb(void) { return this.m_thumb; } //--- (1) Sets and (2) return the chart update flag void SetChartRedrawFlag(const bool flag) { if(this.m_thumb!=NULL) this.m_thumb.SetChartRedrawFlag(flag); } bool ChartRedrawFlag(void) const { return(this.m_thumb!=NULL ? this.m_thumb.ChartRedrawFlag() : false); } //--- Return (1) the track length (2) start and (3) the slider position int TrackLength(void) const; int TrackBegin(void) const; int ThumbPosition(void) const; //--- Set the slider position bool SetThumbPosition(const int pos) const { return(this.m_thumb!=NULL ? this.m_thumb.MoveX(pos) : false); } //--- Change the slider size bool SetThumbSize(const uint size) const { return(this.m_thumb!=NULL ? this.m_thumb.ResizeW(size) : false); } //--- Change the object width virtual bool ResizeW(const int size); //--- Set the flag of visibility in the container virtual void SetVisibleInContainer(const bool flag); //--- Draw the appearance virtual void Draw(const bool chart_redraw); //--- Object type virtual int Type(void) const { return(ELEMENT_TYPE_SCROLLBAR_H); } //--- Initialize (1) the class object and (2) default object colors void Init(void); virtual void InitColors(void); //--- Wheel scroll handler (Wheel) virtual void OnWheelEvent(const int id, const long lparam, const double dparam, const string sparam); //--- Constructors/destructor CScrollBarH(void); CScrollBarH(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CScrollBarH(void) {} };
Outside of the class body, implement the method for setting the visibility flag in the container:
//+------------------------------------------------------------------+ //| CScrollBarH::Set the flag of visibility in the container | //+------------------------------------------------------------------+ void CScrollBarH::SetVisibleInContainer(const bool flag) { this.m_visible_in_container=flag; if(this.m_butt_left!=NULL) this.m_butt_left.SetVisibleInContainer(flag); if(this.m_butt_right!=NULL) this.m_butt_right.SetVisibleInContainer(flag); if(this.m_thumb!=NULL) this.m_thumb.SetVisibleInContainer(flag); }
Here, a flag passed to the method is set for each component of the scrollbar.
In the initialization method, set flags for each component of the scrollbar:
//+------------------------------------------------------------------+ //| CScrollBarH::Initialization | //+------------------------------------------------------------------+ void CScrollBarH::Init(void) { //--- Initialize a parent class CPanel::Init(); //--- background - opaque this.SetAlphaBG(255); //--- Frame width and text this.SetBorderWidth(0); this.SetText(""); //--- The element is not clipped by the container borders this.m_trim_flag=false; //--- Create scroll buttons int w=this.Height(); int h=this.Height(); this.m_butt_left = this.InsertNewElement(ELEMENT_TYPE_BUTTON_ARROW_LEFT, "","ButtL",0,0,w,h); this.m_butt_right= this.InsertNewElement(ELEMENT_TYPE_BUTTON_ARROW_RIGHT,"","ButtR",this.Width()-w,0,w,h); if(this.m_butt_left==NULL || this.m_butt_right==NULL) { ::PrintFormat("%s: Init failed",__FUNCTION__); return; } //--- Customize the colors and appearance of the left arrow button this.m_butt_left.SetImageBound(1,1,w-2,h-4); this.m_butt_left.InitBackColors(this.m_butt_left.BackColorFocused()); this.m_butt_left.ColorsToDefault(); this.m_butt_left.InitBorderColors(this.BorderColor(),this.m_butt_left.BackColorFocused(),this.m_butt_left.BackColorPressed(),this.m_butt_left.BackColorBlocked()); this.m_butt_left.ColorsToDefault(); this.m_butt_left.SetTrimmered(false); this.m_butt_left.SetVisibleInContainer(false); //--- Customize the colors and appearance of the right arrow button this.m_butt_right.SetImageBound(1,1,w-2,h-4); this.m_butt_right.InitBackColors(this.m_butt_right.BackColorFocused()); this.m_butt_right.ColorsToDefault(); this.m_butt_right.InitBorderColors(this.BorderColor(),this.m_butt_right.BackColorFocused(),this.m_butt_right.BackColorPressed(),this.m_butt_right.BackColorBlocked()); this.m_butt_right.ColorsToDefault(); this.m_butt_right.SetTrimmered(false); this.m_butt_right.SetVisibleInContainer(false); //--- Create a slider int tsz=this.Width()-w*2; this.m_thumb=this.InsertNewElement(ELEMENT_TYPE_SCROLLBAR_THUMB_H,"","ThumbH",w,1,tsz-w*4,h-2); if(this.m_thumb==NULL) { ::PrintFormat("%s: Init failed",__FUNCTION__); return; } //--- Set the slider colors and set its movability flag this.m_thumb.InitBackColors(this.m_thumb.BackColorFocused()); this.m_thumb.ColorsToDefault(); this.m_thumb.InitBorderColors(this.m_thumb.BackColor(),this.m_thumb.BackColorFocused(),this.m_thumb.BackColorPressed(),this.m_thumb.BackColorBlocked()); this.m_thumb.ColorsToDefault(); this.m_thumb.SetMovable(true); this.m_thumb.SetTrimmered(false); this.m_thumb.SetVisibleInContainer(false); //--- Prohibit independent chart redrawing this.m_thumb.SetChartRedrawFlag(false); //--- Initially not displayed in the container this.m_visible_in_container=false; }
We will make exactly the same improvements in the vertical scrollbar class:
//+------------------------------------------------------------------+ //| Vertical scrollbar class | //+------------------------------------------------------------------+ class CScrollBarV : public CPanel { protected: CButtonArrowUp *m_butt_up; // Up arrow button CButtonArrowDown *m_butt_down; // Down arrow button CScrollBarThumbV *m_thumb; // Scrollbar slider public: //--- Return the pointer to the (1) left, (2) right button and (3) slider CButtonArrowUp *GetButtonUp(void) { return this.m_butt_up; } CButtonArrowDown *GetButtonDown(void) { return this.m_butt_down; } CScrollBarThumbV *GetThumb(void) { return this.m_thumb; } //--- (1) Sets and (2) return the chart update flag void SetChartRedrawFlag(const bool flag) { if(this.m_thumb!=NULL) this.m_thumb.SetChartRedrawFlag(flag); } bool ChartRedrawFlag(void) const { return(this.m_thumb!=NULL ? this.m_thumb.ChartRedrawFlag() : false); } //--- Return (1) the track length (2) start and (3) the slider position int TrackLength(void) const; int TrackBegin(void) const; int ThumbPosition(void) const; //--- Set the slider position bool SetThumbPosition(const int pos) const { return(this.m_thumb!=NULL ? this.m_thumb.MoveY(pos) : false); } //--- Change the slider size bool SetThumbSize(const uint size) const { return(this.m_thumb!=NULL ? this.m_thumb.ResizeH(size) : false); } //--- Change the object height virtual bool ResizeH(const int size); //--- Set the flag of visibility in the container virtual void SetVisibleInContainer(const bool flag); //--- Draw the appearance virtual void Draw(const bool chart_redraw); //--- Object type virtual int Type(void) const { return(ELEMENT_TYPE_SCROLLBAR_V); } //--- Initialize (1) the class object and (2) default object colors void Init(void); virtual void InitColors(void); //--- Wheel scroll handler (Wheel) virtual void OnWheelEvent(const int id, const long lparam, const double dparam, const string sparam); //--- Constructors/destructor CScrollBarV(void); CScrollBarV(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CScrollBarV(void) {} }; //+------------------------------------------------------------------+ //| CScrollBarV::Initialization | //+------------------------------------------------------------------+ void CScrollBarV::Init(void) { //--- Initialize a parent class CPanel::Init(); //--- background - opaque this.SetAlphaBG(255); //--- Frame width and text this.SetBorderWidth(0); this.SetText(""); //--- The element is not clipped by the container borders this.m_trim_flag=false; //--- Create scroll buttons int w=this.Width(); int h=this.Width(); this.m_butt_up = this.InsertNewElement(ELEMENT_TYPE_BUTTON_ARROW_UP, "","ButtU",0,0,w,h); this.m_butt_down= this.InsertNewElement(ELEMENT_TYPE_BUTTON_ARROW_DOWN,"","ButtD",0,this.Height()-w,w,h); if(this.m_butt_up==NULL || this.m_butt_down==NULL) { ::PrintFormat("%s: Init failed",__FUNCTION__); return; } //--- Customize the colors and appearance of the up arrow button this.m_butt_up.SetImageBound(1,0,w-4,h-2); this.m_butt_up.InitBackColors(this.m_butt_up.BackColorFocused()); this.m_butt_up.ColorsToDefault(); this.m_butt_up.InitBorderColors(this.BorderColor(),this.m_butt_up.BackColorFocused(),this.m_butt_up.BackColorPressed(),this.m_butt_up.BackColorBlocked()); this.m_butt_up.ColorsToDefault(); this.m_butt_up.SetTrimmered(false); this.m_butt_up.SetVisibleInContainer(false); //--- Customize the colors and appearance of the down arrow button this.m_butt_down.SetImageBound(1,0,w-4,h-2); this.m_butt_down.InitBackColors(this.m_butt_down.BackColorFocused()); this.m_butt_down.ColorsToDefault(); this.m_butt_down.InitBorderColors(this.BorderColor(),this.m_butt_down.BackColorFocused(),this.m_butt_down.BackColorPressed(),this.m_butt_down.BackColorBlocked()); this.m_butt_down.SetTrimmered(false); this.m_butt_down.SetVisibleInContainer(false); //--- Create a slider int tsz=this.Height()-w*2; this.m_thumb=this.InsertNewElement(ELEMENT_TYPE_SCROLLBAR_THUMB_V,"","ThumbV",1,w,w-2,tsz/2); if(this.m_thumb==NULL) { ::PrintFormat("%s: Init failed",__FUNCTION__); return; } //--- Set the slider colors and set its movability flag this.m_thumb.InitBackColors(this.m_thumb.BackColorFocused()); this.m_thumb.ColorsToDefault(); this.m_thumb.InitBorderColors(this.m_thumb.BackColor(),this.m_thumb.BackColorFocused(),this.m_thumb.BackColorPressed(),this.m_thumb.BackColorBlocked()); this.m_thumb.ColorsToDefault(); this.m_thumb.SetMovable(true); this.m_thumb.SetTrimmered(false); this.m_thumb.SetVisibleInContainer(false); //--- prohibit independent chart redrawing this.m_thumb.SetChartRedrawFlag(false); //--- Initially not displayed in the container this.m_visible_in_container=false; } //+------------------------------------------------------------------+ //| CScrollBarV::Set the flag of visibility in the container | //+------------------------------------------------------------------+ void CScrollBarV::SetVisibleInContainer(const bool flag) { this.m_visible_in_container=flag; if(this.m_butt_up!=NULL) this.m_butt_up.SetVisibleInContainer(flag); if(this.m_butt_down!=NULL) this.m_butt_down.SetVisibleInContainer(flag); if(this.m_thumb!=NULL) this.m_thumb.SetVisibleInContainer(flag); }
In the class of the CContainer container object, declare new variables and methods:
//+------------------------------------------------------------------+ //| Container class | //+------------------------------------------------------------------+ class CContainer : public CPanel { private: bool m_visible_scrollbar_h; // Visibility flag for the horizontal scrollbar bool m_visible_scrollbar_v; // Vertical scrollbar visibility flag int m_init_border_size_top; // Initial border size from the top int m_init_border_size_bottom; // Initial border size from the bottom int m_init_border_size_left; // Initial border size from the left int m_init_border_size_right; // Initial border size from the right //--- Return the type of the element that sent the event ENUM_ELEMENT_TYPE GetEventElementType(const string name); protected: CScrollBarH *m_scrollbar_h; // Pointer to the horizontal scrollbar CScrollBarV *m_scrollbar_v; // Pointer to the vertical scrollbar //--- Handler for dragging element edges and corners virtual void ResizeActionDragHandler(const int x, const int y); //--- Check the dimensions of the element to display scrollbars void CheckElementSizes(CElementBase *element); //--- Calculate and return the size (1) of the slider, (2) the full size, (3) the working size of the horizontal scrollbar track int ThumbSizeHorz(void); int TrackLengthHorz(void) const { return(this.m_scrollbar_h!=NULL ? this.m_scrollbar_h.TrackLength() : 0); } int TrackEffectiveLengthHorz(void) { return(this.TrackLengthHorz()-this.ThumbSizeHorz()); } //--- Calculate and return the size (1) of the slider, (2) the full size, (3) the working size of the vertical scrollbar track int ThumbSizeVert(void); int TrackLengthVert(void) const { return(this.m_scrollbar_v!=NULL ? this.m_scrollbar_v.TrackLength() : 0); } int TrackEffectiveLengthVert(void) { return(this.TrackLengthVert()-this.ThumbSizeVert()); } //--- The size of the visible content area (1) horizontally and (2) vertically int ContentVisibleHorz(void) const { return int(this.Width()-this.BorderWidthLeft()-this.BorderWidthRight()); } int ContentVisibleVert(void) const { return int(this.Height()-this.BorderWidthTop()-this.BorderWidthBottom()); } //--- Full content size (1) horizontally and (2) vertically int ContentSizeHorz(void); int ContentSizeVert(void); //--- Content position (1) horizontally and (2) vertically int ContentPositionHorz(void); int ContentPositionVert(void); //--- Calculate and return the amount of content offset (1) horizontally and (2) vertically depending on the slider position int CalculateContentOffsetHorz(const uint thumb_position); int CalculateContentOffsetVert(const uint thumb_position); //--- Calculate and return the slider offset (1) horizontally and (2) vertically depending on the content position int CalculateThumbOffsetHorz(const uint content_position); int CalculateThumbOffsetVert(const uint content_position); //--- Shift the content (1) horizontally and (2) vertically by the specified value bool ContentShiftHorz(const int value); bool ContentShiftVert(const int value); public: //--- Return pointers to scrollbars, buttons, and scrollbar sliders CScrollBarH *GetScrollBarH(void) { return this.m_scrollbar_h; } CScrollBarV *GetScrollBarV(void) { return this.m_scrollbar_v; } CButtonArrowUp *GetScrollBarButtonUp(void) { return(this.m_scrollbar_v!=NULL ? this.m_scrollbar_v.GetButtonUp() : NULL); } CButtonArrowDown *GetScrollBarButtonDown(void) { return(this.m_scrollbar_v!=NULL ? this.m_scrollbar_v.GetButtonDown() : NULL); } CButtonArrowLeft *GetScrollBarButtonLeft(void) { return(this.m_scrollbar_h!=NULL ? this.m_scrollbar_h.GetButtonLeft() : NULL); } CButtonArrowRight*GetScrollBarButtonRight(void) { return(this.m_scrollbar_h!=NULL ? this.m_scrollbar_h.GetButtonRight(): NULL); } CScrollBarThumbH *GetScrollBarThumbH(void) { return(this.m_scrollbar_h!=NULL ? this.m_scrollbar_h.GetThumb() : NULL); } CScrollBarThumbV *GetScrollBarThumbV(void) { return(this.m_scrollbar_v!=NULL ? this.m_scrollbar_v.GetThumb() : NULL); } //--- Set the content scrolling flag void SetScrolling(const bool flag) { this.m_scroll_flag=flag; } //--- Return the visibility flag of the (1) horizontal and (2) vertical scrollbar bool ScrollBarHorzIsVisible(void) const { return this.m_visible_scrollbar_h; } bool ScrollBarVertIsVisible(void) const { return this.m_visible_scrollbar_v; } //--- Return the attached element (the container contents) CElementBase *GetAttachedElement(void) { return this.GetAttachedElementAt(2); } //--- Create and add (1) a new and (2) a previously created element to the list virtual CElementBase *InsertNewElement(const ENUM_ELEMENT_TYPE type,const string text,const string user_name,const int dx,const int dy,const int w,const int h); virtual CElementBase *InsertElement(CElementBase *element,const int dx,const int dy); //--- (1) Display the object on all chart periods and (2) brings the object to the foreground virtual void Show(const bool chart_redraw); virtual void BringToTop(const bool chart_redraw); //--- Draw the appearance virtual void Draw(const bool chart_redraw); //--- Object type virtual int Type(void) const { return(ELEMENT_TYPE_CONTAINER); } //--- Handlers for custom events of the element when hovering, clicking, and scrolling the wheel in the object area virtual void MouseMoveHandler(const int id, const long lparam, const double dparam, const string sparam); virtual void MousePressHandler(const int id, const long lparam, const double dparam, const string sparam); virtual void MouseWheelHandler(const int id, const long lparam, const double dparam, const string sparam); //--- Initialize a class object void Init(void); //--- Constructors/destructor CContainer(void); CContainer(const string object_name, const string text, const long chart_id, const int wnd, const int x, const int y, const int w, const int h); ~CContainer (void) {} };
In the initialization method, keep original dimensions of the border:
//+------------------------------------------------------------------+ //| CContainer::Initialization | //+------------------------------------------------------------------+ void CContainer::Init(void) { //--- Initialize the parent object CPanel::Init(); //--- Border width this.SetBorderWidth(0); //--- Save the set border width on each side this.m_init_border_size_top = (int)this.BorderWidthTop(); this.m_init_border_size_bottom= (int)this.BorderWidthBottom(); this.m_init_border_size_left = (int)this.BorderWidthLeft(); this.m_init_border_size_right = (int)this.BorderWidthRight(); //--- Create a horizontal scrollbar this.m_scrollbar_h=dynamic_cast<CScrollBarH *>(CPanel::InsertNewElement(ELEMENT_TYPE_SCROLLBAR_H,"","ScrollBarH",0,this.Height()-DEF_SCROLLBAR_TH-1,this.Width()-1,DEF_SCROLLBAR_TH)); if(m_scrollbar_h!=NULL) { //--- Hide the element and disable independent redrawing of the chart this.m_scrollbar_h.Hide(false); this.m_scrollbar_h.SetChartRedrawFlag(false); } //--- Create a vertical scrollbar this.m_scrollbar_v=dynamic_cast<CScrollBarV *>(CPanel::InsertNewElement(ELEMENT_TYPE_SCROLLBAR_V,"","ScrollBarV",this.Width()-DEF_SCROLLBAR_TH-1,0,DEF_SCROLLBAR_TH,this.Height()-1)); if(m_scrollbar_v!=NULL) { //--- Hide the element and disable independent redrawing of the chart this.m_scrollbar_v.Hide(false); this.m_scrollbar_v.SetChartRedrawFlag(false); } //--- Allow content scrolling this.m_scroll_flag=true; }
A Method That Displays the Container:
//+------------------------------------------------------------------+ //| CContainer::Display the object on all chart periods | //+------------------------------------------------------------------+ void CContainer::Show(const bool chart_redraw) { //--- If the object is already visible, or it should not be displayed in the container, leave if(!this.m_hidden || !this.m_visible_in_container) return; //--- Display the panel CCanvasBase::Show(false); //--- Display attached objects for(int i=0;i<this.m_list_elm.Total();i++) { CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL) { if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_H && !this.m_visible_scrollbar_h) continue; if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_V && !this.m_visible_scrollbar_v) continue; elm.Show(false); } } //--- If specified, redraw the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
First, the base panel is displayed, and then the container contents are displayed in a loop through the list of attached objects, except for scrollbars, if the display flag is not set for them.
A Method That Puts the Container in the Foreground:
//+------------------------------------------------------------------+ //| CContainer::Bring an object to the foreground | //+------------------------------------------------------------------+ void CContainer::BringToTop(const bool chart_redraw) { //--- Bring the panel to the foreground CCanvasBase::BringToTop(false); //--- Bring attached objects to the foreground for(int i=0;i<this.m_list_elm.Total();i++) { CElementBase *elm=this.GetAttachedElementAt(i); if(elm!=NULL) { if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_H && !this.m_visible_scrollbar_h) { elm.Hide(false); continue; } if(elm.Type()==ELEMENT_TYPE_SCROLLBAR_V && !this.m_visible_scrollbar_v) { elm.Hide(false); continue; } elm.BringToTop(false); } } //--- If specified, redraw the chart if(chart_redraw) ::ChartRedraw(this.m_chart_id); }
Everything is similar to the previous method.
Refine The Method That Checks Element Size to Display Scrollbars:
//+------------------------------------------------------------------+ //| CContainer::Checks the dimensions of the element | //| to display scrollbars | //+------------------------------------------------------------------+ void CContainer::CheckElementSizes(CElementBase *element) { //--- If an empty element is passed, scrolling is prohibited or scrollbars are not created, leave if(element==NULL || !this.m_scroll_flag || this.m_scrollbar_h==NULL || this.m_scrollbar_v==NULL) return; //--- Get the element type and, if it is a scrollbar, leave ENUM_ELEMENT_TYPE type=(ENUM_ELEMENT_TYPE)element.Type(); if(type==ELEMENT_TYPE_SCROLLBAR_H || type==ELEMENT_TYPE_SCROLLBAR_V) return; //--- Initialize the scrollbar display flags this.m_visible_scrollbar_h=false; this.m_visible_scrollbar_v=false; //--- If the width of the element is greater than the width of the container visible area, //--- set the flag for displaying the horizontal scrollbar //--- and display flag in the container if(element.Width()>this.ContentVisibleHorz()) { this.m_visible_scrollbar_h=true; this.m_scrollbar_h.SetVisibleInContainer(true); } //--- If the height of the element is greater than the height of the container visible area, //--- set the flag for displaying the vertical scrollbar //--- and display flag in the container if(element.Height()>this.ContentVisibleVert()) { this.m_visible_scrollbar_v=true; this.m_scrollbar_v.SetVisibleInContainer(true); } //--- If both scrollbars should be displayed if(this.m_visible_scrollbar_h && this.m_visible_scrollbar_v) { //--- Adjust the size of both scrollbars to the scrollbar width and //--- set the slider sizes to the new track sizes if(this.m_scrollbar_v.ResizeH(this.Height()-DEF_SCROLLBAR_TH)) this.m_scrollbar_v.SetThumbSize(this.ThumbSizeVert()); if(this.m_scrollbar_h.ResizeW(this.Width() -DEF_SCROLLBAR_TH)) this.m_scrollbar_h.SetThumbSize(this.ThumbSizeHorz()); } //--- If the horizontal scrollbar should be displayed if(this.m_visible_scrollbar_h) { //--- Reduce the size of the visible container window at the bottom by the scrollbar width + 1 pixel this.SetBorderWidthBottom(this.m_scrollbar_h.Height()+1); //--- Adjust the size of the slider to the new size of the scroll bar and //--- move the scrollbar to the foreground, making it visible this.m_scrollbar_h.SetThumbSize(this.ThumbSizeHorz()); int end_track=this.X()+this.m_scrollbar_h.TrackBegin()+this.m_scrollbar_h.TrackLength(); int thumb_right=this.m_scrollbar_h.GetThumb().Right(); if(thumb_right>=end_track) { int pos=end_track-this.ThumbSizeHorz(); this.m_scrollbar_h.SetThumbPosition(pos); } this.m_scrollbar_h.SetVisibleInContainer(true); this.m_scrollbar_h.MoveY(this.Bottom()-DEF_SCROLLBAR_TH); this.m_scrollbar_h.BringToTop(false); } else { //--- Restore the size of the visible container window below, //--- hide the horizontal scrollbar, disable its display in the container //--- and set the height of the vertical scrollbar to the height of the container this.SetBorderWidthBottom(this.m_init_border_size_bottom); this.m_scrollbar_h.Hide(false); this.m_scrollbar_h.SetVisibleInContainer(false); if(this.m_scrollbar_v.ResizeH(this.Height()-1)) this.m_scrollbar_v.SetThumbSize(this.ThumbSizeVert()); } //--- If the vertical scrollbar should be displayed if(this.m_visible_scrollbar_v) { //--- Reduce the size of the visible container window to the right by the scrollbar width + 1 pixel this.SetBorderWidthRight(this.m_scrollbar_v.Width()+1); //--- Adjust the size of the slider to the new size of the scroll bar and //--- move the scrollbar to the foreground, making it visible this.m_scrollbar_v.SetThumbSize(this.ThumbSizeVert()); int end_track=this.Y()+this.m_scrollbar_v.TrackBegin()+this.m_scrollbar_v.TrackLength(); int thumb_bottom=this.m_scrollbar_v.GetThumb().Bottom(); if(thumb_bottom>=end_track) { int pos=end_track-this.ThumbSizeVert(); this.m_scrollbar_v.SetThumbPosition(pos); } this.m_scrollbar_v.SetVisibleInContainer(true); this.m_scrollbar_v.MoveX(this.Right()-DEF_SCROLLBAR_TH); this.m_scrollbar_v.BringToTop(false); } else { //--- Restore the size of the visible container window at the right, //--- hide the vertical scrollbar, disable its display in the container //--- and set the width of the horizontal scrollbar to the width of the container this.SetBorderWidthRight(this.m_init_border_size_right); this.m_scrollbar_v.Hide(false); this.m_scrollbar_v.SetVisibleInContainer(false); if(this.m_scrollbar_h.ResizeW(this.Width()-1)) this.m_scrollbar_h.SetThumbSize(this.ThumbSizeHorz()); } //--- If any of the scrollbars is visible, trim the anchored element to the new dimensions of the visible area if(this.m_visible_scrollbar_h || this.m_visible_scrollbar_v) { element.ObjectTrim(); } }
The logic of the method is described in detail in the comments in the code and no questions should occur, I believe. In any case, you can always ask questions in the discussion to the article.
A Handler For Dragging the Edges and Corners of an Element:
//+------------------------------------------------------------------+ //| CContainer::Handler for dragging element edges and corners | //+------------------------------------------------------------------+ void CContainer::ResizeActionDragHandler(const int x, const int y) { //--- Check the validity of the scrollbars if(this.m_scrollbar_h==NULL || this.m_scrollbar_v==NULL) return; //--- Depending on the region of interaction with the cursor switch(this.ResizeRegion()) { //--- Resize beyond the right border case CURSOR_REGION_RIGHT : //--- If the new width is successfully set if(this.ResizeZoneRightHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new position of the horizontal scrollbar slider this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); } break; //--- Resize beyond the bottom border case CURSOR_REGION_BOTTOM : //--- If the new height is successfully set if(this.ResizeZoneBottomHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new position of the vertical scrollbar slider this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- Resize beyond the left border case CURSOR_REGION_LEFT : //--- If the new X coordinate and width are successfully set if(this.ResizeZoneLeftHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new position of the horizontal scrollbar slider this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); } break; //--- Resize beyond the upper border case CURSOR_REGION_TOP : //--- If the new X coordinate and height are successfully set if(this.ResizeZoneTopHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new position of the vertical scrollbar slider this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- Resize by the lower right corner case CURSOR_REGION_RIGHT_BOTTOM : //--- If the new width and height are successfully set if(this.ResizeZoneRightBottomHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new positions of the scrollbar sliders this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- Resize by the upper right corner case CURSOR_REGION_RIGHT_TOP : //--- If the new Y coordinate, width, and height are successfully set if(this.ResizeZoneRightTopHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new positions of the scrollbar sliders this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- Resize by the lower left corner case CURSOR_REGION_LEFT_BOTTOM : //--- If the new X coordinate, width, and height are successfully set if(this.ResizeZoneLeftBottomHandler(x,y)) { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new positions of the scrollbar sliders this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- Resize by the upper left corner case CURSOR_REGION_LEFT_TOP : //--- If the new X and Y coordinate, width, and height are successfully set if(this.ResizeZoneLeftTopHandler(x,y)) {} { //--- check the size of the container contents for displaying scrollbars, //--- shift the content to the new positions of the scrollbar sliders this.CheckElementSizes(this.GetAttachedElement()); this.ContentShiftHorz(this.m_scrollbar_h.ThumbPosition()); this.ContentShiftVert(this.m_scrollbar_v.ThumbPosition()); } break; //--- By default - leave default: return; } ::ChartRedraw(this.m_chart_id); }
Here, depending on which edge or angle the dimensions (and coordinates) of the element are resized, the corresponding resizing handlers are called by dragging the edge or corner. After successful operation of the handler, the new position of the container contents is adjusted according to the position of scrollbar thumbs.
These are all the improvements that are necessary to resize elements using the mouse cursor. We have not considered some minor corrections and changes to the code here, as they only bring improvements in the perception of the code, methods, and some visual components when elements interact with the mouse cursor. You can view all the changes in the codes attached to the article.
Testing the Result
For testing, in the terminal directory \MQL5\Indicators\ in the Tables\ subfolder, create a new indicator named iTestResize.mq5:
//+------------------------------------------------------------------+ //| iTestResize.mq5 | //| Copyright 2025, MetaQuotes Ltd. | //| https://www.mql5.com | //+------------------------------------------------------------------+ #property copyright "Copyright 2025, MetaQuotes Ltd." #property link "https://www.mql5.com" #property version "1.00" #property indicator_separate_window #property indicator_buffers 0 #property indicator_plots 0 //+------------------------------------------------------------------+ //| Include libraries | //+------------------------------------------------------------------+ #include "Controls\Controls.mqh" // Controls library CContainer *container=NULL; // Pointer to the Container graphical element //+------------------------------------------------------------------+ //| Custom indicator initialization function | //+------------------------------------------------------------------+ int OnInit() { //--- Search for the chart subwindow int wnd=ChartWindowFind(); //--- Create "Container" graphical element container=new CContainer("Container","",0,wnd,100,40,300,200); if(container==NULL) return INIT_FAILED; //--- Set the container parameters container.SetID(1); // ID container.SetAsMain(); // The chart should have one main element container.SetBorderWidth(1); // Border width (one pixel margin on each side of the container) container.SetResizable(true); // Ability to resize by dragging edges and corners container.SetName("Main container"); // Name //--- Attach the GroupBox element to the container CGroupBox *groupbox=container.InsertNewElement(ELEMENT_TYPE_GROUPBOX,"","Attached Groupbox",4,4,container.Width()*2+20,container.Height()*3+10); if(groupbox==NULL) return INIT_FAILED; groupbox.SetGroup(1); // Group index //--- In a loop, create and attach 30 rows of "Text label" elements to the GroupBox element for(int i=0;i<30;i++) { string text=StringFormat("This is test line number %d to demonstrate how scrollbars work when scrolling the contents of the container.",(i+1)); int len=groupbox.GetForeground().TextWidth(text); CLabel *lbl=groupbox.InsertNewElement(ELEMENT_TYPE_LABEL,text,"TextString"+string(i+1),8,8+(20*i),len,20); if(lbl==NULL) return INIT_FAILED; } //--- Draw all created elements on the chart and display their description in the journal container.Draw(true); container.Print(); //--- Successful return(INIT_SUCCEEDED); } //+------------------------------------------------------------------+ //| Custom deindicator initialization function | //+------------------------------------------------------------------+ void OnDeinit(const int reason) { //--- Remove the Container element and destroy the library's shared resource manager delete container; CCommonManager::DestroyInstance(); } //+------------------------------------------------------------------+ //| Custom indicator iteration function | //+------------------------------------------------------------------+ int OnCalculate(const int rates_total, const int prev_calculated, const datetime &time[], const double &open[], const double &high[], const double &low[], const double &close[], const long &tick_volume[], const long &volume[], const int &spread[]) { //--- //--- return value of prev_calculated for the next call return(rates_total); } //+------------------------------------------------------------------+ //| ChartEvent function | //+------------------------------------------------------------------+ void OnChartEvent(const int id, const long &lparam, const double &dparam, const string &sparam) { //--- Call the OnChartEvent handler of the Container element container.OnChartEvent(id,lparam,dparam,sparam); } //+------------------------------------------------------------------+ //| Timer | //+------------------------------------------------------------------+ void OnTimer(void) { //--- Call the OnTimer handler of the Container element container.OnTimer(); }
The indicator practically does not differ from the test indicator from the previous article.
Compile the indicator and run it on the chart:

Obviously, the stated functionality operates correctly. It is difficult to capture edges of an element where they contact scroll bars. However, resizable elements usually do not consist of a single control. As an example, a graphical element "Form". It has sufficient indentations from all the controls, thanks to which you can effortlessly find the capture point for dragging the element boundary with the mouse.
There are still some shortcomings that we will gradually get rid of as we continue to work on creating the TableView graphical element.
Conclusion
Today we are one step closer to completing work on the TableView control, which will allow us to create and display tabular data in our programs. Implementation of the View component is quite voluminous and complex, but the result should close most of the requirements for tabular representation of data and working with them.
In the next article, we will start creating interactive tabular data headers that allow you to manage columns of the table and its rows.
Programs used in the article:
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Base.mqh | Class Library | Classes for creating a base object of controls |
| 2 | Controls.mqh | Class Library | Control classes |
| 3 | iTestResize.mq5 | Test indicator | Indicator for testing manipulations with classes of controls |
| 4 | MQL5.zip | Archive | An archive of the files above for unpacking into the MQL5 directory of the client terminal |
All created files are attached to the article for self-study. The archive file can be unzipped to the terminal folder, and all files will be located in the desired folder: \MQL5\Indicators\Tables\.
Translated from Russian by MetaQuotes Ltd.
Original article: https://www.mql5.com/ru/articles/18941
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