
Atmosphere Clouds Model Optimization (ACMO): Theory
The article is devoted to the metaheuristic Atmosphere Clouds Model Optimization (ACMO) algorithm, which simulates the behavior of clouds to solve optimization problems. The algorithm uses the principles of cloud generation, movement and propagation, adapting to the "weather conditions" in the solution space. The article reveals how the algorithm's meteorological simulation finds optimal solutions in a complex possibility space and describes in detail the stages of ACMO operation, including "sky" preparation, cloud birth, cloud movement, and rain concentration.

Arithmetic Optimization Algorithm (AOA): From AOA to SOA (Simple Optimization Algorithm)
In this article, we present the Arithmetic Optimization Algorithm (AOA) based on simple arithmetic operations: addition, subtraction, multiplication and division. These basic mathematical operations serve as the foundation for finding optimal solutions to various problems.

Atmosphere Clouds Model Optimization (ACMO): Practice
In this article, we will continue diving into the implementation of the ACMO (Atmospheric Cloud Model Optimization) algorithm. In particular, we will discuss two key aspects: the movement of clouds into low-pressure regions and the rain simulation, including the initialization of droplets and their distribution among clouds. We will also look at other methods that play an important role in managing the state of clouds and ensuring their interaction with the environment.

Developing a Replay System (Part 34): Order System (III)
In this article, we will complete the first phase of construction. Although this part is fairly quick to complete, I will cover details that were not discussed previously. I will explain some points that many do not understand. Do you know why you have to press the Shift or Ctrl key?

Developing a Replay System (Part 39): Paving the Path (III)
Before we proceed to the second stage of development, we need to revise some ideas. Do you know how to make MQL5 do what you need? Have you ever tried to go beyond what is contained in the documentation? If not, then get ready. Because we will be doing something that most people don't normally do.

Developing a Replay System (Part 41): Starting the second phase (II)
If everything seemed right to you up to this point, it means you're not really thinking about the long term, when you start developing applications. Over time you will no longer need to program new applications, you will just have to make them work together. So let's see how to finish assembling the mouse indicator.

Population optimization algorithms: Bacterial Foraging Optimization - Genetic Algorithm (BFO-GA)
The article presents a new approach to solving optimization problems by combining ideas from bacterial foraging optimization (BFO) algorithms and techniques used in the genetic algorithm (GA) into a hybrid BFO-GA algorithm. It uses bacterial swarming to globally search for an optimal solution and genetic operators to refine local optima. Unlike the original BFO, bacteria can now mutate and inherit genes.

Developing a Replay System (Part 56): Adapting the Modules
Although the modules already interact with each other properly, an error occurs when trying to use the mouse pointer in the replay service. We need to fix this before moving on to the next step. Additionally, we will fix an issue in the mouse indicator code. So this version will be finally stable and properly polished.

Population optimization algorithms: Resistance to getting stuck in local extrema (Part I)
This article presents a unique experiment that aims to examine the behavior of population optimization algorithms in the context of their ability to efficiently escape local minima when population diversity is low and reach global maxima. Working in this direction will provide further insight into which specific algorithms can successfully continue their search using coordinates set by the user as a starting point, and what factors influence their success.

Price-Driven CGI Model: Advanced Data Post-Processing and Implementation
In this article, we will explore the development of a fully customizable Price Data export script using MQL5, marking new advancements in the simulation of the Price Man CGI Model. We have implemented advanced refinement techniques to ensure that the data is user-friendly and optimized for animation purposes. Additionally, we will uncover the capabilities of Blender 3D in effectively working with and visualizing price data, demonstrating its potential for creating dynamic and engaging animations.

Developing a Replay System (Part 63): Playing the service (IV)
In this article, we will finally solve the problems with the simulation of ticks on a one-minute bar so that they can coexist with real ticks. This will help us avoid problems in the future. The material presented here is for educational purposes only. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.

Developing a Replay System (Part 58): Returning to Work on the Service
After a break in development and improvement of the service used for replay/simulator, we are resuming work on it. Now that we've abandoned the use of resources like terminal globals, we'll have to completely restructure some parts of it. Don't worry, this process will be explained in detail so that everyone can follow the development of our service.

Developing a multi-currency Expert Advisor (Part 21): Preparing for an important experiment and optimizing the code
For further progress it would be good to see if we can improve the results by periodically re-running the automatic optimization and generating a new EA. The stumbling block in many debates about the use of parameter optimization is the question of how long the obtained parameters can be used for trading in the future period while maintaining the profitability and drawdown at the specified levels. And is it even possible to do this?