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インディケータ

FE Fibo Expansion - MetaTrader 4のためのインディケータ

ビュー:
20753
評価:
(18)
パブリッシュ済み:
2020.11.11 02:45
アップデート済み:
2020.12.16 22:01
FE.mq4 (7.93 KB) ビュー
このコードに基づいたロボットまたはインジケーターが必要なら、フリーランスでご注文ください フリーランスに移動

Hello to all traders..

This is FE fibo expansion that I create using 2 object(P[2]) in array that represent their properties for each direction UP or DOWN.

Here is a class look like:

class ___
  {
public:
   int
   aa,bb,cc;
   double
   A,
   B,
   C;
                     ___():
                     aa(0),bb(0),cc(0),
                     A(0.0),B(0.0),C(0.0)
     {}
                    ~___() {}
  } P[2];

Where for each direction they must have 3 prices A, B and C that is upper, lower and a price between upper and lower.
While, aa, bb, and cc are the bar locations for their respective prices A, B and C earlier.


Then, I used the fractal formula and a little modification to determine the 3 points upper, lower and price between them along with its directions.

I use loop from the recent bar location:

//---
   int i=0;
   int m=0,n=0;
   bool stop=false;
   double hi=0.0,lo=0.0;
//---
   A=0.0;
   B=0.0;
   C=0.0;
   for(m=0,n=0,i=0; i<Bars-5&&!stop; i++)
     {
      hi=(
            iHigh(_Symbol,0,i+2)>=iHigh(_Symbol,0,i+0) &&
            iHigh(_Symbol,0,i+2)>=iHigh(_Symbol,0,i+1) &&
            iHigh(_Symbol,0,i+2)>=iHigh(_Symbol,0,i+3) &&
            iHigh(_Symbol,0,i+2)>=iHigh(_Symbol,0,i+4))
         ?iHigh(_Symbol,0,i+2):0.0;
      lo=(
            iLow(_Symbol,0,i+2)<=iLow(_Symbol,0,i+0) &&
            iLow(_Symbol,0,i+2)<=iLow(_Symbol,0,i+1) &&
            iLow(_Symbol,0,i+2)<=iLow(_Symbol,0,i+3) &&
            iLow(_Symbol,0,i+2)<=iLow(_Symbol,0,i+4))
         ?iLow(_Symbol,0,i+2):0.0;
      //---
      //---
      //--------------------------------------------------------------------------------------------------------------------
      //--------------------------------------------------------------------------------------------------------------------
      if(hi!=0.0)// ------------up------------
        {
         if(P[1].C!=0.0)
           {
            if(n==2)
              {
               if(P[1].B<hi&&P[1].C<P[1].B)
                 {
                  P[1].B=hi;   //this modify B[1] before A[1] exist
                  P[1].bb=i+2;
                 }
              }
            if(n==1)
              {
               if(P[1].C<hi)
                 {
                  P[1].B=hi;   //this B[1] dn
                  P[1].bb=i+2;
                  n++;
                 }
               else
                 {
                  n--;
                  P[1].C=0.0;
                 }
              }
           }
         //---
         if(P[0].C==0.0)
           {
            if(m<1)
              {
               P[0].C=hi;   //innitial C[0] up
               P[0].cc=i+2;
               m++;
              }
           }
         else
           {
            if(m==2)
              {
               if(P[0].C<hi)
                 {
                  P[0].A=hi;   //this A[0] up
                  P[0].aa=i+2;
                  m=0;
                  stop=true;
                 }
              }
            if(m==1)
              {
               if(P[0].C<hi)
                 {
                  P[0].C=hi;   //this modify C[0] before B[0] exist
                  P[0].cc=i+2;
                 }
              }
           }
        //---
        }
      //else
      if(lo!=0.0)// ------------dn------------
        {
         if(P[0].C!=0.0)
           {
            if(m==2)
              {
               if(P[0].B>lo&&P[0].C>P[0].B)
                 {
                  P[0].B=lo;   //this modify B[0]before A[0] exist
                  P[0].bb=i+2;
                 }
              }
            if(m==1)
              {
               if(P[0].C>lo)
                 {
                  P[0].B=lo;   //this B[0] up
                  P[0].bb=i+2;
                  m++;
                 }
               else
                 {
                  m--;
                  P[0].C=0.0;
                 }
              }
           }
         //---
         if(P[1].C==0.0)
           {
            if(n<1)
              {
               P[1].C=lo;   //innitial C[1] dn
               P[1].cc=i+2;
               n++;
              }
           }
         else
           {
            if(n==2)
              {
               if(P[1].C>lo)
                 {
                  P[1].A=lo;   //this A[1] dn
                  P[1].aa=i+2;
                  n=0;
                  stop=true;
                 }
              }
            if(n==1)
              {
               if(P[1].C>lo)
                 {
                  P[1].C=lo;   //this modify C[1] before B[1] exist
                  P[1].cc=i+2;
                 }
              }
           }
         //---
        }
      //else
      //
      //---
      //---
      //---


      if((P[0].C==0.0&&P[1].C==0.0)||(hi==0.0&&lo==0.0))
        {
         continue;
        }

     }// loop

If it found 3 points of either UP or DOWN direction, the loop breaks.

I have to take out the 3 points earlier.

   if(P[0].A!=0.0&&P[0].B!=0.0&&P[0].C!=0.0)
     {
      DrawExpansion(tool,"FE ->",Time[P[0].aa],P[0].A,Time[P[0].bb],P[0].B,Time[P[0].cc],P[0].C,-1);
     }
//---
   if(P[1].A!=0.0&&P[1].B!=0.0&&P[1].C!=0.0)
     {
      DrawExpansion(tool,"FE ->",Time[P[1].aa],P[1].A,Time[P[1].bb],P[1].B,Time[P[1].cc],P[1].C,1);
     }

And finally draw using OBJ_EXPANSION object..and I use a single function DrawExpansion(...).

void DrawExpansion(string name,string label,datetime t1,double p1,datetime t2,double p2,datetime t3,double p3,int fl=0)
  {
//---
   ObjectDelete(name);
   color wrn=(fl>0)?clrSkyBlue:(fl<0)?clrTomato:clrWhite;
   if(ObjectFind(0,name)!=0)
      ObjectCreate(name,OBJ_EXPANSION,0,t1,p1,t2,p2,t3,p3);
   ObjectSet(name,OBJPROP_FIBOLEVELS,5);
   ObjectSet(name,OBJPROP_FIRSTLEVEL+0,0.618);
   ObjectSet(name,OBJPROP_FIRSTLEVEL+1,1.000);
   ObjectSet(name,OBJPROP_FIRSTLEVEL+2,1.618);
   ObjectSet(name,OBJPROP_FIRSTLEVEL+3,2.618);
   ObjectSet(name,OBJPROP_FIRSTLEVEL+4,4.236);
//---
   ObjectSet(name,OBJPROP_LEVELCOLOR,clrMediumPurple);
   ObjectSet(name,OBJPROP_LEVELWIDTH,1);
   ObjectSet(name,OBJPROP_LEVELSTYLE,0);
   ObjectSet(name,OBJPROP_COLOR,wrn);
//---
   ObjectSetFiboDescription(name,0,label+"  "+DoubleToStr(0.618*100,1)+"  ");
   ObjectSetFiboDescription(name,1,label+"  "+DoubleToStr(1.000*100,1)+"  ");
   ObjectSetFiboDescription(name,2,label+"  "+DoubleToStr(1.618*100,1)+"  ");
   ObjectSetFiboDescription(name,3,label+"  "+DoubleToStr(2.618*100,1)+"  ");
   ObjectSetFiboDescription(name,4,label+"  "+DoubleToStr(4.236*100,1)+"  ");
//---
  }

Here, I use

0.618,

1.000,

1.618,

2.618 and

4.236 level.




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