Martingale EA - page 59

 

the "dunk" occurs when you click on something and there is a lock out....

you know..."dunk"..."dunk"..everytime you click and are not allowed there..."dunk"....

ElectricDunkSavant

 

no that's the "whooop"

I am looking for the "dunk"

say the "dunk" out loud...and that is the sound

ES

wolfe:
Attach this "EA" to a chart and wait for a tick, tell me if this is the sound you want. Don't worry, it does nothing but play a sound.
 
ElectricSavant:
The one that goes "dunk"

Attach this "EA" to a chart and wait for a tick, tell me if this is the sound you want.

Don't worry, it does nothing but play a sound.

Files:
sound.mq4  2 kb
 
ElectricSavant:
the "dunk" occurs when you click on something and there is a lock out....

you know..."dunk"..."dunk"..everytime you click and are not allowed there..."dunk"....

ElectricDunkSavant

Reload sound from post #582. See if you like that one. There is only 12 to choose from. I'll get it eventually.

 

no thats the machine sound..... wheeeNngggg....

The sound I am looking for is the :dunk: it is short and decisive...like an error

wolfe:
Reload sound from post #582. See if you like that one. There is only 12 to choose from. I'll get it eventually.
 
 
ElectricSavant:
no thats the machine sound..... wheeeNngggg.... The sound I am looking for is the :dunk: it is short and decisive...like an error

How about this one... Edit- I think this is wrong too...

Files:
sound_ii.mq4  2 kb
 

I gotta go to microsoft and find it...wait...

 

These will be the lot increment choices available. This should cover whatever you're into.

extern double Start_Lot_Size=0.1;//starting lot size for cycle

extern double Lot_Size_Increment=0.1;//Additional orders will increase by this amount

extern bool Double_Lotsize=false;//set to true if you want to just double every lotsize, Lot_Size_Increment ignored if true

extern bool Choose_Own_Progression=false;

extern double Trade_1=0;//Enter in your own trade progressions

extern double Trade_2=0;

extern double Trade_3=0;

extern double Trade_4=0;

extern double Trade_5=0;

extern double Trade_6=0;

extern double Trade_7=0;

extern double Trade_8=0;

extern double Trade_9=0;

extern double Trade_10=0;

extern double Trade_11=0;

extern double Trade_12=0;

extern double Trade_13=0;

extern double Trade_14=0;

extern double Trade_15=0;

extern double Trade_16=0;

extern double Trade_17=0;

extern double Trade_18=0;

extern double Trade_19=0;

extern double Trade_20=0;

extern int Max_Trades=50;//maximum number of trades allowed

extern bool Close_All_Max=false;//select true if you want ALL orders to close if Max_Trades is hit
 

I am not a coder...I repeat...I am not a coder..."Head on" apply directly to the forehead.

PlaySound("open.WAV");

Reason: