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the "dunk" occurs when you click on something and there is a lock out....
you know..."dunk"..."dunk"..everytime you click and are not allowed there..."dunk"....
ElectricDunkSavant
no that's the "whooop"
I am looking for the "dunk"
say the "dunk" out loud...and that is the sound
ES
Attach this "EA" to a chart and wait for a tick, tell me if this is the sound you want. Don't worry, it does nothing but play a sound.
The one that goes "dunk"
Attach this "EA" to a chart and wait for a tick, tell me if this is the sound you want.
Don't worry, it does nothing but play a sound.
the "dunk" occurs when you click on something and there is a lock out....
you know..."dunk"..."dunk"..everytime you click and are not allowed there..."dunk"....
ElectricDunkSavantReload sound from post #582. See if you like that one. There is only 12 to choose from. I'll get it eventually.
no thats the machine sound..... wheeeNngggg....
The sound I am looking for is the :dunk: it is short and decisive...like an error
Reload sound from post #582. See if you like that one. There is only 12 to choose from. I'll get it eventually.
no thats the machine sound..... wheeeNngggg.... The sound I am looking for is the :dunk: it is short and decisive...like an error
How about this one... Edit- I think this is wrong too...
I gotta go to microsoft and find it...wait...
These will be the lot increment choices available. This should cover whatever you're into.
extern double Lot_Size_Increment=0.1;//Additional orders will increase by this amount
extern bool Double_Lotsize=false;//set to true if you want to just double every lotsize, Lot_Size_Increment ignored if true
extern bool Choose_Own_Progression=false;
extern double Trade_1=0;//Enter in your own trade progressions
extern double Trade_2=0;
extern double Trade_3=0;
extern double Trade_4=0;
extern double Trade_5=0;
extern double Trade_6=0;
extern double Trade_7=0;
extern double Trade_8=0;
extern double Trade_9=0;
extern double Trade_10=0;
extern double Trade_11=0;
extern double Trade_12=0;
extern double Trade_13=0;
extern double Trade_14=0;
extern double Trade_15=0;
extern double Trade_16=0;
extern double Trade_17=0;
extern double Trade_18=0;
extern double Trade_19=0;
extern double Trade_20=0;
extern int Max_Trades=50;//maximum number of trades allowed
extern bool Close_All_Max=false;//select true if you want ALL orders to close if Max_Trades is hitI am not a coder...I repeat...I am not a coder..."Head on" apply directly to the forehead.
PlaySound("open.WAV");