
//--- OUTPUT /* Factory 1 constructed • Product A1 constructed • Product B1 constructed • Doing A1 operation • Doing B1 operation • Product A1 destructed • Product B1 destructed Factory 1 destructed Factory 2 constructed • Product A2 constructed • Product B2 constructed • Doing A2 operation • Doing B2 operation • Product A2 destructed • Product B2 destructed Factory 2 destructed */
Rma MACD
Rma MACD
Programming Patterns - Observer
When the subject changes, it notifies and updates its observers, who know nothing about each other.
Programming Patterns - Factory Method
Define an interface for creating an object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses.
Programming Patters - Builder (classic)
Separate the construction of a complex object from its representation so that the same construction process can create different representations.