4TF Bars: Indicators and Ideas - page 22

 

1 brick of 1 color is low, another 1 brick of another color is high....the more bricks of same color the more it goes in one direction...so...basically only 4 values involved?...

(this is what I get applying MA to 4TF...but it only based on 1 time frame)

mladen:
How do you mean "based on the number of "Green"/Red" bricks in "4TF" indicator"?
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Pava:
1 brick of 1 color is low, another 1 brick of another color is high....the more bricks of same color the more it goes in one direction...so...basically only 4 values involved?... (this is what I get applying MA to 4TF...but it only based on 1 time frame)

So, in fact, it would be a kind of a counter?

As far as 4 time frame indicators are concerned it can be done only as an external indicator (it can not be done extending the existing indicators simply because all 8 drawing buffers are already used) so there is no other way but to make a separate indicator for each indicator you wish to be calculated like that

 

8 buffers, 8 buffers, 8 buffers...O'hhh...can 3 time frames be dealt with like that?

 
Pava:
8 buffers, 8 buffers, 8 buffers...O'hhh...can 3 time frames be dealt with like that?

:):)

Yes they can

 

would be interesting to see result...might not be much...but...:)

mladen:
:):):) Yes they can
 
Pava:
would be interesting to see result...might not be much...but...:)

Which one (since the code of the indicator needs to be changed then)?

 

something like hull...

 
Pava:
something like hull...

This is a 3 time frame Hull + "score"

 

a reason why it extends down but not over the indicator itself?...

sorry never mind it revolves around 0 line...

mladen:
This is a 3 time frame Hull + "score"
 

cool......

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