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I didn't see your last post
=======================
let's make a fresh start
select pattern =8 if we use Dragon,4PointPattern, 5-0,ABCD
select pattern =7 if we use 1,2,3 - or all 27 patterns
It should be Ok now
zup_v134rev02.mq4
I didn't see your last post
=======================
let's make a fresh start
select pattern =8 if we use Dragon,4PointPattern, 5-0,ABCD
select pattern =7 if we use 1,2,3 - or all 27 patternsSorry, I forgot to say. Now you can't use select pattern in this modified version . Instead you can use
section 3 gartley
----------------------
extern bool SearchSharkPatterns = true;
extern bool SearchCypherPatterns = true;
extern bool Search5_0Patterns = true;
extern bool SearchABCDPatterns = true;
In order to make it user friendly I had to rewrite the void _Gartley(string _Depth, int Depth) function from the beginning.
This the function that performs pattern search.
ok see tomorrow
Tomorrow, at 7 pm , (gmt+2 ) I'll show how to add your patterns to the code.
Minsk now 22.43
This is a couple of lines from the original code (void _Gartley function)
while (k < maxPeak-5 && (aXABCD[D] < bartoD+2 || patternInfluence==2))
{
aXABCD[X] = aNumBarPeak[k + 4];
aXABCD[A] = aNumBarPeak[k + 3];
aXABCD = aNumBarPeak[k + 2];
aXABCD[C] = aNumBarPeak[k + 1];
aXABCD[D] = aNumBarPeak[k];
vBullBear = "";
vNamePattern = "";
if (CustomPattern<2)
{
tangensXB=(zz[aXABCD]-zz[aXABCD[X]])/(aXABCD[X]-aXABCD);
if (zz[aXABCD[C]]>zz[aXABCD[D]] && (zz[aXABCD]+(aXABCD-aXABCD[D])*tangensXB)>zz[aXABCD[D]])
{
vBullBear = vBull;
}
else if (zz[aXABCD[C]]<zz[aXABCD[D]] && (zz[aXABCD]+(aXABCD-aXABCD[D])*tangensXB)<zz[aXABCD[D]])
{
vBullBear = vBear;
}
if (StringLen(vBullBear)>0)
{
// îïðåäåëÿåì ðåòðåñìåíòû
retXB = (zz[aXABCD[A]] - zz[aXABCD]) / (zz[aXABCD[A]] - zz[aXABCD[X]] + vDelta0);
retAC = (zz[aXABCD[C]] - zz[aXABCD]) / (zz[aXABCD[A]] - zz[aXABCD] + vDelta0);
retBD = (zz[aXABCD[C]] - zz[aXABCD[D]]) / (zz[aXABCD[C]] - zz[aXABCD] + vDelta0);
if ((zz[aXABCD[A]]>zz[aXABCD[C]] && vBullBear == vBull) || (zz[aXABCD[A]]<zz[aXABCD[C]] && vBullBear == vBear)) retXD = (zz[aXABCD[A]] - zz[aXABCD[D]]) / (zz[aXABCD[A]] - zz[aXABCD[X]] + vDelta0);
else retXD = (zz[aXABCD[C]] - zz[aXABCD[D]]) / (zz[aXABCD[C]] - zz[aXABCD[X]] + vDelta0);
And this is my modified code
while (k < maxPeak-5 && (aXABCD[D] < bartoD+2 || patternInfluence==2))
{
aXABCD[X] = aNumBarPeak[k + 4];
aXABCD[A] = aNumBarPeak[k + 3];
aXABCD = aNumBarPeak[k + 2];
aXABCD[C] = aNumBarPeak[k + 1];
aXABCD[D] = aNumBarPeak[k];
vBullBear = "";
vNamePattern = "";
dotX=zz[aXABCD[X]];
dotA=zz[aXABCD[A]];
dotB=zz[aXABCD];
dotC=zz[aXABCD[C]];
dotD=zz[aXABCD[D]];
retXB=(dotA - dotB) / (dotA - dotX + vDelta0);
retAC=(dotC - dotB) / (dotA - dotB + vDelta0);
retBD=(dotC - dotD) / (dotC - dotB + vDelta0);
retXD=(dotA - dotD) / (dotA - dotX + vDelta0);
retXC=(dotA - dotC) / (dotA - dotX + vDelta0); //Cypher Patterns
AB=MathAbs(dotA-dotB);
CD=MathAbs(dotC-dotD);
AC=MathAbs(dotA-dotC);
BD=MathAbs(dotB-dotD);
if(currentDTime==0) currentDTime=Time[aXABCD[D]];
foundPatternDTime=Time[aXABCD[D]];
patternDotC=dotC;
searchClassicalPatterns=false;
searchSharkPatterns=false;
searchCypherPatterns=false;
search5_0Patterns=false;
searchABCDPatterns=false;
if((dotA > dotX && dotB > dotX && dotB dotB && dotC < dotA && dotD < dotB)|| (dotA < dotX && dotB dotA && dotC dotA && dotD > dotB))searchClassicalPatterns=true;
else if((dotA > dotX && dotB > dotX && dotB dotB && dotC > dotA && dotD < dotB)|| (dotA < dotX && dotB dotA && dotC < dotB && dotC dotB)){searchSharkPatterns=true; searchCypherPatterns=true;}
else if((dotA > dotX && dotB < dotX && dotB dotB && dotC > dotA && dotD > dotB)|| (dotA dotX && dotB > dotA && dotC < dotB && dotC < dotA && dotD < dotB))search5_0Patterns=true;
else if((dotB dotB && dotC < dotA && dotD dotA && dotC dotA && dotD > dotB))searchABCDPatterns=true;
//SEARCH FOR CLASSICAL GARTLEY PATTERNS
if(searchClassicalPatterns==true)
{
if(dotA > dotX && dotB > dotX && dotB dotB && dotC < dotA && dotD < dotB)
{
vBullBear="Bullish";
}
if(dotA < dotX && dotB dotA && dotC dotA && dotD > dotB)
{
vBullBear="Bearish";
}
// Gartley Search Start
if (retAC >= 0.382*min_DeltaGartley && retAC <= 0.886*max_DeltaGartley && retXD < 1.000 && retXD = 1.270*min_DeltaGartley && retBD =0.618*min_DeltaGartley && retXB <= 0.618*max_DeltaGartley)
{
vNamePattern="Gartley";
PriceD_XD=dotA-0.786*(dotA-dotX);
PriceD_BD=dotC-1.618*(dotC-dotB);
if (vBullBear=="Bullish")
{
if(MathMax(PriceD_XD,PriceD_BD)==PriceD_XD)
{
LevelForDmin = dotA-0.786*min_DeltaGartley*(dotA-dotX);
LevelForDmax = dotA-0.786*max_DeltaGartley*(dotA-dotX);
}
else if(MathMax(PriceD_XD,PriceD_BD)==PriceD_BD)
{
LevelForDmin = dotC-1.618*min_DeltaGartley*(dotC-dotB);
LevelForDmax = dotC-1.618*max_DeltaGartley*(dotC-dotB);
}
}
if (vBullBear=="Bearish")
{
if(MathMin(PriceD_XD,PriceD_BD)==PriceD_XD)
{
LevelForDmin = dotA-0.786*min_DeltaGartley*(dotA-dotX);
LevelForDmax = dotA-0.786*max_DeltaGartley*(dotA-dotX);
}
else if(MathMin(PriceD_XD,PriceD_BD)==PriceD_BD)
{
LevelForDmin = dotC-1.618*min_DeltaGartley*(dotC-dotB);
LevelForDmax = dotC-1.618*max_DeltaGartley*(dotC-dotB);
}
}
}// Gartley Search End
Minsk now 22.43
21.:47 here
dotX=zz[aXABCD[X]];
dotA=zz[aXABCD[A]];
dotB=zz[aXABCD];
dotC=zz[aXABCD[C]];
dotD=zz[aXABCD[D]];
are X, A, B, C & D points
retXB=(dotA - dotB) / (dotA - dotX + vDelta0);
retAC=(dotC - dotB) / (dotA - dotB + vDelta0);
retBD=(dotC - dotD) / (dotC - dotB + vDelta0);
retXD=(dotA - dotD) / (dotA - dotX + vDelta0);
retXB, retAC, retBD, retXD are fib retracements