learn how to earn money villagers [Episode 2] ! - page 5

 
Velius:
I'm going to put it up and lose my account.)
Put 0.01 of a lot to start and watch the owl work on the real...
 
Velius:
Thanks buddy, I'll try

extern int DigitsLot = 2; // lot size

is the lot size, i.e. the number of digits after the decimal point: it need not be changed.

Do it! Charge! Good luck!

 
Shit, he quadrupled it for me at once.... Well there were already 2 standing there and it's the same way and they're minuscule, hell.... Maybe 2 is too much?
 
Velius:
Shit, he quadrupled it for me at once.... Well there were already 2 standing there and it's the same way and they're minuscule, hell.... Maybe 2 is too much?
Yeah. We're gonna have to go back to history...
 

Increase in the averaging orders when extern double EXP = 1.1; when EXP = 2;

start: 0.01 0.01

1. 0,01 0.02

2. 0,01 0.04

3. 0,01 0.08

4. 0,01 0.16

5. 0,02 0.32

6. 0,02 0.64

7. 0,02 1.28

8. 0,02 2.56

9. 0,02 5.12

10. 0,03 10.24

11. 0,03 20.48

12. 0,03

13. 0,03

If you do not understand anything, study mathematics and the formulas used in the EA.

 

extern double EXP = 1.1; // Multiplication factor for averaging

What is this parameter responsible for anyway? What is the multiplication factor for averaging?

 
What does maths have to do with it when I don't know the EA's language, at all?
 

I need a different case

Not

start: 0.01 0.01

А

start: 0.01 1.00

 

How will this change

EXP = 1.1; With EXP = 2;

 
Velius:

extern double EXP = 1.1; // Multiplication factor for averaging

What does this parameter even do? What is the multiplication factor for averaging?

See underline in red:

As a result, with EXP = 2:

Start lot: 0.01

First averaging using the formula: 0.01(starting lot) *(2 (EXP) to the 1st power) = 0.02;

The second averaging: 0.01*(2 to the 2nd power) = 0.04;

Third averaging: 0.01*(2 to the 3rd degree) = 0.08;

...

For 0.01 and 2 - I've written out the lots in my previous post.

Look carefully, press F1 in ME and read the help,

including normalisation:

NormalizeDouble(OpenLot*MathPow(EXP,CountBuy()),DigitsLot); break;
DigitsLot = 2 - это как раз та переменная про которую ты спрашивал.


Reason: