Libraries: EasyAndFastGUI library for creating graphical interfaces - page 7

 
Anatoli Kazharski:

I already have it significantly different from what is published on the site.

And are suggestions for changes to the library being accepted? :)

 
Oleksii Chepurnyi:

And are suggestions for library changes being accepted? :)

At least they are always considered.

 

The MQ5 file.

Not the mqh you don't have to compile those.

 
Anatoli Kazharski:

At least always considered.

I'll start by asking, maybe I just haven't found it :) Is there any text alignment, in a label for example, other than centre? And is there a possibility to set text style, bold, italic, etc.?
 
Oleksii Chepurnyi:
I'll start by asking, maybe I just haven't found it :) Is there any text alignment, in a label for example, other than centre? And is there an option to set text style, bold, italic, etc.?

So far only like this:

//--- Font properties
   m_canvas.FontSet(m_font,-m_font_size*10,FW_NORMAL);
//--- Draw text taking into account the centre alignment mode
   if(m_is_center_text)
     {
      x =m_x_size>>1;
      y =m_y_size>>1;
      m_canvas.TextOut(x,y,m_label_text,::ColorToARGB(clr),TA_CENTER|TA_VCENTER);
     }
   else
      m_canvas.TextOut(x,y,m_label_text,::ColorToARGB(clr),TA_LEFT);
 
Anatoli Kazharski:

That's all it is for now:

First sentence then.

Enums.mqh.

//+------------------------------------------------------------------+
//| Text alignment|
//+------------------------------------------------------------------+
enum ENUM_TEXT_ALIGN
  {
   AT_LEFT_TOP,
   AT_CENTER_TOP,
   AT_RIGHT_TOP,
   AT_LEFT_CENTER,
   AT_CENTER_CENTER,
   AT_RIGHT_CENTER,
   AT_LEFT_BOTTOM,
   AT_CENTER_BOTTOM,
   AT_RIGHT_BOTTOM,
  };

Element.mqh

protected:
   ENUM_TEXT_ALIGN   m_text_align;
   int               m_hor_space;
   int               m_ver_space;
public:
   void              SetTextAlign(const ENUM_TEXT_ALIGN align, const int hspace, const int vspace) { m_text_align=align; m_hor_space=hspace; m_ver_space=vspace; }
   if(m_is_center_text)
     {
      x =m_x_size>>1;
      y =m_y_size>>1;
      m_canvas.TextOut(x,y,m_label_text,::ColorToARGB(clr),TA_CENTER|TA_VCENTER);
     }
   else
     {
      switch(m_text_align)
        {
         case 0: m_canvas.TextOut(x+m_hor_space,         y+m_ver_space,         m_label_text,::ColorToARGB(clr),TA_LEFT|TA_TOP);       break;  // AT_LEFT_TOP
         case 1: m_canvas.TextOut((int)round(m_x_size/2),y+m_ver_space,         m_label_text,::ColorToARGB(clr),TA_CENTER|TA_TOP);     break;  // AT_CENTER_TOP
         case 2: m_canvas.TextOut(m_x_size-m_hor_space,  y+m_ver_space,         m_label_text,::ColorToARGB(clr),TA_RIGHT|TA_TOP);      break;  // AT_RIGHT_TOP
         case 3: m_canvas.TextOut(x+m_hor_space,         (int)round(m_y_size/2),m_label_text,::ColorToARGB(clr),TA_LEFT|TA_VCENTER);   break;  // AT_LEFT_CENTER
         case 4: m_canvas.TextOut(m_x_size>>1,           m_y_size>>1,           m_label_text,::ColorToARGB(clr),TA_CENTER|TA_VCENTER); break;  // AT_CENTER_CENTER
         case 5: m_canvas.TextOut(m_x_size-m_hor_space,  (int)round(m_y_size/2),m_label_text,::ColorToARGB(clr),TA_RIGHT|TA_VCENTER);  break;  // AT_RIGHT_CENTER
         case 6: m_canvas.TextOut(x+m_hor_space,         m_y_size-m_ver_space,  m_label_text,::ColorToARGB(clr),TA_LEFT|TA_BOTTOM);    break;  // AT_LEFT_BOTTOM
         case 7: m_canvas.TextOut((int)round(m_x_size/2),m_y_size-m_ver_space,  m_label_text,::ColorToARGB(clr),TA_CENTER|TA_BOTTOM);  break;  // AT_CENTER_BOTTOM
         case 8: m_canvas.TextOut(m_x_size-m_hor_space,  m_y_size-m_ver_space,  m_label_text,::ColorToARGB(clr),TA_RIGHT|TA_BOTTOM);   break;  // AT_RIGHT_BOTTOM
         default: m_canvas.TextOut(x,y,m_label_text,::ColorToARGB(clr),TA_LEFT); break;
        }
     }

Haven't done the styles yet.

 
Oleksii Chepurnyi:

Then the first suggestion.

then the 2nd suggestion: make a GUI editor with drag-and-drop functionality

 
Igor Makanu:

then 2nd suggestion: make a GUI-editor with drag-and-drop function

Good suggestion :)

It's easier with style.

protected:
   uint              m_font_style;
public:
   void              FontStyle(const int font_style)                 { m_font_style=font_style;         }

//--- Font properties
   m_canvas.FontSet(m_font,-m_font_size*10,m_font_style);
 
Oleksii Chepurnyi:

First suggestion then.

Haven't done the styles yet.

Maybe I'll include them in the next update.

Igor Makanu:

then 2nd suggestion: make a GUI-editor with drag-and-drop function.

I can't promise. I'll try to find time for it.

 
Anatoli Kazharski:

I can't promise. I'll try to make time for it.

Hmm, thought you'd say no, but here you are... cool!