DMITRII PECHERITSA
DMITRII PECHERITSA
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6+ 年
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trader, programmer
DMITRII PECHERITSA
パブリッシュされたコードCommand - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
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DMITRII PECHERITSA
パブリッシュされたコードChain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2 184
DMITRII PECHERITSA
パブリッシュされたコードProxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
2 208
DMITRII PECHERITSA
パブリッシュされたコードFlyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
2 201
DMITRII PECHERITSA
パブリッシュされたコードFacade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2 172
DMITRII PECHERITSA
パブリッシュされたコードDecorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2 248
DMITRII PECHERITSA
パブリッシュされたコードComposite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1 241
DMITRII PECHERITSA
パブリッシュされたコードBridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
1 222
DMITRII PECHERITSA
パブリッシュされたコードAdapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1 217
DMITRII PECHERITSA
パブリッシュされたコードAll creational design patterns
A collection of classic creational GoF design patterns
1 310
DMITRII PECHERITSA
パブリッシュされたコードSingleton - creational design pattern
Ensure one instance of a class with a global point of access
1 204
DMITRII PECHERITSA
パブリッシュされたコードDesign patterns - Prototype (creational)
Create objects by copying a prototype
1 222
DMITRII PECHERITSA
パブリッシュされたコードDesign patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
1 244
DMITRII PECHERITSA
パブリッシュされたコードDesign patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
1 244
DMITRII PECHERITSA
パブリッシュされたコードDesign patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1 190
DMITRII PECHERITSA
パブリッシュされたコードDesign patterns - Twin
Modeling multiple inheritance with the Twin pattern.
1 245
DMITRII PECHERITSA
パブリッシュされたコードProgramming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
1 254
DMITRII PECHERITSA
パブリッシュされたコードProgramming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
2 244
DMITRII PECHERITSA
パブリッシュされたコードBasic List
A basic container for storing an ordered list of basic data type objects.
2 228
DMITRII PECHERITSA
パブリッシュされたコードObject List
A basic container for storing an ordered list of objects.
1 332
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