DMITRII PECHERITSA
DMITRII PECHERITSA
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4 yıl
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trader, programmer
DMITRII PECHERITSA
introsort - array sorting algorithm kodunu yayınladı
hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance
DMITRII PECHERITSA
gnome sort - array sorting algorithm kodunu yayınladı
gnome sort is based on the technique used by the dutch garden gnome
DMITRII PECHERITSA
insertion sort - array sorting algorithm kodunu yayınladı
a simple sorting algorithm that people use to manually sort cards in a bridge hand
DMITRII PECHERITSA
selection sort - array sorting algorithm kodunu yayınladı
an in-place comparison sorting algorithm
DMITRII PECHERITSA
shell sort - array sorting algorithm kodunu yayınladı
an in-place comparison sort
DMITRII PECHERITSA
heap sort - array sorting algorithm kodunu yayınladı
a much more efficient version of selection sort
DMITRII PECHERITSA
merge sort - a merging method comparison-based sorting algorithm kodunu yayınladı
an efficient, general-purpose sorting algorithm
DMITRII PECHERITSA
quick sort - sorting algorithm kodunu yayınladı
a highly efficient sorting algorithm, based on partitioning of array of data into smaller arrays
DMITRII PECHERITSA
visitor - behavioral design pattern kodunu yayınladı
represent an operation to be performed on the elements of an object structure. visitor lets you define a new operation without changing the classes of the elements on which it operates
DMITRII PECHERITSA
template method - behavioral design pattern kodunu yayınladı
define the skeleton of an algorithm in an operation, deferring some steps to subclasses. template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure
DMITRII PECHERITSA
strategy - behavioral design pattern kodunu yayınladı
define a family of algorithms, encapsulate each one, and make them interchangeable. strategy lets the algorithm vary independently from clients that use it
DMITRII PECHERITSA
state - behavioral design pattern kodunu yayınladı
allow an object to alter its behavior when its internal state changes. the object will appear to change its class
DMITRII PECHERITSA
observer (pull model) - behavioral design pattern kodunu yayınladı
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
DMITRII PECHERITSA
observer (push) - behavioral design pattern kodunu yayınladı
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
DMITRII PECHERITSA
Memento - behavioral design pattern kodunu yayınladı
without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later
DMITRII PECHERITSA
Mediator - behavioral design pattern kodunu yayınladı
Define an object that encapsulates how a set of objects interact mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently
DMITRII PECHERITSA
Iterator - behavioral design pattern kodunu yayınladı
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation
DMITRII PECHERITSA
Interpreter - behavioral design pattern kodunu yayınladı
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
DMITRII PECHERITSA
Command - behavioral design pattern kodunu yayınladı
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
DMITRII PECHERITSA
Chain of responsibility - behavioral design pattern kodunu yayınladı
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
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