DMITRII PECHERITSA
DMITRII PECHERITSA
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4 年
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trader, programmer
DMITRII PECHERITSA
パブリッシュされたコードintrosort - array sorting algorithm
hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance
1 126
DMITRII PECHERITSA
パブリッシュされたコードgnome sort - array sorting algorithm
gnome sort is based on the technique used by the dutch garden gnome
257
DMITRII PECHERITSA
パブリッシュされたコードinsertion sort - array sorting algorithm
a simple sorting algorithm that people use to manually sort cards in a bridge hand
1 131
DMITRII PECHERITSA
パブリッシュされたコードselection sort - array sorting algorithm
an in-place comparison sorting algorithm
93
DMITRII PECHERITSA
パブリッシュされたコードshell sort - array sorting algorithm
an in-place comparison sort
136
DMITRII PECHERITSA
パブリッシュされたコードheap sort - array sorting algorithm
a much more efficient version of selection sort
153
DMITRII PECHERITSA
パブリッシュされたコードmerge sort - a merging method comparison-based sorting algorithm
an efficient, general-purpose sorting algorithm
154
DMITRII PECHERITSA
パブリッシュされたコードquick sort - sorting algorithm
a highly efficient sorting algorithm, based on partitioning of array of data into smaller arrays
166
DMITRII PECHERITSA
パブリッシュされたコードvisitor - behavioral design pattern
represent an operation to be performed on the elements of an object structure. visitor lets you define a new operation without changing the classes of the elements on which it operates
114
DMITRII PECHERITSA
パブリッシュされたコードtemplate method - behavioral design pattern
define the skeleton of an algorithm in an operation, deferring some steps to subclasses. template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure
171
DMITRII PECHERITSA
パブリッシュされたコードstrategy - behavioral design pattern
define a family of algorithms, encapsulate each one, and make them interchangeable. strategy lets the algorithm vary independently from clients that use it
1 214
DMITRII PECHERITSA
パブリッシュされたコードstate - behavioral design pattern
allow an object to alter its behavior when its internal state changes. the object will appear to change its class
1 156
DMITRII PECHERITSA
パブリッシュされたコードobserver (pull model) - behavioral design pattern
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
2 106
DMITRII PECHERITSA
パブリッシュされたコードobserver (push) - behavioral design pattern
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
110
DMITRII PECHERITSA
パブリッシュされたコードMemento - behavioral design pattern
without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later
120
DMITRII PECHERITSA
パブリッシュされたコードMediator - behavioral design pattern
Define an object that encapsulates how a set of objects interact mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently
125
DMITRII PECHERITSA
パブリッシュされたコードIterator - behavioral design pattern
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation
121
DMITRII PECHERITSA
パブリッシュされたコードInterpreter - behavioral design pattern
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
118
DMITRII PECHERITSA
パブリッシュされたコードCommand - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
120
DMITRII PECHERITSA
パブリッシュされたコードChain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2 109
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