DMITRII PECHERITSA
DMITRII PECHERITSA
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6+ años
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trader, programmer
DMITRII PECHERITSA
Ha publicado el código Command - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
215
DMITRII PECHERITSA
Ha publicado el código Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2 189
DMITRII PECHERITSA
Ha publicado el código Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
2 213
DMITRII PECHERITSA
Ha publicado el código Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
2 207
DMITRII PECHERITSA
Ha publicado el código Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2 177
DMITRII PECHERITSA
Ha publicado el código Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2 254
DMITRII PECHERITSA
Ha publicado el código Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1 249
DMITRII PECHERITSA
Ha publicado el código Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
1 232
DMITRII PECHERITSA
Ha publicado el código Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1 223
DMITRII PECHERITSA
Ha publicado el código All creational design patterns
A collection of classic creational GoF design patterns
1 317
DMITRII PECHERITSA
Ha publicado el código Singleton - creational design pattern
Ensure one instance of a class with a global point of access
1 211
DMITRII PECHERITSA
Ha publicado el código Design patterns - Prototype (creational)
Create objects by copying a prototype
1 229
DMITRII PECHERITSA
Ha publicado el código Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
1 252
DMITRII PECHERITSA
Ha publicado el código Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
1 251
DMITRII PECHERITSA
Ha publicado el código Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1 199
DMITRII PECHERITSA
Ha publicado el código Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
1 255
DMITRII PECHERITSA
Ha publicado el código Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
1 260
DMITRII PECHERITSA
Ha publicado el código Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
2 249
DMITRII PECHERITSA
Ha publicado el código Basic List
A basic container for storing an ordered list of basic data type objects.
2 234
DMITRII PECHERITSA
Ha publicado el código Object List
A basic container for storing an ordered list of objects.
1 336
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