DMITRII PECHERITSA
DMITRII PECHERITSA
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4 года
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Друзья 3
DMITRII PECHERITSA
Опубликовал код Command - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
120
DMITRII PECHERITSA
Опубликовал код Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2 109
DMITRII PECHERITSA
Опубликовал код Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
2 114
DMITRII PECHERITSA
Опубликовал код Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
2 110
DMITRII PECHERITSA
Опубликовал код Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2 88
DMITRII PECHERITSA
Опубликовал код Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2 170
DMITRII PECHERITSA
Опубликовал код Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1 150
DMITRII PECHERITSA
Опубликовал код Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
1 127
DMITRII PECHERITSA
Опубликовал код Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1 134
DMITRII PECHERITSA
Опубликовал код All creational design patterns
A collection of classic creational GoF design patterns
1 210
DMITRII PECHERITSA
Опубликовал код Singleton - creational design pattern
Ensure one instance of a class with a global point of access
1 132
DMITRII PECHERITSA
Опубликовал код Design patterns - Prototype (creational)
Create objects by copying a prototype
1 126
DMITRII PECHERITSA
Опубликовал код Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
1 155
DMITRII PECHERITSA
Опубликовал код Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
1 163
DMITRII PECHERITSA
Опубликовал код Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1 110
DMITRII PECHERITSA
Опубликовал код Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
1 143
DMITRII PECHERITSA
Опубликовал код Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
1 148
DMITRII PECHERITSA
Опубликовал код Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
2 141
DMITRII PECHERITSA
Опубликовал код Basic List
A basic container for storing an ordered list of basic data type objects.
2 145
DMITRII PECHERITSA
Опубликовал код Object List
A basic container for storing an ordered list of objects.
1 210
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