DMITRII PECHERITSA / Профиль
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6+ лет
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trader, programmer
DMITRII PECHERITSA
Опубликовал код Iterator - behavioral design pattern
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation
217
DMITRII PECHERITSA
Опубликовал код Interpreter - behavioral design pattern
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
204
DMITRII PECHERITSA
Опубликовал код Command - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
215
DMITRII PECHERITSA
Опубликовал код Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2
189
DMITRII PECHERITSA
Опубликовал код Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
2
213
DMITRII PECHERITSA
Опубликовал код Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
2
207
DMITRII PECHERITSA
Опубликовал код Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2
177
DMITRII PECHERITSA
Опубликовал код Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2
254
DMITRII PECHERITSA
Опубликовал код Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1
249
DMITRII PECHERITSA
Опубликовал код Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
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232
DMITRII PECHERITSA
Опубликовал код Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1
223
DMITRII PECHERITSA
Опубликовал код All creational design patterns
A collection of classic creational GoF design patterns
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317
DMITRII PECHERITSA
Опубликовал код Singleton - creational design pattern
Ensure one instance of a class with a global point of access
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211
DMITRII PECHERITSA
Опубликовал код Design patterns - Prototype (creational)
Create objects by copying a prototype
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229
DMITRII PECHERITSA
Опубликовал код Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
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252
DMITRII PECHERITSA
Опубликовал код Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
1
251
DMITRII PECHERITSA
Опубликовал код Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1
199
DMITRII PECHERITSA
Опубликовал код Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
1
255
DMITRII PECHERITSA
Опубликовал код Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
1
260
DMITRII PECHERITSA
Опубликовал код Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
2
249
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