Add Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to an existing Support Resistance indicator that use fractals.

Trabajo finalizado

Plazo de ejecución 68 días

Tarea técnica

Hello !

I use the SS_SupportResistance indicator and I love it :

It draw zones based on Fractals.

But I would like to have Daily, Weekly and Monthly Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to be drawed as zone like the rests and merged when they overlap.
Daily, Weekly and Monthly should be switched with parameters.

This it the part that get the zone, it should be easy to add the Pivot Points supports and resistances :
The whole indicator is attached.

void FindZones()
{
   int i, j, shift, bustcount=0, testcount = 0;
   double hival, loval;
   bool turned = false, hasturned = false;

   double temp_hi[1000], temp_lo[1000];
   int    temp_start[1000], temp_hits[1000], temp_strength[1000], temp_count = 0;
   bool   temp_turn[1000], temp_merge[1000];
   int merge1[1000], merge2[1000], merge_count = 0;

   // iterate through zones from oldest to youngest (ignore recent 5 bars),
   // finding those that have survived through to the present...
   for (shift=MathMin(iBars(NULL, TimeFrame)-1, BackLimit); shift>IgnoreShift; shift--)
   {
      double atr = iATR(NULL, TimeFrame, 7, shift);
      double fu = atr/2 * zone_fuzzfactor;
      bool isWeak;
      bool touchOk = false;
      bool isBust = false;
      double close = iClose(NULL, TimeFrame, shift);
      double high  = iHigh(NULL, TimeFrame, shift);
      double low   = iLow(NULL, TimeFrame, shift);
      double hi_i;
      double lo_i;

      if (FastUpPts[shift] > 0.001)
      {
         // a zigzag high point
         isWeak = true;
         if (SlowUpPts[shift] > 0.001)
            isWeak = false;

         hival = high;
         if (zone_extend == true)
            hival += fu;

         loval = MathMax(MathMin(close, high-fu), high-fu*2);
         turned = false;
         hasturned = false;
         isBust = false;

         bustcount = 0;
         testcount = 0;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == false && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == true && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == false && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == true && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == false && hi_i > hival) ||
                (turned == true && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;
            
            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
      else if (FastDnPts[shift] > 0.001)
      {
         // a zigzag low point
         isWeak = true;
         if (SlowDnPts[shift] > 0.001)
            isWeak = false;

         loval = low;
         if (zone_extend == true)
            loval -= fu;

         hival = MathMin(MathMax(close, low+fu), low+fu*2);
         turned = false;
         hasturned = false;

         bustcount = 0;
         testcount = 0;
         isBust = false;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == true && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == false && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == true && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == false && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == true && hi_i > hival) ||
                (turned == false && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;

            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
   }

   // look for overlapping zones...
   if (zone_merge == true)
   {
      merge_count = 1;
      int iterations = 0;
      while (merge_count > 0 && iterations < 3)
      {
         merge_count = 0;
         iterations++;

         for (i = 0; i < temp_count; i++)
            temp_merge[i] = false;

         for (i = 0; i < temp_count-1; i++)
         {
            if (temp_hits[i] == -1 || temp_merge[j] == true)
               continue;

            for (j = i+1; j < temp_count; j++)
            {
               if (temp_hits[j] == -1 || temp_merge[j] == true)
                  continue;

               if ((temp_hi[i] >= temp_lo[j] && temp_hi[i] <= temp_hi[j]) ||
                   (temp_lo[i] <= temp_hi[j] && temp_lo[i] >= temp_lo[j]) ||
                   (temp_hi[j] >= temp_lo[i] && temp_hi[j] <= temp_hi[i]) ||
                   (temp_lo[j] <= temp_hi[i] && temp_lo[j] >= temp_lo[i]))
               {
                  merge1[merge_count] = i;
                  merge2[merge_count] = j;
                  temp_merge[i] = true;
                  temp_merge[j] = true;
                  merge_count++;
               }
            }
         }

         // ... and merge them ...
         for (i=0; i<merge_count; i++)
         {
            int target = merge1[i];
            int source = merge2[i];

            temp_hi[target] = MathMax(temp_hi[target], temp_hi[source]);
            temp_lo[target] = MathMin(temp_lo[target], temp_lo[source]);
            temp_hits[target] += temp_hits[source];
            temp_start[target] = MathMax(temp_start[target], temp_start[source]);
            temp_strength[target] = MathMax(temp_strength[target], temp_strength[source]);
            if (temp_hits[target] > 3)
               temp_strength[target] = ZONE_PROVEN;

            if (temp_hits[target] == 0 && temp_turn[target] == false)
            {
               temp_hits[target] = 1;
               if (temp_strength[target] < ZONE_VERIFIED)
                  temp_strength[target] = ZONE_VERIFIED;
            }

            if (temp_turn[target] == false || temp_turn[source] == false)
               temp_turn[target] = false;
            if (temp_turn[target] == true)
               temp_hits[target] = 0;

            temp_hits[source] = -1;
         }
      }
   }

   // copy the remaining list into our official zones arrays
   zone_count = 0;
   for (i=0; i<temp_count; i++)
   {
      if (temp_hits[i] >= 0 && zone_count < 1000)
      {
         zone_hi[zone_count]       = temp_hi[i];
         zone_lo[zone_count]       = temp_lo[i];
         zone_hits[zone_count]     = temp_hits[i];
         zone_turn[zone_count]     = temp_turn[i];
         zone_start[zone_count]    = temp_start[i];
         zone_strength[zone_count] = temp_strength[i];
         
         if (zone_hi[zone_count] < Close[4])
            zone_type[zone_count] = ZONE_SUPPORT;
         else if (zone_lo[zone_count] > Close[4])
            zone_type[zone_count] = ZONE_RESIST;
         else
         {
            for (j=5; j<1000; j++)
            {
               if (iClose(NULL, TimeFrame, j) < zone_lo[zone_count])
               {
                  zone_type[zone_count] = ZONE_RESIST;
                  break;
               }
               else if (iClose(NULL, TimeFrame, j) > zone_hi[zone_count])
               {
                  zone_type[zone_count] = ZONE_SUPPORT;
                  break;
               }
            }

            if (j == 1000)
               zone_type[zone_count] = ZONE_SUPPORT;
         }

         zone_count++;
      }
   }
}


Han respondido

1
Desarrollador 1
Evaluación
(30)
Proyectos
93
49%
Arbitraje
18
56% / 17%
Caducado
38
41%
Libre
2
Desarrollador 2
Evaluación
(803)
Proyectos
1123
43%
Arbitraje
47
49% / 23%
Caducado
84
7%
Libre
3
Desarrollador 3
Evaluación
(1235)
Proyectos
2820
80%
Arbitraje
156
22% / 43%
Caducado
487
17%
Libre
Solicitudes similares
*I am looking for an experienced MQL5 developer to build a custom Expert Advisor (EA) for MetaTrader 5 based on my proprietary trading strategy. The full strategy details will be shared privately with the selected developer after agreement. The EA must be designed for automated trade execution with a strong focus on accuracy, speed, and stability. It should support flexible input settings and allow for future
📋 Project Description I am looking for an experienced MT5 (MQL5) developer to code a fully automated Expert Advisor for NASDAQ (US100) based on a fixed, rule-based opening range breakout strategy. The strategy is mechanical, uses no discretionary logic, and must be coded exactly as specified below. 🕒 Time & Session Rules Market: NASDAQ (US100) Trading days: Monday–Friday Session open: 9:30 EST EA must convert
The mathephysics 250+ USD
7 Slots Remaining: The Blueprint to the Invisible Skeleton (And the Robot) My new friend, To every trader who has ever watched a chart and felt it was playing games with you, this is for you. Some look at me and underestimated me as just a disabled person. They lost a huge opportunity to be successful together with me. I am not just a trader, I am an Architect, a mathematician, a physics engineer, my brain is
I want to add and remove few things in ea need some modification needed in ea developer should have some trading knowledge also to understand the requirement better and have good experience in coding
hi every one i need to get the source code from this ea for modification in meta trader 4 or meta trader 5. because i need to put in settings the number of open trades , as this is now opening unlimited trades
hello great developer I need help developing an ICT 2022 model indicator and testing it thoroughly to ensure optimal performance and accuracy. Scope of work - Create an ICT 2022 model indicator with specified features. - Conduct repeated tests and strategy tests to refine the indicator. - Implement midnight to 9:30 box high and low range settings. - Include signal settings for major liquidity and structure break with
Floating bot 30+ USD
I need someone to build an easy bot for me. Whenever the candle closes outside a particular horizonal line I will put on my mt5 chart then immediately after the candle close there will be an instant execution trade after the close of the candle and the sl will be at the current last low or high below or above for buy or sell. I will have a place where I will input the amount to be risked by one pair. For instance in
Core Requirements: Two selectable timeframes - dropdown inputs to choose from M1, M5, M15, H1, H4, D1, W1, MN1 Timeframe 1 = Chart's own timeframe (if chart is M5, TF1 should be M5) Timeframe 2 = Higher timeframe for confluence All Ichimoku components displayed for both timeframes: Tenkan-sen Kijun-sen Senkou Span A Senkou Span B Chikou Span Cloud (bullish and bearish) Technical Settings: All buffers accessible for
Algo Trading Rebot/ EA 30 - 100 USD
I would like someone Who can design an EA for me. I will give him the Required Details and Trading Plan How it should Work. its going to be a Simple EA System Around Moving Averages Crossover. I will Provide Him the Moving Averages Settings and How It should execute trades and Exit them
No jokers copy pasters allowed. If you're proficient in MQL5, have a proven track record with EAs apply. Commissioning the development of a high-performance Expert Advisor (EA) engineered for the MetaTrader 5 (MT5) environment. The objective is to deploy an institutional-grade automated trading system capable of systematic market analysis, precision execution, and strict risk governance within the global forex

Información sobre el proyecto

Presupuesto
65+ USD
Plazo límite de ejecución
a 5 día(s)