Add Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to an existing Support Resistance indicator that use fractals.

Job finished

Execution time 68 days

Specification

Hello !

I use the SS_SupportResistance indicator and I love it :

It draw zones based on Fractals.

But I would like to have Daily, Weekly and Monthly Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to be drawed as zone like the rests and merged when they overlap.
Daily, Weekly and Monthly should be switched with parameters.

This it the part that get the zone, it should be easy to add the Pivot Points supports and resistances :
The whole indicator is attached.

void FindZones()
{
   int i, j, shift, bustcount=0, testcount = 0;
   double hival, loval;
   bool turned = false, hasturned = false;

   double temp_hi[1000], temp_lo[1000];
   int    temp_start[1000], temp_hits[1000], temp_strength[1000], temp_count = 0;
   bool   temp_turn[1000], temp_merge[1000];
   int merge1[1000], merge2[1000], merge_count = 0;

   // iterate through zones from oldest to youngest (ignore recent 5 bars),
   // finding those that have survived through to the present...
   for (shift=MathMin(iBars(NULL, TimeFrame)-1, BackLimit); shift>IgnoreShift; shift--)
   {
      double atr = iATR(NULL, TimeFrame, 7, shift);
      double fu = atr/2 * zone_fuzzfactor;
      bool isWeak;
      bool touchOk = false;
      bool isBust = false;
      double close = iClose(NULL, TimeFrame, shift);
      double high  = iHigh(NULL, TimeFrame, shift);
      double low   = iLow(NULL, TimeFrame, shift);
      double hi_i;
      double lo_i;

      if (FastUpPts[shift] > 0.001)
      {
         // a zigzag high point
         isWeak = true;
         if (SlowUpPts[shift] > 0.001)
            isWeak = false;

         hival = high;
         if (zone_extend == true)
            hival += fu;

         loval = MathMax(MathMin(close, high-fu), high-fu*2);
         turned = false;
         hasturned = false;
         isBust = false;

         bustcount = 0;
         testcount = 0;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == false && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == true && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == false && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == true && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == false && hi_i > hival) ||
                (turned == true && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;
            
            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
      else if (FastDnPts[shift] > 0.001)
      {
         // a zigzag low point
         isWeak = true;
         if (SlowDnPts[shift] > 0.001)
            isWeak = false;

         loval = low;
         if (zone_extend == true)
            loval -= fu;

         hival = MathMin(MathMax(close, low+fu), low+fu*2);
         turned = false;
         hasturned = false;

         bustcount = 0;
         testcount = 0;
         isBust = false;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == true && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == false && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == true && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == false && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == true && hi_i > hival) ||
                (turned == false && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;

            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
   }

   // look for overlapping zones...
   if (zone_merge == true)
   {
      merge_count = 1;
      int iterations = 0;
      while (merge_count > 0 && iterations < 3)
      {
         merge_count = 0;
         iterations++;

         for (i = 0; i < temp_count; i++)
            temp_merge[i] = false;

         for (i = 0; i < temp_count-1; i++)
         {
            if (temp_hits[i] == -1 || temp_merge[j] == true)
               continue;

            for (j = i+1; j < temp_count; j++)
            {
               if (temp_hits[j] == -1 || temp_merge[j] == true)
                  continue;

               if ((temp_hi[i] >= temp_lo[j] && temp_hi[i] <= temp_hi[j]) ||
                   (temp_lo[i] <= temp_hi[j] && temp_lo[i] >= temp_lo[j]) ||
                   (temp_hi[j] >= temp_lo[i] && temp_hi[j] <= temp_hi[i]) ||
                   (temp_lo[j] <= temp_hi[i] && temp_lo[j] >= temp_lo[i]))
               {
                  merge1[merge_count] = i;
                  merge2[merge_count] = j;
                  temp_merge[i] = true;
                  temp_merge[j] = true;
                  merge_count++;
               }
            }
         }

         // ... and merge them ...
         for (i=0; i<merge_count; i++)
         {
            int target = merge1[i];
            int source = merge2[i];

            temp_hi[target] = MathMax(temp_hi[target], temp_hi[source]);
            temp_lo[target] = MathMin(temp_lo[target], temp_lo[source]);
            temp_hits[target] += temp_hits[source];
            temp_start[target] = MathMax(temp_start[target], temp_start[source]);
            temp_strength[target] = MathMax(temp_strength[target], temp_strength[source]);
            if (temp_hits[target] > 3)
               temp_strength[target] = ZONE_PROVEN;

            if (temp_hits[target] == 0 && temp_turn[target] == false)
            {
               temp_hits[target] = 1;
               if (temp_strength[target] < ZONE_VERIFIED)
                  temp_strength[target] = ZONE_VERIFIED;
            }

            if (temp_turn[target] == false || temp_turn[source] == false)
               temp_turn[target] = false;
            if (temp_turn[target] == true)
               temp_hits[target] = 0;

            temp_hits[source] = -1;
         }
      }
   }

   // copy the remaining list into our official zones arrays
   zone_count = 0;
   for (i=0; i<temp_count; i++)
   {
      if (temp_hits[i] >= 0 && zone_count < 1000)
      {
         zone_hi[zone_count]       = temp_hi[i];
         zone_lo[zone_count]       = temp_lo[i];
         zone_hits[zone_count]     = temp_hits[i];
         zone_turn[zone_count]     = temp_turn[i];
         zone_start[zone_count]    = temp_start[i];
         zone_strength[zone_count] = temp_strength[i];
         
         if (zone_hi[zone_count] < Close[4])
            zone_type[zone_count] = ZONE_SUPPORT;
         else if (zone_lo[zone_count] > Close[4])
            zone_type[zone_count] = ZONE_RESIST;
         else
         {
            for (j=5; j<1000; j++)
            {
               if (iClose(NULL, TimeFrame, j) < zone_lo[zone_count])
               {
                  zone_type[zone_count] = ZONE_RESIST;
                  break;
               }
               else if (iClose(NULL, TimeFrame, j) > zone_hi[zone_count])
               {
                  zone_type[zone_count] = ZONE_SUPPORT;
                  break;
               }
            }

            if (j == 1000)
               zone_type[zone_count] = ZONE_SUPPORT;
         }

         zone_count++;
      }
   }
}


Responded

1
Developer 1
Rating
(30)
Projects
93
49%
Arbitration
18
56% / 17%
Overdue
38
41%
Free
2
Developer 2
Rating
(807)
Projects
1127
43%
Arbitration
47
49% / 23%
Overdue
84
7%
Free
3
Developer 3
Rating
(1235)
Projects
2820
80%
Arbitration
156
22% / 43%
Overdue
487
17%
Free
Similar orders
i share my strategy i need a bot trending bot fo mt5 . i attached the photo with this it help to make bot. it basicly 1 hours time frame base. i try but failed to make it
Title: Simple background trading bot for my Oanda account (v20 REST API) Overview Hi, I need a simple, lightweight event based standalone trading bot that connects directly to my Oanda account using broker’s standard REST API (V20 account) via VPS The bot just needs to look at group of 5 currency pairs (manually selectable and adjustable) in different 4 baskets, do some basic percentage math every period, and place
Hi developer I want to convert my mt4 EA to mt5 EA . I have a mt4 ea with source code. i want developer to copy same mt4 code and create mt5 EA
Gold hunter v5 30+ USD
*TITLE:* 5 Trades EA - EMA20/50 + RSI - Safe for Small Account *SPECIFICATION:* I need MT5 EA - Source Code .mq5 *Logic:* Buy: EMA20 > EMA50 and RSI(14) 45-70 Sell: EMA20 < EMA50 and RSI(14) 30-55 Timeframe M15, Symbol XAUUSD and all Forex *Trade Management:* Max 5 trades at same time. Fixed lot 0.01. No martingale. No lot increase. Distance between trades 150 points. Do not open all 5 at same price. Max 5 total
Investor Account (Read-Only Access) ‎ ‎📌 Platform: MT5 ‎📌 Broker: Fusion Markets Pty Ltd ‎📌 Server: Fusion Markets Demo ‎📌 Login: 422204 ‎📌 Investor Password: Gen@2026 please check this demo account, which strategy added here and understand how to work this robot. i need this kind trading robot. only expert developer needed. no need apply new developer. I will test robot in demo account, when we see bot
Poverty 30+ USD
Develop the EA according to my provided trading strategy and rules. The EA must open and close trades automatically according to the specified conditions. Include configurable Stop Loss, Take Profit, lot size and risk-management settings. Include an option for fixed lot size or percentage-based risk. Include Magic Number and trade-comment settings. The EA must work correctly on the requested MT4/MT5 platform and
I need an Expert Advisor (EA) developed for MetaTrader 5 (MT5) tailored for trading on Exness accounts. Account & Server Details: Trading Platform: MetaTrader 5 (MT5) Broker: Exness Execution Type: Market / Pending Orders Account Type: [Specify: Standard / Pro / Raw Spread / Zero] Target Instruments: [Specify pairs, e.g., XAUUSD, EURUSD, BTCUSD] Strategy Requirements: Entry Rules: [Insert your buy/sell entry
Monthly Report: August 2026 World PEACE Multi FX Algo generated a total realized profit of approximately 31,966 JPY during August. The provider account is normally operated with approximately 200,000 JPY of capital. Compared with this standard operating amount, the realized profit for August was approximately 15.98%. Please note that this is not a compounded monthly return. Realized profits are withdrawn regularly
I’m looking for an experienced developer who can build a Martingale trading bot. I’m willing to pay a fair price for the right developer. I have an example trading account that demonstrates exactly how I want the bot to operate. The strategy is straightforward: the bot trades continuously using a Martingale system. The only exception is that it should automatically pause trading during high-impact news events or
This is a Tradingview project. Would you be able to make this? With a win rate and profit factor and percentage made and profit made and max dd reached. How many modifications would I be able to do? Could there be a table that shows win percentage profit factor and trading window where trades shouldn’t be placed and follows the rules of the pdf How long would it take and would it work on ninjatrader also

Project information

Budget
65+ USD
Deadline
to 5 day(s)