Returning a simple bool works except that if something went wrong an error messge would be nice to return too.
Returning a struct from a called function does not work if it contains objects (like string) (Can not be copied)
I could pass a struct to the called function by reference containing string variables and update them in the called function
I could make the function as a class and inquire some public variables in the class. (a bit more complex )
Maybe a way to simplify the class version would be to do all processing in the instamcing call?
Any other suggestions?
A suggestion for what exactly ? It's not cleat what you are trying to do.
How to return multiple values including string from the called function to the calling function.
My first try was returning a struct that contained a string variable.
that does not work. What works is to pass a struct by reference to the called function and let the function pass results back that way.
That works. Will probaby standardize on that unless there is a more formal or elegant method.
How to return multiple values including string from the called function to the calling function.
My first try was returning a struct that contained a string variable.
that does not work. What works is to pass a struct by reference to the called function and let the function pass results back that way.
That works. Will probaby standardize on that unless there is a more formal or elegant method.
How to return multiple values including string from the called function to the calling function.
My first try was returning a struct that contained a string variable.
that does not work. What works is to pass a struct by reference to the called function and let the function pass results back that way.
That works. Will probaby standardize on that unless there is a more formal or elegant method.
Thanks angevoyageur.
I have also tried another method. The functions I use are stored in a library. The library seems a bit similar to a class and it is "persistent"
If I declare a string object globally in the library (not inside one of my library functions ) I can set it in one function and retrieve it in another.
I can store the results from a function in these "global" variables and then use simple library functions to retrive them later (like "Set" and "Get"). The library acts a bit like a class.
This is a bit more complex metod but workable.
Libraries are really useful since this feature means that it is possible to keep data in the library between calls to various library functions.
I have a separate library for logging to disk that is started in the init of the EA. The File Handle is stored in a global variable in the logging library so that
functions in another library can log without knowing the file handle

- Free trading apps
- Over 8,000 signals for copying
- Economic news for exploring financial markets
You agree to website policy and terms of use
Returning a simple bool works except that if something went wrong an error messge would be nice to return too.
Returning a struct from a called function does not work if it contains objects (like string) (Can not be copied)
I could pass a struct to the called function by reference containing string variables and update them in the called function
I could make the function as a class and inquire some public variables in the class. (a bit more complex )
Maybe a way to simplify the class version would be to do all processing in the instamcing call?
Any other suggestions?