DMITRII PECHERITSA
DMITRII PECHERITSA
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DMITRII PECHERITSA
Hat den Code Proxy - structural design pattern veröffentlicht
Provide a surrogate or placeholder for another object to control access to it
2 192
DMITRII PECHERITSA
Hat den Code Flyweight - structural design pattern veröffentlicht
Use sharing to support large numbers of fine-grained objects efficiently
2 185
DMITRII PECHERITSA
Hat den Code Facade - structural design pattern veröffentlicht
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2 158
DMITRII PECHERITSA
Hat den Code Decorator - structural design pattern veröffentlicht
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2 231
DMITRII PECHERITSA
Hat den Code Composite - structural design pattern veröffentlicht
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1 225
DMITRII PECHERITSA
Hat den Code Bridge - structural design pattern veröffentlicht
Decouple an abstraction from its implementation so that the two can vary independently
1 207
DMITRII PECHERITSA
Hat den Code Adapter - structural design pattern veröffentlicht
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1 202
DMITRII PECHERITSA
Hat den Code All creational design patterns veröffentlicht
A collection of classic creational GoF design patterns
1 297
DMITRII PECHERITSA
Hat den Code Singleton - creational design pattern veröffentlicht
Ensure one instance of a class with a global point of access
1 196
DMITRII PECHERITSA
Hat den Code Design patterns - Prototype (creational) veröffentlicht
Create objects by copying a prototype
1 207
DMITRII PECHERITSA
Hat den Code Design patterns - Factory Method veröffentlicht
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
1 226
DMITRII PECHERITSA
Hat den Code Design patterns - Builder veröffentlicht
For a complex object separate its construction from representation. Same construction process can create different representations
1 228
DMITRII PECHERITSA
Hat den Code Design patterns - Abstract Factory veröffentlicht
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1 173
DMITRII PECHERITSA
Hat den Code Design patterns - Twin veröffentlicht
Modeling multiple inheritance with the Twin pattern.
1 226
DMITRII PECHERITSA
Hat den Code Programming patterns - Facade veröffentlicht
Provide a unified interface to a set of interfaces in a subsystem.
1 238
DMITRII PECHERITSA
Hat den Code Programming patterns - Composite veröffentlicht
Compose objects into tree structures to represent part-whole hierarchies.
2 221
DMITRII PECHERITSA
Hat den Code Basic List veröffentlicht
A basic container for storing an ordered list of basic data type objects.
2 212
DMITRII PECHERITSA
Hat den Code Object List veröffentlicht
A basic container for storing an ordered list of objects.
1 312
DMITRII PECHERITSA
Hat den Code Arrays class veröffentlicht
Frequent array operation methods.
1 315
DMITRII PECHERITSA
Hat den Code Doubles comparer veröffentlicht
Class for comparing two floating point variables.
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