DMITRII PECHERITSA / Profil
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DMITRII PECHERITSA
Hat den Code Command - behavioral design pattern veröffentlicht
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
206
DMITRII PECHERITSA
Hat den Code Chain of responsibility - behavioral design pattern veröffentlicht
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
2
183
DMITRII PECHERITSA
Hat den Code Proxy - structural design pattern veröffentlicht
Provide a surrogate or placeholder for another object to control access to it
2
208
DMITRII PECHERITSA
Hat den Code Flyweight - structural design pattern veröffentlicht
Use sharing to support large numbers of fine-grained objects efficiently
2
200
DMITRII PECHERITSA
Hat den Code Facade - structural design pattern veröffentlicht
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
2
172
DMITRII PECHERITSA
Hat den Code Decorator - structural design pattern veröffentlicht
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
2
247
DMITRII PECHERITSA
Hat den Code Composite - structural design pattern veröffentlicht
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
1
240
DMITRII PECHERITSA
Hat den Code Bridge - structural design pattern veröffentlicht
Decouple an abstraction from its implementation so that the two can vary independently
1
222
DMITRII PECHERITSA
Hat den Code Adapter - structural design pattern veröffentlicht
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
1
216
DMITRII PECHERITSA
Hat den Code All creational design patterns veröffentlicht
A collection of classic creational GoF design patterns
1
310
DMITRII PECHERITSA
Hat den Code Singleton - creational design pattern veröffentlicht
Ensure one instance of a class with a global point of access
1
204
DMITRII PECHERITSA
Hat den Code Design patterns - Prototype (creational) veröffentlicht
Create objects by copying a prototype
1
221
DMITRII PECHERITSA
Hat den Code Design patterns - Factory Method veröffentlicht
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
1
244
DMITRII PECHERITSA
Hat den Code Design patterns - Builder veröffentlicht
For a complex object separate its construction from representation. Same construction process can create different representations
1
244
DMITRII PECHERITSA
Hat den Code Design patterns - Abstract Factory veröffentlicht
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
1
190
DMITRII PECHERITSA
Hat den Code Design patterns - Twin veröffentlicht
Modeling multiple inheritance with the Twin pattern.
1
245
DMITRII PECHERITSA
Hat den Code Programming patterns - Facade veröffentlicht
Provide a unified interface to a set of interfaces in a subsystem.
1
253
DMITRII PECHERITSA
Hat den Code Programming patterns - Composite veröffentlicht
Compose objects into tree structures to represent part-whole hierarchies.
2
244
DMITRII PECHERITSA
Hat den Code Basic List veröffentlicht
A basic container for storing an ordered list of basic data type objects.
2
227
DMITRII PECHERITSA
Hat den Code Object List veröffentlicht
A basic container for storing an ordered list of objects.
1
331
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