DMITRII PECHERITSA / 프로필
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4 년도
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trader, programmer
DMITRII PECHERITSA
게재된 코드 Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
소셜 네트워크에 공유 · 2
116
DMITRII PECHERITSA
게재된 코드 Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
소셜 네트워크에 공유 · 2
111
DMITRII PECHERITSA
게재된 코드 Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
소셜 네트워크에 공유 · 2
90
DMITRII PECHERITSA
게재된 코드 Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
소셜 네트워크에 공유 · 2
171
DMITRII PECHERITSA
게재된 코드 Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
소셜 네트워크에 공유 · 1
151
DMITRII PECHERITSA
게재된 코드 Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
소셜 네트워크에 공유 · 1
128
DMITRII PECHERITSA
게재된 코드 Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
소셜 네트워크에 공유 · 1
134
DMITRII PECHERITSA
게재된 코드 All creational design patterns
A collection of classic creational GoF design patterns
소셜 네트워크에 공유 · 1
212
DMITRII PECHERITSA
게재된 코드 Singleton - creational design pattern
Ensure one instance of a class with a global point of access
소셜 네트워크에 공유 · 1
133
DMITRII PECHERITSA
게재된 코드 Design patterns - Prototype (creational)
Create objects by copying a prototype
소셜 네트워크에 공유 · 1
126
DMITRII PECHERITSA
게재된 코드 Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
소셜 네트워크에 공유 · 1
156
DMITRII PECHERITSA
게재된 코드 Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
소셜 네트워크에 공유 · 1
164
DMITRII PECHERITSA
게재된 코드 Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
소셜 네트워크에 공유 · 1
111
DMITRII PECHERITSA
게재된 코드 Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
소셜 네트워크에 공유 · 1
147
DMITRII PECHERITSA
게재된 코드 Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
소셜 네트워크에 공유 · 1
150
DMITRII PECHERITSA
게재된 코드 Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
소셜 네트워크에 공유 · 2
144
DMITRII PECHERITSA
게재된 코드 Basic List
A basic container for storing an ordered list of basic data type objects.
소셜 네트워크에 공유 · 2
146
DMITRII PECHERITSA
게재된 코드 Object List
A basic container for storing an ordered list of objects.
소셜 네트워크에 공유 · 1
212
DMITRII PECHERITSA
게재된 코드 Doubles comparer
Class for comparing two floating point variables.
소셜 네트워크에 공유
130
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