DMITRII PECHERITSA
DMITRII PECHERITSA
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trader, programmer
DMITRII PECHERITSA
게재된 코드 Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
DMITRII PECHERITSA
게재된 코드 Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
DMITRII PECHERITSA
게재된 코드 Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
DMITRII PECHERITSA
게재된 코드 Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
DMITRII PECHERITSA
게재된 코드 Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
DMITRII PECHERITSA
게재된 코드 Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
DMITRII PECHERITSA
게재된 코드 Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
DMITRII PECHERITSA
게재된 코드 All creational design patterns
A collection of classic creational GoF design patterns
DMITRII PECHERITSA
게재된 코드 Singleton - creational design pattern
Ensure one instance of a class with a global point of access
DMITRII PECHERITSA
게재된 코드 Design patterns - Prototype (creational)
Create objects by copying a prototype
DMITRII PECHERITSA
게재된 코드 Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
DMITRII PECHERITSA
게재된 코드 Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
DMITRII PECHERITSA
게재된 코드 Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
DMITRII PECHERITSA
게재된 코드 Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
DMITRII PECHERITSA
게재된 코드 Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
DMITRII PECHERITSA
게재된 코드 Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
DMITRII PECHERITSA
게재된 코드 Basic List
A basic container for storing an ordered list of basic data type objects.
DMITRII PECHERITSA
게재된 코드 Object List
A basic container for storing an ordered list of objects.
DMITRII PECHERITSA
게재된 코드 Arrays class
Frequent array operation methods.
DMITRII PECHERITSA
게재된 코드 Doubles comparer
Class for comparing two floating point variables.
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