DMITRII PECHERITSA / 프로필
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6+ 년도
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trader, programmer
DMITRII PECHERITSA
게재된 코드 Command - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
소셜 네트워크에 공유
206
DMITRII PECHERITSA
게재된 코드 Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
소셜 네트워크에 공유 · 2
184
DMITRII PECHERITSA
게재된 코드 Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
소셜 네트워크에 공유 · 2
208
DMITRII PECHERITSA
게재된 코드 Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
소셜 네트워크에 공유 · 2
201
DMITRII PECHERITSA
게재된 코드 Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
소셜 네트워크에 공유 · 2
172
DMITRII PECHERITSA
게재된 코드 Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
소셜 네트워크에 공유 · 2
248
DMITRII PECHERITSA
게재된 코드 Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
소셜 네트워크에 공유 · 1
241
DMITRII PECHERITSA
게재된 코드 Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
소셜 네트워크에 공유 · 1
223
DMITRII PECHERITSA
게재된 코드 Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
소셜 네트워크에 공유 · 1
217
DMITRII PECHERITSA
게재된 코드 All creational design patterns
A collection of classic creational GoF design patterns
소셜 네트워크에 공유 · 1
310
DMITRII PECHERITSA
게재된 코드 Singleton - creational design pattern
Ensure one instance of a class with a global point of access
소셜 네트워크에 공유 · 1
204
DMITRII PECHERITSA
게재된 코드 Design patterns - Prototype (creational)
Create objects by copying a prototype
소셜 네트워크에 공유 · 1
222
DMITRII PECHERITSA
게재된 코드 Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
소셜 네트워크에 공유 · 1
244
DMITRII PECHERITSA
게재된 코드 Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
소셜 네트워크에 공유 · 1
244
DMITRII PECHERITSA
게재된 코드 Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
소셜 네트워크에 공유 · 1
190
DMITRII PECHERITSA
게재된 코드 Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
소셜 네트워크에 공유 · 1
245
DMITRII PECHERITSA
게재된 코드 Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
소셜 네트워크에 공유 · 1
253
DMITRII PECHERITSA
게재된 코드 Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
소셜 네트워크에 공유 · 2
244
DMITRII PECHERITSA
게재된 코드 Basic List
A basic container for storing an ordered list of basic data type objects.
소셜 네트워크에 공유 · 2
228
DMITRII PECHERITSA
게재된 코드 Object List
A basic container for storing an ordered list of objects.
소셜 네트워크에 공유 · 1
332
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