DMITRII PECHERITSA
DMITRII PECHERITSA
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DMITRII PECHERITSA
Published code Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
· 2 2420 138
DMITRII PECHERITSA
Published code Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
· 2 2538 145
DMITRII PECHERITSA
Published code Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
· 2 2721 127
DMITRII PECHERITSA
Published code Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
· 2 2483 114
DMITRII PECHERITSA
Published code Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
· 2 2892 190
DMITRII PECHERITSA
Published code Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
· 1 2947 186
DMITRII PECHERITSA
Published code Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
· 1 2498 155
DMITRII PECHERITSA
Published code Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
· 1 2766 149
DMITRII PECHERITSA
Published code All creational design patterns
A collection of classic creational GoF design patterns
· 1 4167 245
DMITRII PECHERITSA
Published code Singleton - creational design pattern
Ensure one instance of a class with a global point of access
· 1 2850 159
DMITRII PECHERITSA
Published code Design patterns - Prototype (creational)
Create objects by copying a prototype
· 1 2918 155
DMITRII PECHERITSA
Published code Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
· 1 3846 185
DMITRII PECHERITSA
Published code Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
· 1 3509 189
DMITRII PECHERITSA
Published code Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
· 1 2697 132
DMITRII PECHERITSA
Published code Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
· 1 3858 177
DMITRII PECHERITSA
Published code Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
· 1 3539 181
DMITRII PECHERITSA
Published code Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
· 2 3917 173
DMITRII PECHERITSA
Published code Basic List
A basic container for storing an ordered list of basic data type objects.
· 2 3560 168
DMITRII PECHERITSA
Published code Object List
A basic container for storing an ordered list of objects.
· 1 5013 260
DMITRII PECHERITSA
Published code Arrays class
Frequent array operation methods.
· 1 4986 260
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