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DMITRII PECHERITSA
Published code Interpreter - behavioral design pattern
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
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Published code Command - behavioral design pattern
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
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Published code Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
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Published code Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
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Published code Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
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Published code Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
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Published code Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
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Published code Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
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Published code Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
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Published code Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
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Published code All creational design patterns
A collection of classic creational GoF design patterns
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Published code Singleton - creational design pattern
Ensure one instance of a class with a global point of access
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Published code Design patterns - Prototype (creational)
Create objects by copying a prototype
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Published code Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
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Published code Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
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Published code Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
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Published code Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
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Published code Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
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Published code Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
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Published code Basic List
A basic container for storing an ordered list of basic data type objects.
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