DMITRII PECHERITSA
DMITRII PECHERITSA
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DMITRII PECHERITSA
Published code Chain of responsibility - behavioral design pattern
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
· 2 2018 109
DMITRII PECHERITSA
Published code Proxy - structural design pattern
Provide a surrogate or placeholder for another object to control access to it
· 2 2062 114
DMITRII PECHERITSA
Published code Flyweight - structural design pattern
Use sharing to support large numbers of fine-grained objects efficiently
· 2 2287 110
DMITRII PECHERITSA
Published code Facade - structural design pattern
Provide a unified interface to a set of interfaces in a subsystem; facade defines a higher-level interface that makes the subsystem easier to use
DMITRII PECHERITSA
Published code Decorator - structural design pattern
Attach additional responsibilities to an object dynamically; and provide a flexible alternative to subclassing for extending functionality
· 2 2474 170
DMITRII PECHERITSA
Published code Composite - structural design pattern
Create an object tree which represents part-whole hierarchies, so that the client would treat objects and compositions of objects uniformly.
· 1 2513 150
DMITRII PECHERITSA
Published code Bridge - structural design pattern
Decouple an abstraction from its implementation so that the two can vary independently
· 1 2149 127
DMITRII PECHERITSA
Published code Adapter - structural design pattern
Convert the interface of a class into another expected interface; classes with incompatible interfaces can work together
· 1 2332 134
DMITRII PECHERITSA
Published code All creational design patterns
A collection of classic creational GoF design patterns
· 1 3508 209
DMITRII PECHERITSA
Published code Singleton - creational design pattern
Ensure one instance of a class with a global point of access
· 1 2355 132
DMITRII PECHERITSA
Published code Design patterns - Prototype (creational)
Create objects by copying a prototype
· 1 2490 125
DMITRII PECHERITSA
Published code Design patterns - Factory Method
An interface for creating an object that defers instantiation to subclasses. They decide which class to instantiate.
· 1 3361 155
DMITRII PECHERITSA
Published code Design patterns - Builder
For a complex object separate its construction from representation. Same construction process can create different representations
· 1 3035 163
DMITRII PECHERITSA
Published code Design patterns - Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
· 1 2299 110
DMITRII PECHERITSA
Published code Design patterns - Twin
Modeling multiple inheritance with the Twin pattern.
· 1 3333 142
DMITRII PECHERITSA
Published code Programming patterns - Facade
Provide a unified interface to a set of interfaces in a subsystem.
· 1 3039 148
DMITRII PECHERITSA
Published code Programming patterns - Composite
Compose objects into tree structures to represent part-whole hierarchies.
· 2 3434 141
DMITRII PECHERITSA
Published code Basic List
A basic container for storing an ordered list of basic data type objects.
· 2 3023 145
DMITRII PECHERITSA
Published code Object List
A basic container for storing an ordered list of objects.
· 1 4054 208
DMITRII PECHERITSA
Published code Arrays class
Frequent array operation methods.
· 1 4143 208
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