High Reward:Risk vs High winrate

 
  • 70% (28)
  • 30% (12)
Total voters: 40
 
What do you prefer or feel more comfortable with ?
 
Low risk is more necessary because of DD
 
Good point of view.
 
Damian Mateusz Dziadosz:
What do you prefer or feel more comfortable with ?
Slow and steady growth with low risk wins the race in long term. 
 
Tim:
Slow and steady growth with low risk wins the race in long term. 
+1
 
Tim:
Slow and steady growth with low risk wins the race in long term. 

Maybe but that absolutely not related to the topic.

Anyway High Reward:Risk or High winrate is not important, you can have a losing strategy with both.

 

Yes thats true what matters is the combination between both terms but  what i wanted to know is the preference while building a strategy of the community because when you try to grow one of them (winrate or reward:risk ratio) the other decrease. And to be honest results are surprising me because i though most of people prefered the high winrate martingale systems.

 
Risk it all.
 
Tim:
Slow and steady growth with low risk wins the race in long term. 
i preffer that too
 
Damian Mateusz Dziadosz:

Yes thats true what matters is the combination between both terms but  what i wanted to know is the preference while building a strategy of the community because when you try to grow one of them (winrate or reward:risk ratio) the other decrease. And to be honest results are surprising me because i though most of people prefered the high winrate martingale systems.

Most people prefers winning strategies.

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New EA

Simon Gniadkowski, 2013.05.27 10:20

The BE Win Rate the the win rate needed to break even.  It is illustrated by this chart . . .

 

 . . .  so you calculate the Risk:Reward and read off the BE Win Rate from the chart.  Assuming your have a test run with a representative sample set of trades you can use the Average Loss:Average Win for the R:R

 

You can also calculate the BE WR as follows:  Average loss / (Average loss + Average win)  this is how the theoretical line was calculated . . .

 

 


Reason: