New article Graphical Interfaces I: Preparation of the Library Structure (Chapter 1) has been published:
This article is the beginning of another series concerning development
of graphical interfaces. Currently, there is not a single code library
that would allow quick and easy creation of high quality graphical
interfaces within MQL applications. By that, I mean the graphical
interfaces that we are used to in familiar operating systems.
What will the reader gain after reading these articles?
I called the narration method used in
this series of articles "an attempted imitation of ideal sequence".
Often, in the process of real life large scale project development,
sequential order of actions and the line of thinking are more chaotic
and consist of many experiments, trial and error. Here, we will skip all
those complications. For those who come across projects of this scale
for the first time, it is recommended to repeat all the actions for a
better understanding of the material, when studying this library, and
the process of its development. The articles of this series give an
opportunity to present the train of thought in the ideal sequence when
all the answers to the majority of questions are already present and all
parts of the project are created as required.
Fig. 5. Inclusion into the project of the classes for storing pointers and event handling
Author: Anatoli Kazharski