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400 pages to look at...tinny...can anyone give me a hint?
Cost: 0 PTS per month
Minimum syndicate level: 0
Cost: 75 P TS per month
Minimum syndicate level: 15
Bonuses: +4% thermal imaging, +2 marksmanship, +2 endurance, +1 sapper bonus.
Cost: 150 PTS per month
Minimum Syndicate level: 18
Bonuses: +4% camouflage, +6% thermal imager, +4 marksmanship, +2 health, +2 sapper bonus, +1 sustain bonus.
Cost: 300 PTS per month
Minimum Syndicate level: 24
Bonuses: +6% camouflage, +8% thermal imager, +4 marksmanship, +4 endurance, +2 health, +3 sapper bonus, +1 experience bonus.
Cost: 400 PTS per month
Minimum syndicate level: 30
Bonuses: +9% camouflage, +9% thermal imager, +6 marksmanship, +6 stamina, +4 health, +4 sapper bonus, +1 second step bonus.
Cost: 500 PTS per month
Minimum syndicate level: 34
Bonuses: +9% camouflage, +10% thermal, +6 marksmanship, +6 stamina, +6 health, +5 sapper bonus, +1 second step bonus, +1 rage bonus, +1 tough nut.
Everything is described in the topic. To briefly repeat: "freezing" is the alignment of total order volumes on the channel boundaries. It is used when it is necessary to leave the terminal unattended or when the EA is stopped.
"Shifting" is used to avoid any type of flat, i.e. to prevent multiple reversals with catching the channel borders. Active corridor is "frozen", and then a new corridor is opened in any place, where the price will go. The volume of the first re-opened order in the new corridor should be equal to the sum of volumes of orders on one side of the "frozen" corridor.
Thank you, I will look into the subject.
Another question: Have the three methods you described been implemented in practice, in particular, in the Expert Advisors you have posted in this thread?
A particularly successful "rearrangement"...
There was your money on deposit and it became the property of the DC.
You may still try "betting".
;)
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The main thing is not to bother with entry points, corridor width and other nonsense.
Talking...empty into empty.
Cost: 0 PTS per month
Minimum syndicate level: 0
Cost: 75 P TS per month
Minimum syndicate level: 15
Bonuses: +4% thermal imaging, +2 marksmanship, +2 endurance, +1 sapper bonus.
Cost: 150 PTS per month
Minimum Syndicate level: 18
Bonuses: +4% camouflage, +6% thermal imager, +4 marksmanship, +2 health, +2 sapper bonus, +1 sustain bonus.
Cost: 300 PTS per month
Minimum Syndicate level: 24
Bonuses: +6% camouflage, +8% thermal imager, +4 marksmanship, +4 endurance, +2 health, +3 sapper bonus, +1 experience bonus.
Cost: 400 PTS per month
Minimum syndicate level: 30
Bonuses: +9% camouflage, +9% thermal imager, +6 marksmanship, +6 stamina, +4 health, +4 sapper bonus, +1 second step bonus.
Cost: 500 PTS per month
Minimum syndicate level: 34
Bonuses: +9% camouflage, +10% thermal, +6 marksmanship, +6 stamina, +6 health, +5 sapper bonus, +1 second step bonus, +1 rage bonus, +1 tough nut.
I was pushing the theme at the beginning for five quid.
no one wanted to buy
Thank you, I will look at the topic.
Another question: have the three methods you described been implemented in practice, particularly in the EAs posted in this thread?
No! I have not tested anything!
I don't even know why I created this thread....
I didn't! I didn't check anything!
I don't even know why I created this thread....
I have a feeling this is a fake katana... wrong style, exclamation points....
I have a feeling this is a fake katana... wrong style, exclamation points....