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Like this? - Instead of
Please tell me what to set here:
(for Magic_101, Magic_102)
Andrei, it's clear that it won't compile. Maybe you could just set the task differently? And, as it seems to me, in this case everything is quite transparent.
To use (correct in the code) labels in the ints, and that's it... I don't understand why all the fuss and wheezing for help...)))
Maybe, I can't say without the code. It can probably be done in a simpler way.
Please tell me what to set here:
Here is another problem - with each new condition nesting level increases, and its level is limited, i.e. at nesting level around 20 (I do not remember exactly) the code will stop compiling again.
I have an alternative suggestion - repeat the question here with more detailed code, it's probably possible to make it much more transparent and simpler.
No other, not restricted
No other, not restricted
Good evening, everyone.
So I still don't quite understand. I need to replace the magics in the EA code (there are about 20 of them), given by numbers. I was asked to put the magik into global variables. I did it.
Magic_101=Magic+1;
Magic_102=Magic+2;
Magic_103=Magic+3; .......
Did I understand Integer's suggestion correctly?
Instead of the function code in which the magicians are specified as numbers:
Would it be correct to set it like this ? -
Good evening, everyone.
So I still don't quite understand. I need to replace the magics in the EA code (there are about 20 of them), given by numbers. I was asked to put the magik into global variables. I did.
Magic_101=Magic*1;
Magic_102=Magic*2;
Magic_103=Magic*3; .......
Did I get the suggestion from Integer right?
Instead of the function code in which the magicians are set as numbers:
Would it be correct to set it like this ? -