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How to use Characters of Windings with the OBJ_LABEL object on MT4(build 610). - page 2

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taro300
71
taro300  
angevoyageur:
It's probably a problem with your locale. See this topic (from mql5 but similar).


Thanks.

It works good, after change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1". (o^-')b


But, why the compiled module on build 509 works on Shift-JIS locale environment?

I want to trade it in Shift-JIS locale environment. (>_<)/


<< result ( change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1" ) >>

Change Windows 7 system locale

Alain Verleyen
Moderator
31183
Alain Verleyen  
taro300:


Thanks.

It works good, after change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1". (o^-')b


But, why the compiled module on build 509 works on Shift-JIS locale environment?

I want to trade it in Shift-JIS locale environment. (>_<)/


<< result ( change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1" ) >>


I really don't know. I suggest you write to Service Desk of Metaquotes about that.
taro300
71
taro300  
angevoyageur:
I really don't know. I suggest you write to Service Desk of Metaquotes about that.


I just knew the existence of the Service Desk of Metaquotes.

I write to Service Desk of Metaquotes about that now.

Thank you very much.

SYED NAUFAL GADDAFI
1401
SYED NAUFAL GADDAFI  
taro300:


Thanks.

It works good, after change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1". (o^-')b


But, why the compiled module on build 509 works on Shift-JIS locale environment?

I want to trade it in Shift-JIS locale environment. (>_<)/


<< result ( change Windows 7 system locale "Shift-JIS" to "ANSI Latin 1" ) >>



It is the same if you are trying to install game in language that is not supported properly. For example, game is in Japanese environment and you try to install in English environment.


Wakarishimasutaka?

taro300
71
taro300  

I understand Japanese MetaTrader 4 can't use Wingdings fonts.

My goal was solved by using OBJ_BITMAP_LABEL object.


<OLD>

ObjectCreate(obj_name, OBJ_LABEL, 0, 0, 0);

<NEW>

ObjectCreate(obj_name, OBJ_BITMAP_LABEL, 0, 0, 0);
ObjectSetString(0, obj_name, OBJPROP_BMPFILE,0, "Wingdings" + IntegerToString(y*16+x) + ".bmp");                  


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