Shall we live or shall we not live? Here's the question :) Should control be passed to the Alert("All alive") string when the if statement finds out that a is not greater than 3 ?
This is exactly what I'm talking about. My understanding is that control should be passed to 'life' somewhere between && and fun, i.e. as soon as if realises there is an 'and'.
This has been written about more than once - there is a full check in progress, which means that once you get the falsa, the second part will also be checked.
SKif: Is there any way to know window size in pixels?
Theoretically, yes. Using WindowHandle(Symbol(),Period()) function, take the handle of the current window and give this handle to your dll which can find out the window size, e.g. using GetClientRect function
Suppose, I have 3 windows with the same Symbol() and Period(). How can I get the Handle of each of these three windows?
Shall we live or shall we not live? Here's the question :)
Should control be passed to the Alert("All alive") string when the if statement finds out that a is not greater than 3 ?
My understanding is that control should be passed to 'life' somewhere between && and fun, i.e. as soon as if realises there is an 'and'.
Is there any way to know window size in pixels?
How can I get the Handle of each of these three windows?
This has been written about more than once - there is a full check, i.e. once you get the fals, the second part will be checked as well.
Including for less trivial cases where && and || are mixed up and/or brackets are used?
Why between ticks? Why depend on them at all?
It's kinda complicated, I won't get into it....You'll figure it out ;)
Hey, buddy.
do me a favor.
Tell me how I can move the hand from a bigger timeframe to a smaller one.
>> let's say from an hour to 15 minutes.
>> thank you