Algorithms and Trading Systems based on Chess game strategies - page 9

 
Ubzen:

You probably have to become more detailed that that.

1. I would have described patience with something along the lines of Time.

2. Oh Boy ... even I am stunned.. so I like your answer ... but I'm sure some people would dis-agree.

But that alone show why this is so difficult. :) ... humans do-not always the same things the same way.

Yes, it's quite difficult to code and I have to go, just one nonmechanistic approach.
 
laplacianlab: Yes, it's quite difficult to code and I have to go, just one nonmechanistic approach.
Yeah well if it stays non-mechanistic then it'll never become code. ttyl.
 
Ubzen:

I think in the end. You have to take something which isn't really Chess and "Call it Chess". This takes a certain amount of imagination lol to say the least.

Maybe here is the paradigm to break, our target is not playing really Chess, but automatically integrate, in some way, really Chess tactics and strategies in a system that executes real trade.
 
figurelli: Maybe here is the paradigm to break, our target is not playing really Chess, but automatically integrate, in some way, really Chess tactics and strategies in a system that executes real trade.
Please continue... I'm quite interested in how your models progressed, as you said you have more to share but wanted brain-storm. Please continue...
 
Ubzen:
Please continue... I'm quite interested in how your models progressed, as you said you have more to share but wanted brain-storm. Please continue...


To do this I have to describe the Part 2 of my idea, and also have more time to do this, but let's start talking about the Freeware Chess Game (FCG) in the architecture.

How does a Chess software work? My suggestion is we start studying the main blocks of this system.

 

A good site and reference to every aspect of chess-programming you can find at http://chessprogramming.wikispaces.com/

For instance, we can find several open source engines that we can study and/or use in the architecture at http://chessprogramming.wikispaces.com/Open+Source+Engines

But the big point is: in a Chess software you yet have a state of the art heuristics searching for a good movement, like Grandmasters, that would be nice integrate to market reality.

 
figurelli:

A good site and reference to every aspect of chess-programming you can find at http://chessprogramming.wikispaces.com/

For instance, we can find several open source engines that we can study and/or use in the architecture at http://chessprogramming.wikispaces.com/Open+Source+Engines

But the big point is: in a Chess software you yet have a state of the art heuristics searching for a good movement, like Grandmasters, that would be nice integrate to market reality.

Thanks for sharing, that's great! The problem is that this topic is so time consuming...
 
laplacianlab:
Thanks for sharing, that's great! The problem is that this topic is so time consuming...
Thanks, that's true, and sorry about that, but our time here is proportional to the complexity of the challenge and dream.
 

Forum on trading, automated trading systems and testing trading strategies

Some new ideas for your next trading system

figurelli, 2014.02.04 00:17

Well, I think you misunderstood the idea.

Anyway, I agree that my idea of proposing and discussing such ideas and a topic like this, and the Chess one, are useless for the Forum and is better recognize this and stop here, since it's not direct to the point.

Thank you.


 

I tend to think that to apply chess rules into trading you need to identify the players and their capabilities.

In MT5 it is possible to read the DOM and the Time and Sales, but it is not possible to see which bank and which financial institution is placing their lots.

This would be a major problem in my opinion.

But it would be possible to create an algorithm that identifies iceberg lots, and so on. This would help.

Why not starting from this? 

Reason: