Discussing the article: "Developing a Replay System (Part 65): Playing the service (VI)"

 

Check out the new article: Developing a Replay System (Part 65): Playing the service (VI).

In this article, we will look at how to implement and solve the mouse pointer issue when using it in conjunction with a replay/simulation application. The content presented here is intended solely for educational purposes. Under no circumstances should the application be viewed for any purpose other than to learn and master the concepts presented.

In the previous article "Developing a Replay System (Part 64): Playing the service (V)", we fixed two bugs in the replay/simulation application. However, not everything was resolved. At least not to the extent that we can move forward with new developments in this article. There are still a few minor problems that continue to affect the system. These issues did not exist back when we were using global terminal variables. But since we've moved away from that approach and adopted new techniques and methods to make the replay/simulation application work, we now need to adapt and build a new implementation. That said, as you, dear reader, may have noticed, we're not starting from scratch. In fact, we are adapting and refining the existing code to ensure that the work previously done using global terminal variables is not entirely lost.



Author: Daniel Jose