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6. Superscalar and VLIW
6. Superscalar and VLIW
The video explores how processors use superscalar execution to detect and extract parallelism between binary instructions to enhance performance. It discusses the importance of control logic in identifying instances where instructions can run simultaneously, such as with a lack of dependencies between them. The video also introduces two examples of processor design, superscalar and VLIW, with the latter shifting the responsibility for detecting dependencies to compilers, generating long instruction words to be executed in parallel. While VLIW reduces runtime checking, unused spots in the long instruction word can still cause wastage in the execution unit.
7. SIMD and Hardware Multithreading
7. SIMD and Hardware Multithreading
The video explains two ways to address parallelism challenges: Single Instruction, Multiple Data (SIMD) and hardware multithreading (SMT). SIMD allows hardware instructions to execute in parallel upon multiple data elements, simplifying scheduling and decoding logic. SMT exploits thread-level parallelism by running independent instruction streams simultaneously, demanding additional register files and careful cache sharing. The video also discusses implementing time sliced thread scheduling, where threads take turns occupying the processor's data path in round-robin fashion, reducing latency and allowing multiple threads to access computing units and memory systems simultaneously. Ultimately, the processor can accommodate as many threads as required, though performance gain may not be as significant on a single-thread processor.
8. Multicore Processor Architecture
8. Multicore Processor Architecture
This video explains the architecture of multicore processors and their benefits, such as multiple cores operating independently and sharing some components, while each core has its own pipeline and data cache. The importance of cache hierarchy in bridging the speed gap between microprocessor and memory access is highlighted using multiple levels of caches that exploit temporal and spatial locality. The video also touches on system-on-chip design, which combines different function units and interfaces into a single chip to reduce cost and form factor. Overall, the video provides a useful introduction to the complexity and tradeoffs involved in designing multicore processors.
9. GPU Architecture
9. GPU Architecture
The accelerated processing unit (APU) is a heterogeneous processor with low power cores and GPU units all on the same chip. GPUs have a large number of shader cores that can be scheduled with instructions, and their caches are generally non-coherent, making their design simpler and allowing for much higher performance when many cores are operating at the same time. AMD and Nvidia utilize small compute units to support the operation on multiple pieces of data at the same time and have large register files to support fast context switching. The speaker also explains how to manage control flow in GPU architecture, especially in dealing with branch instructions that may produce invalid results, but programmers don't need to worry much about these issues because the processor vendors have already provided control logic in the hardware. Overall, GPUs are popular processors for complex workloads in the modern market, especially in the AI and machine learning field.
10. FPGA Internals
10. FPGA Internals
This video discusses the architecture and features of field-programmable gate arrays (FPGAs). FPGAs have programmable logic, allowing them to be reprogrammed to accommodate new functionalities, and have direct access to data through massive amounts of inputs and outputs (I/Os). The lookup table structure in FPGAs consists of multiple levels of multiplexers that can be programmed to define logic functions. FPGAs use programmable registers that can be used for counters, shift registers, state machines, and DSP functions. Each rectangular block on the chip represents a Logic Array Block (LAB), with each LAB containing ten Adaptive Logic Modules (ALMs). FPGAs are used in industries such as consumer devices, automotive, medical instrumentation, and communication and broadcast.
and carry bits, and how the input to registers can come from previous logic elements.
11. OpenCL Memory on a GPU System
11. OpenCL Memory on a GPU System
The instructor explains the mapping of OpenCL memory to AMD GPU and the different tiers of memory in a GPU system. The compute device has a command processor that manages directives to the compute units, which function as cores with multiple SIMD lanes, private register files, and private memory. The kernel program is intended to provide autonomous jobs that enable all the available cores to be utilized and decrease memory access latency. The speaker also mentions the concept of arithmetic intensity, which refers to the ratio between computation and memory axis movement, and how it should be high to avoid the GPU's memory bandwidth being the limiting factor.
12. OpenCL Example: Matrix Multiplication
12. OpenCL Example: Matrix Multiplication
This video introduces matrix multiplication as an example of OpenCL programming. The speaker demonstrates how C code is written to create independent loops that can traverse matrix rows and columns. Work items are discussed and how they can be mapped to matrix elements in OpenCL. A kernel implementation is explained, covering the kernel function arguments, how it's called, and its body. The speaker shows how the input matrix is stored into a single-dimension array using row and index numbers to calculate indices. Ultimately, the kernel function calculates the dot product to produce the element in the output matrix. The linear approach to storing matrices in physical memory is emphasized.
13. Structure of an OpenCL Program (part1)
13. Structure of an OpenCL Program (part1)
In the video "Structure of an OpenCL Program (part1)", the process of building an OpenCL application is explained. The program must first query the OpenCL platform to understand its resources and create an OpenCL context and command queue. Buffers are then created for data exchange between the host and device memory, and the kernel program is compiled into a binary for execution on the device. The video goes on to explain how to create read-only and write-only buffers, allocate space for output matrices, and copy results back to the host. The importance of checking API calls for successful execution is stressed.
14. Structure of an OpenCL Program (part2)
14. Structure of an OpenCL Program (part2)
The third step in OpenCL programming involves kernel compilation, which is different for FPGA devices since it's done offline. The CL create program with source and C TX is used to create a program, followed by CL build program to build the program into binary. The correct kernel function is selected using the appropriate entry point, and kernel arguments must be initialized using CL set kernel argument with the correct pointer. The speaker goes into detail about setting up the arguments properly in matrix multiplication. They then discuss setting up local and global workgroup sizes, executing the kernel, and obtaining the results using the CL in queue buffer API. Finally, the speaker briefly mentions events in OpenCL programming.
15. OpenCL Matrix Multiplication Demo
15. OpenCL Matrix Multiplication Demo
The "OpenCL Matrix Multiplication Demo" video explains the process of running a matrix multiplication example using OpenCL framework. It includes multiple source code files such as a main C program for the host-side, kernel program, and a makefile. The video covers different aspects of OpenCL framework, obtaining platform and device IDs, creating an OpenCL context, program and kernel objects, buffer management for the host, and creating and initializing buffers on the device. The presenter also shows a sample kernel that performs dot product operations and a demo of the final result on an AMD Radeon pro 575 compute engine.