Another CList issue

 

In CList, when freemode is set to false, my program is responsible to free the objects and it did according. 

void CList::Clear()
  {
   m_free_mode=true;
   GetFirstNode();
   while(m_data_total!=0) DeleteCurrent();
  }

But in ~CList it calls Clear() which set freemode = true, why? 

What makes the matter worse, it then goes into indefinite loop because DeleteCurrent() calls DetachCurrent() which check the pointer m_curr_node (which is deleted by my program).  So m_data_total never gets decreased and it goes into infinite loop!

bool CList::DeleteCurrent()
  {
   CObject *result=DetachCurrent();
//--- checking
   if(result==NULL) return(false);
//--- complete the processing of element removed from the list
   if(m_free_mode)
     {
      //--- delete it "physically"
      delete  result;
     }
//---
   return(true);
  }
CObject *CList::DetachCurrent()
  {
   CObject *tmp_node,*result=NULL;
//--- checking
   if(!CheckPointer(m_curr_node)) return(result);
//--- "exploding" list
   result=m_curr_node;
   m_curr_node=NULL;
//--- if the deleted item was not the last one, pull up the "tail" of the list
   if((tmp_node=result.Next())!=NULL)
     {
      tmp_node.Prev(result.Prev());
      m_curr_node=tmp_node;
     }
//--- if the deleted item was not the first one, pull up "head" list
   if((tmp_node=result.Prev())!=NULL)
     {
      tmp_node.Next(result.Next());
      //--- if "last_node" is removed, move the current pointer to the end of the list
      if(m_curr_node==NULL)
        {
         m_curr_node=tmp_node;
         m_curr_idx=m_data_total-1;
        }
     }
   m_data_total--;
//--- if necessary, adjust the settings of the first and last elements
   if(m_first_node==result) m_first_node=result.Next();
   if(m_last_node==result)  m_last_node=result.Prev();
//--- complete the processing of element removed from the list
//--- remove references to the list
   result.Prev(NULL);
   result.Next(NULL);
//---
   return(result);
  }
 

It was fixed.

void CList::Clear()
  {
   GetFirstNode();
   while(m_data_total!=0) DeleteCurrent();
  }

Wait for new build.

Thank you.

Reason: