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Check out the new article: Developing a Replay System (Part 58): Returning to Work on the Service.
After a break in development and improvement of the service used for replay/simulator, we are resuming work on it. Now that we've abandoned the use of resources like terminal globals, we'll have to completely restructure some parts of it. Don't worry, this process will be explained in detail so that everyone can follow the development of our service.
In the previous article Developing a Replay System (Part 57): Breaking Down the Testing Service, I have explained in detail the source code needed to demonstrate a possible way of interaction between the modules we will use in our replay/simulator system.
While this code gives us an idea of what we will actually need to implement, it still lacks an important detail that could be really useful for our system - the ability to use templates. You might think that this is not that important if you do not use or do not fully understand the benefits that templates give us, both in terms of coding and MetaTrader 5 settings.
However, knowing, understanding and applying patterns significantly reduces our workload. There are things that are very easy to do with templates, but become extremely complex and difficult to implement if you try to program them directly. Maybe in the future I'll show you how to do some things using only templates, but for now we have other, more pressing tasks.
Demo video
Author: Daniel Jose