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Check out the new article: Developing a Replay System (Part 54): The Birth of the First Module.
In this article, we will look at how to put together the first of a number of truly functional modules for use in the replay/simulator system that will also be of general purpose to serve other purposes. We are talking about the mouse module.
If you really want to dive in and understand why and how what I'm about to show you works, I suggest you learn a little Windows programming to know how messages are exchanged between programs. This information in the article would take us far away from what I really want to show: how to develop and work in MQL5 and MetaTrader 5 at a more advanced level.
You won't have any trouble finding programs that use this messaging to communicate in the Windows environment, but understanding them properly requires some prior knowledge and a solid foundation in C programming. If you don't have this knowledge, my advice is to start by learning C programming, and then learn how messages are exchanged between programs in Windows. In this way, it will be possible to create a broad and solid basis for understanding our further work.
Video 01 - Demonstration of the operation of the module
Author: Daniel Jose